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state;NOMINAL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #34 | 4.028 | 4.028 |
| Visuals | #59 | 4.417 | 4.417 |
| Overall | #143 | 3.704 | 3.704 |
| Theme | #165 | 3.750 | 3.750 |
| Innovation | #260 | 3.583 | 3.583 |
| Gameplay | #393 | 3.361 | 3.361 |
| Enjoyment | #803 | 3.083 | 3.083 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Not a single system aboard the SHS Charon can go wrong otherwise: GAME OVER.
What code and assets did you not make from scratch during the jam (if any)?
We used and credited 3D models. A PDF is listed on the game's page.
How many people worked on the game?5
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Comments
Cool Stuff👍
Glad you think so! Thank you :)
Nice game, good art design!
I felt atmosphere of starcraft 1 for some reason and it felt good :D
found a bug i think i'll write about it
Thx for making it!
Oh man, I see you really did write about it! I'm crawling into bed for the night (it's the evening for us New Zealanders) but I'll be sure to follow-up with a reply on your feedback post and try to give the same thoughtfulness for your game in return.
Thank you so much for all the awesome feedback, I'll forward it all to the team :D
Thanks! You are welcome<3 Hope it'll help!
You've really nailed the feeling of being onboard a worn down spaceship, the atmosphere is through the roof! I also liked the fixed Resident Evil style camera when running around the different parts of the ship.
Didn't manage to save the ship, but will give it another go when I have more time.
Well done putting this together in a week!
Yaaay! Thank you.
It's definitely survival horror inspired, though admittedly I've not yet played the classics D:
Let us know if you ever make it to the end!
Really awesome atmosphere, and I love the idea - though it would be nice to know where the ship's problem is rather than having to find it manually. On my first go I timed out on day one as I opened the engine room door!
Also found a possible bug on a later playthrough: I opened the computer screen at the top of the ship and everything froze? Perhaps I just missed something?
Great job over all!
Thank you! I've had a yearning to do sci-fi, so hopefully I'll return to this idea or something similar.
Unfortunately, an indicator of where the failures are got left on the cutting room floor! As things do...
Also, damn D; that sounds like a bug! Were you playing the Browser or the Windows version?
Great atmosphere and very challenging! I struggled to find my way around so a map might have been useful though maybe that's part of the difficulty? Reading the comments, I see there is a map room I don't know if I found. Still great game. Good job!
Possibly too hard! xD
Thank you, we tried hard to nail the atmosphere.
I finally found the time to try your game. Awesome work! I really liked the visuals and the smooth movements. I also liked the subtle changes in the SFX depending on the place. Mainly, when you show the spaciousness of the engine room just through audio, it was awesome! I'm taking inspiration from this for one of my future games.
All thanks to Kylie :D she kicked ass with the SFX work!
Another trick we used for the engine room was to remove the walls entirely. It almost exists in an otherworldy void. I wanted all the focus to be on the engine itself.
I'm glad you enjoyed it. Thanks for giving it a shot!
you got me in the very first words. state; nominal. nothing can go wrong. that was cool line.
Admittedly, I am very proud of that title xD So thank you for pointing it out!
Not really intuitive and somehow I couldn't interact with most things, the artstyle is really really good, I love it.
Sorry about that! Though thank you for the kinds words about the artstyle.
Check the tutorial section on our page for a little more guidance.
While the visuals and atmosphere are great, this game has a big problem with communicating information. It would have been nice if the map room had a function of telling you where the errors were, though if it did, I never saw a visual change. Day 4 can't even be beaten unless you already know where all the problems are, because taking a trip to the wrong area spells death. The game felt a bit like fumbling in the dark sometimes as the environment never game any context clues for where to go. Outside of that though, the game had style in spades, and reminded me a lot of the early resident evil games! Nice work on this for sure.
Thank you! Spot on feedback btw - we wrestled with knowing all of this, but just not having the time to adapt.
Originally, the map room was going to be dynamic and each of the failures were going to have "tells" to clue you in what was going wrong. Such as flickering lights for Engine/Power failure.
There is one tell though. As hinted at on the room terminal, [L.I.S.A] controls the door. If you encounter a locked door, you can bet on [L.I.S.A] failing! Maybe try Day 4 with that in mind?
Regardless, thank you for the kind words! I'll make sure to rate Alredo Fishing :D
Oh! It never click that that was what it meant! I might do another attempt with that then.
Also bummer! I figured that's why it was there. Very sad to hear it was a time issue. But y'all made a good team! Judging by the feedback here, making an extended version might get a couple eyes on ya!
A lot of positive to say, the game is really a masterpiece.
The level design is super great, i have never got lost, the only the thing i can say is the adaption to the mini-game early but when you understand where they are, the game can start.
A good writing of the story, well done
The ps1 graphics style with the fixed camera is really great, it adds a lot to the atmosphere, there's a lot of decoration, little details, the mini-games are simple to understand (even tho i don't like the wave one just because it's hard to match but it's not a critic, it's a skill issue on my side)
The music and audio have one single issue, the alarm should be varying differently, because the first time the alarm changed to prevent me i need to be quicker, i just thought an event happened somewhere. Otherwise, the alram doesn't annoyed me.
A lot of people complain about freeze, i played on the browser, i didn't had a single freeze.
So yeah great jobs, you have made a complete game with polish, with a complete lore, good job!
Thank you for your thoughtful words, Quentin <3 I will share this comment with the rest of the team.
I'm really happy you took the time to explore the environment and learn where the three systems are. If we'd had more time, we would've polished the opening a little more to ensure more players got to experience what you did. But alas, live and learn!
I see you submitted a game of your own (congrats!), I'll be sure to rate it today or tomorrow :D
i love the vibe too this reminds me of Mouthwashing and like old point and click games no idea what I'm supposed to do didn't read the instructions besides the controls so that's prob on me but not all the green squares could interact? and its not very clear what is and isnt an interactable would be my biggest complaint really cool tho :)
A couple of us devs loved Mouthwashing so that's a huge compliment! I'd say our most direct inspiration was Signalis - would recommend it if you liked Mouthwashing.
Yeah, unfortunately, it took us a long while to get a working, testable gameplay loop in so we never got around to adding a tutorial or an "ease in" period. I'd suggest reading over the tutorial section on our Itch page - hint: look south on Day 1.
my friend has recommended me Signalis ill have to give it a try
also ill definitely give it another try after reading it later tho im exhausted eepy time
The game seems to freeze likely due to the insane visuals! A decently beautiful game :)
We'll take it! xD Thank you
(The Windows executable should perform better than the Web version)
Hello! The game is almost palpably tense, especially when walking through those long, empty corridors with the alarms... I’m not sure if it’s a bug or a feature, but when I walk and open a door, the game freezes (which actually adds to the stressful atmosphere, in my opinion!). By the way, if you're interested, feel free to check out my game too!
Thaaaank you! "palpably tense" is a great compliment.
I think the browser version is freezing due to a lack of optimization - this is our first 3D game and our first web build. But you're right! It adds a little something to the atmosphere, so we weren't toooo worried about it :P
Also, I'll make sure to check our your game too!
You're welcome! I really enjoyed the atmosphere, and for a first 3D game, you did an amazing job! Thanks for checking out my game too, I really appreciate it!
Great atmosphere and visuals! The tension of walking in this empty place is nice. Well done!
:D <3
Really enjoyed this! The tension builds up nicely, and the atmosphere is spot on. Managing the ship’s systems while racing against time kept me fully engaged. Great work from the whole team!
Thanks for giving it a go! I'll pass on your compliments to the team :D
Fantastic vibe! Great job!
Thank you very much!
I am in awe of the size and scope of this game. Navigating the SHS Charon was an amazing experience, as I felt myself fixated on every minute detail in every room for any signs of deviation. This game is genuinely awesome.
Wow, thank you for your kind words. That's awesome to hear. I'll pass your message on to the rest of the team.
I see you made a game yourself which looks super cool (great itch page!), so I'll check that out too.
Congrats on your first game jam <3
Wow! The atmosphere in this game is something else!
Much appreciated!
The atmosphere and art direction are very cool.
Thank you!!!
REALLY enjoyed the art style. Love the ps1-like era art. Fun game with a good scifi creepy vibe to it. Glad to have played it!
We're glad you liked it <3