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Sensus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #161 | 3.684 | 3.684 |
| Enjoyment | #218 | 3.763 | 3.763 |
| Visuals | #227 | 4.026 | 4.026 |
| Audio | #283 | 3.500 | 3.500 |
| Overall | #315 | 3.504 | 3.504 |
| Innovation | #589 | 3.184 | 3.184 |
| Theme | #905 | 2.868 | 2.868 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Something went wrong in the creation of an artificial intelligence - it has become sentient, and takes control.
What code and assets did you not make from scratch during the jam (if any)?
All assets are made by my. The music track is from a previous project.
How many people worked on the game?1
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Comments
This is a very good-looking game! The graphics are super nice and are quite consistent throughout the game! The story is nice too, it really gives a nice backstory to the game, adding a bit of flavour. The gameplay is quite polished too, with systems that fortells where the new enemies, walls and laser spawn. That alone deserves some kudos!
For some criticism, I'd say the game doesn't really increase difficulty the further you play. I played till around 4 minutes in, and I don't see how different it is compared to the first 2 minutes. It makes the game stale when you play longer and it gets quite repetitive afterwards. I'd also say the gameplay doesn't feel connected to the theme. Probably some more backstory to explain what the red and green cubes are plus some graphical cues should be enough.
Anyway, this is a well well-made an polished game! Well done!
Thank you for your feedback and kind words! I can see, now in hindsight, that the difficulty ramping is a bit too slow. As for the game not fitting your theme, that could absolutely have been done better.
Nice game and interesting ideas for enemies! I would suggest that you add some sort of skip buttons or something to click to skip the start dialogues and that you add pause menu. Nice game!
Thank you, and fair point!
A visually pleasing game! Love all the effects and the controls are also seriously smooth. Very fun game. Only that the text audio at the beginning is very loud and mildly painful, but besides that the game is awesome!
Thank you! And, I have found that the text audio in the beginning is unintentionally quite loud.
Very interesting and beautiful game. I liked it. I wish the text would be displayed faster.
Thanks!
cool polished work
Thank you!
A really nice game! Simple artstyle but I quite like it. Well done!
Thank you!
The game is simple but fun to play :)
Thank you!
Very well done game! Simple but does what it mean to do in a very enjoyable way.
How did you implement a highscore system?
Thanks for your kind words!
I used a tool called Leaderboard Creator by Danial Jumagaliyev (https://danqzq.itch.io/leaderboard-creator). It's aimed at Unity, but I believe it can be implemented for other game engines too. Here's a tutorial on setting up the leaderboard by the developer:
Neat! thanks for the info! I'll look towards implementing that in future projects if i manage to port to Godot.
Great, polished game! I scored 4:20 :)
Thank you!
One of the most polished and fun game in the jam! The concept of a rogue-AI is very fitting for the theme, the gameplay simple but smooth and quite addicting!
I love how bouncy the player is, and I love the randomly spawning obstacle every now and then. They add another layer of challenge, keeping the game fresh and more fun, amazing job on this!
Thank you so much! <3
Great little game, really loved the aesthetics (especially the pixel art Mac-esque "interface"). Excellent work!
Thank you for your kind words!
It’s a simple game, but it’s so much fun! I really like it, especially the level design, which keeps getting more exciting and increasingly challenging.
Thank you! <3
Fun game! gameplay feels good and the bouncing of the wall is a nice touch!
Thank you!
Very polished and well made game. Nothing wrong with small simple games when they are well polished.
Nice work!
Thank you!
Not much I can really say. Very simplistic. Though I would appreciate a way to make the dialogue texts go faster.
But the sfx, satisfying and kinda nostalgic of those 8-bit games.
Thank you!
Extremely polished game with a very simple, yet fun mechanic! The ONLY SINGLE thing that bothered me was the long cooldown between shots (maybe it was intentional) and the speed of the bullet projectile. Not that it makes the game harder or frustrating or anything, but I think it would greatly improve “juice” if you were to make a higher fire rate and a faster travelling bullet. To balance things, you can increase the enemies’ HPs!
Congratulations!
Thank you, and good points!
Extremely well polished graphics and SFX. Short, simple, fun. Movement is a bit slidey and I really do wish I had more control over it, but otherwise solid submission!
Thank you <3
Lovely play on a simple top down shooter with pong type visuals. The moving colliders was a nice touch. I scored 1:58 but wasn't able to place on the leaderboard? Was it set up to receive keyboard input for players 4 digits or just a nice visual?
Thank you!
I really liked the postprocessing on the visuals, great touch!
Thanks!
I love the intro cutscene, the audio and the different enemy types :) I love the changing of the level layout it is very innovative! I wish I could shoot just a tad faster or have some sort of upgrade but all the core mechanics are there and polished, I had a lot of fun playing :)
Thank you!