I thought this was pleasant to play, - I agree hitboxes should be bigger on the bouncy thing, sometimes I felt I 'd just about got someone and they still died. I think if there was little or no momentum in the movement and more speed (or a dash that uses stamina?) then the gravity of the falling people could be almost full and more regular, and they could keep falling quickly the whole time to make it more fast paced and (good) chaotic. Still I found it fun to play like this though and got to the end. Good job!