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A jam submission

state;NOMINALView game page

Systems... state;NOMINAL
Submitted by Studio Hip Sword (@StudioHipSword) — 9 minutes, 13 seconds before the deadline
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state;NOMINAL's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#344.0284.028
Visuals#594.4174.417
Overall#1433.7043.704
Theme#1653.7503.750
Innovation#2603.5833.583
Gameplay#3933.3613.361
Enjoyment#8033.0833.083

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Not a single system aboard the SHS Charon can go wrong otherwise: GAME OVER.

What code and assets did you not make from scratch during the jam (if any)?
We used and credited 3D models. A PDF is listed on the game's page.

How many people worked on the game?
5

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

you got me in the very first words. state; nominal. nothing can go wrong. that was cool line.

Developer(+1)

Admittedly, I am very proud of that title xD So thank you for pointing it out!

Submitted(+1)

Not really intuitive and somehow I couldn't interact with most things, the artstyle is really really good, I love it.

Developer

Sorry about that! Though thank you for the kinds words about the artstyle.
Check the tutorial section on our page for a little more guidance.

Submitted(+1)

While the visuals and atmosphere are great, this game has a big problem with communicating information. It would have been nice if the map room had a function of telling you where the errors were, though if it did, I never saw a visual change. Day 4 can't even be beaten unless you already know where all the problems are, because taking a trip to the wrong area spells death. The game felt a bit like fumbling in the dark sometimes as the environment never game any context clues for where to go. Outside of that though, the game had style in spades, and reminded me a lot of the early resident evil games! Nice work on this for sure.

Developer

Thank you! Spot on feedback btw - we wrestled with knowing all of this, but just not having the time to adapt.
Originally, the map room was going to be dynamic and each of the failures were going to have "tells" to clue you in what was going wrong. Such as flickering lights for Engine/Power failure. 

There is one tell though. As hinted at on the room terminal, [L.I.S.A] controls the door. If you encounter a locked door, you can bet on [L.I.S.A] failing! Maybe try Day 4 with that in mind? 

Regardless, thank you for the kind words! I'll make sure to rate Alredo Fishing :D 

Submitted

Oh! It never click that that was what it meant! I might do another attempt with that then.

Also bummer! I figured that's why it was there. Very sad to hear it was a time issue. But y'all made a good team! Judging by the feedback here, making an extended version might get a couple eyes on ya! 

Submitted(+1)

A lot of positive to say, the game is really a masterpiece.

The level design is super great, i have never got lost, the only the thing i can say is the adaption to the mini-game early but when you understand where they are, the game can start.

A good writing of the story, well done

The ps1 graphics style with the fixed camera is really great, it adds a lot to the atmosphere, there's a lot of decoration, little details, the mini-games are simple to understand (even tho i don't like the wave one just because it's hard to match but it's not a critic, it's a skill issue on my side)

The music and audio have one single issue, the alarm should be varying differently, because the first time the alarm changed to prevent me i need to be quicker, i just thought an event happened somewhere. Otherwise, the alram doesn't annoyed me.

A lot of people complain about freeze, i played on the browser, i didn't had a single freeze.

So yeah great jobs, you have made a complete game with polish, with a complete lore, good job!

Developer(+1)

Thank you for your thoughtful words, Quentin <3 I will share this comment with the rest of the team.

I'm really happy you took the time to explore the environment and learn where the three systems are. If we'd had more time, we would've polished the opening a little more to ensure more players got to experience what you did. But alas, live and learn! 

I see you submitted a game of your own (congrats!), I'll be sure to rate it today or tomorrow :D 

Submitted(+1)

i love the vibe too this reminds me of Mouthwashing and like old point and click games no idea what I'm supposed to do didn't read the instructions besides the controls so that's prob on me but not all the green squares could interact? and its not very clear what is and isnt an interactable would be my biggest complaint really cool tho :)

Developer(+1)

A couple of us devs loved Mouthwashing so that's a huge compliment! I'd say our most direct inspiration was Signalis - would recommend it if you liked Mouthwashing. 

Yeah, unfortunately, it took us a long while to get a working, testable gameplay loop in so we never got around to adding a tutorial or an "ease in" period. I'd suggest reading over the tutorial section on our Itch page - hint: look south on Day 1.

Submitted(+1)

my friend has recommended me Signalis ill have to give it a try

Submitted(+1)

also ill definitely give it another try after reading it later tho im exhausted eepy time 

Submitted(+1)

The game seems to freeze likely due to the insane visuals! A decently beautiful game :)

Developer

We'll take it! xD Thank you
(The Windows executable should perform better than the Web version)

Submitted(+1)

Hello! The game is almost palpably tense, especially when walking through those long, empty corridors with the alarms... I’m not sure if it’s a bug or a feature, but when I walk and open a door, the game freezes (which actually adds to the stressful atmosphere, in my opinion!). By the way, if you're interested, feel free to check out my game too!

Developer (1 edit) (+1)

Thaaaank you! "palpably tense" is a great compliment.

I think the browser version is freezing due to a lack of optimization - this is our first 3D game and our first web build. But you're right! It adds a little something to the atmosphere, so we weren't toooo worried about it :P 

Also, I'll make sure to check our your game too!

Submitted

You're welcome! I really enjoyed the atmosphere, and for a first 3D game, you did an amazing job!  Thanks for checking out my game too, I really appreciate it!

Submitted(+1)

Great atmosphere and visuals! The tension of walking in this empty place is nice. Well done!

Developer(+1)

:D <3

Submitted(+1)

Really enjoyed this! The tension builds up nicely, and the atmosphere is spot on. Managing the ship’s systems while racing against time kept me fully engaged. Great work from the whole team!

Developer

Thanks for giving it a go! I'll pass on your compliments to the team :D 

Submitted(+1)

Fantastic vibe! Great job!

Developer

Thank you very much!

Submitted(+1)

I am in awe of the size and scope of this game. Navigating the SHS Charon was an amazing experience, as I felt myself fixated on every minute detail in every room for any signs of deviation. This game is genuinely awesome.

Developer

Wow, thank you for your kind words. That's awesome to hear. I'll pass your message on to the rest of the team.

I see you made a game yourself which looks super cool (great itch page!), so I'll check that out too. 
Congrats on your first game jam <3 

Submitted(+1)

Wow! The atmosphere in this game is something else!

Developer

Much appreciated!

Submitted (1 edit) (+1)

The atmosphere and art direction are very cool. 

Developer

Thank you!!!

Submitted(+1)

REALLY enjoyed the art style. Love the ps1-like era art. Fun game with a good scifi creepy vibe to it. Glad to have played it!

Developer

We're glad you liked it <3 

Submitted(+1)

Excellent art style!

Developer

Thanks! We appreciate it <3 

Submitted(+1)

LOVE the art style! one of my favorites so far!

Developer

<3 That means the world!
Thank you!

Submitted(+1)

This is incredible. Making this in a week makes it even crazier.

Developer (1 edit) (+1)

That means a lot <3 We've been bouncing around the idea of horror, our content is usually much warmer in nature :P so I'm glad it works.

We made extensive use of free 3D assets, as this was the first time we've produced anything in 3D!
So credit to all those amazing artists - we attached a PDF crediting them all.

Submitted(+1)

Reall cool art style, love the atmosphere. Super creepy.

Developer(+1)

Thank you!
We had wonderful dreams while developing it, I assure you xD 

Developer

We've updated the Itch page to include a Tutorial section! Please check that out before playing <3 

Submitted(+2)

It looks incredible. I got a bit confused about the goal and how to maintain the systems. E/space didnt seem to interact with them. I might just be too tired from the game jam lol. Definitely some good spooky vibes and i'm planning to try it again tomorrow

Developer (1 edit)

We weren't able to implement a contextual UI in time D; 
So hint for Day 1: Try get to the Engine Room, then look for the Alarm room.
(Tell us how that goes, otherwise it might be a bug!)

And thank you! This is our first time designing in 3D (animation, level design, lighting, textures and importing models are all new for us), so I'm glad the end result looks alright <3 (credit to all the amazing free models we used)

Viewing comments 20 to 1 of 29 · Previous page · First page