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Not So Standard Procedure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #281 | 3.929 | 3.929 |
| Overall | #471 | 3.357 | 3.357 |
| Enjoyment | #493 | 3.429 | 3.429 |
| Theme | #512 | 3.321 | 3.321 |
| Audio | #531 | 3.214 | 3.214 |
| Gameplay | #533 | 3.214 | 3.214 |
| Innovation | #726 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
After more than 2000 days without incidents at work, everything starts to go wrong for the NCGW robot
What code and assets did you not make from scratch during the jam (if any)?
Most of the code (recicle some script from other projects)
How many people worked on the game?1
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Comments
Simple concept but really well done, and the malfunctions made it that much more unique! Really good job on this, also fire name for the game!
After the first round I thought "This was easy enough, I've got this!". Think I only managed to save two people during the second round.. that trashcan of a robot did not work at all :D
Great that you could control the entire game using only the keyboard. Good graphics. Fun gameplay, at least in the second round. The first one could be shorter in my opinion, like a practice round.
Good job making this. I hope you had fun! :)
The first round should not be too short to give the impression that it is easy and that nothing can go wrong. Thanks for the feedback.
Good point :)
I had a lot of fun playing and letting half of the people die lol. I'm pretty sure I'm kind of a bad person because I let some people die to save the dog but, whatever! Anyways, keep up the work, the game was really cool
Thank you very much, my idea was to give bonuses for saving "certain characters", but I didn't have time to implement it for the jam.
Confession: I ignored a couple of humans in order to save the dog (or cat?) cutie.
the man and the huge guy should always be saved ;)
Ok this shouldn't be the standard procedure :-)
Wow, So Fun! But it so hard for me to control and save them. Your game has a good graphic and sound. I want ot play more.
It needs more work on the gameplay, but at least I managed to present something playable... Thanks for the comment.
capturing them all isn't hard enough, and on top of that, one of them is jumping with a vault in hand hahaha
The idea was that some workers would give extra points (like the dog or the one with the safe), but due to lack of time...
PRetty fun, a bit repetitive but the malfunction twist was great. Would love to see a more complete game :
Thank you. I didn't have time to add more levels (I hardly know how I had time to finish what I presented ;).
For me pressing Enter worked
The game is fun and I like the art style :)
Thanks for the contribution. I'm happy with the art, although it still needs a lot of work.
I thought this was pleasant to play, - I agree hitboxes should be bigger on the bouncy thing, sometimes I felt I 'd just about got someone and they still died. I think if there was little or no momentum in the movement and more speed (or a dash that uses stamina?) then the gravity of the falling people could be almost full and more regular, and they could keep falling quickly the whole time to make it more fast paced and (good) chaotic. Still I found it fun to play like this though and got to the end. Good job!
Thank you very much for your comments and suggestions. Out of curiosity, how many points did you get? ;)
Nice art style, fun premise, good fit to the theme! My only complaint is the controls - they feel kind of floaty and dodgy. The difficulty this creates doesn't feel fun to me. I would rather have generous hitboxes and tight controls and then have the difficulty coming from the speed and amount of falling workers. I can see myself really enjoying the game in that case.
You're absolutely right, the game needs a lot of testing (note that before uploading it I was more generous with the colliders area, but I think I fell short). Thanks for your feedback, as I plan to continue with the game for a few months after the jam to implement everything I didn't have time for, I will take your suggestions into account.
I loved this game!!! You've taken a simple mechanic, and implemented it in a unique way. Good job! Not just the building, but the visuals are also on fire 🔥All the characters looked good.
Thanks a lot, I spent more time on the visuals than the gameplay mechanics, but I'll fix that in future updates.
Would love to see where this goes! All the best!
Fun experience. I found it little bit hard to manage but god experience and very funny to see people with a moon gravity fall. Good!!!
Thanks. I'm playing it on Asus Rog Ally and I find it more fun than on the PC.
Hey I had a fun experience, I especially like the vibe and aesthetic of the game it feels cohesive and fit the setting of the game. Gameplay wise it quite dope I like when there are some malfunctioning happening with the robot to mix up the gameplay. My only nitpick is that I feel that the amount of workers falling is a bit too much at the start as I was getting use to the controls and understanding where I should bring them too.
Thanks for your comments. I know that the first time there are a lot of workers (15-18), but since the idea is to play several games to beat the score, if I put fewer workers in the first phase before the "incident", it would be very simple and everything would focus on the chaos of the second phase. The idea is that you can make an almost perfect first phase in order to scrape together points before what comes next...
I really liked the idea, and the electric shock put a nice twist to the game. Only thing I would change is that the platform felt a bit weird to control, I think having it directly above the player would feel way better, as often I had a person right below the platform, and I wanted to correct the position a bit and the platform just flew to the other side.
Also managed to save the dog :D
Thanks for the feedback. Placing the platform on top of the character is definitely one of the first updates I'll be making after the jam. You're right, as it stands now, making small corrections in certain situations is not optimal and "breaks" the gameplay.
Loved the visuals! I liked that the dog was an employee too. I could save him :)
The dog is called Messi and he is the boss's pet, you have to save him! ;)
Hilarious concept, great presentation, lots of fun!
I'm glad you had fun, my idea was to make something short but that would leave a good feeling of gameplay.
Enjoyed playing this game, the visuals feel really nice, audio fits the game, really good! I'll keep playing this game even after the game jam!
Thanks for your feedback. I'll be spending a couple of months updating the game to add everything I didn't get into for the jam, as well as optimizing and improving the game graphically. If you're interested, keep an eye out for future DevLogs.
-1 points, let’s goooo. Funny that a doggy is also an employee, sad that I couldn’t save it.
The art is very pretty, hard to not feel attracted to it!
Thanks, maybe I should have polished the movement and turning mechanics a bit more than the art for the jam, but having only 7 days is what it is.