fun and funny, I liked the theme and I found the level difficulty ramp was doing pretty good.
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The Museum Of Null's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #78 | 4.000 | 4.000 |
| Theme | #106 | 3.909 | 3.909 |
| Overall | #130 | 3.727 | 3.727 |
| Gameplay | #185 | 3.636 | 3.636 |
| Innovation | #198 | 3.682 | 3.682 |
| Audio | #221 | 3.591 | 3.591 |
| Visuals | #556 | 3.545 | 3.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme in two ways
• Null essence represents literal nothingness, and the nothing goes wrong.
• A lot goes wrong
What code and assets did you not make from scratch during the jam (if any)?
The sound effects for the smashing small jar, cracking big jar and power outage were downloaded from the internet.
The Explosion of the big jar was made of multiple internet sound effects that we combined.
The dialog interface was created using dialogic.
How many people worked on the game?2






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