Thank you!
Niko
Creator of
Recent community posts
I hope you win, this is the perfect interpretation of the theme and a great execution! ˆvˆ
the only thing that I dislike, if you want some feedback, are most of the "bad whirlpool" levels; they feel quite against what the game looks like it's it's trying to be. If you ask me, I think that them being more like "magnets" of some sort (not swallowing the ducks and allowing you to "rescue" them) would have been more interesting and less frustrating. But that may just be me, everything else is great! congrats! :D
Hi, thanks for the feedback! But a lot of what you're critisicing here is made to be that way by design (except the tutorialization of the controls specifically, which I wanted to add but was running out of time and energy); the idea is that you start low with lots of little inconveniences, and little by little you get improving your little "crop factory" by getting upgrades. Those initial limitations are kinda what makes that growth fun.
As for the "selling zone" or button in the UI (I assume you haven't progressed much past the initial fases) there is an upgrade for that; a sort of UFO cash register that abducts fallen crops.
For the finicking around with the watter bottles; yes, that's on purpose; half the gameplay of this game is toying around with the physics.
I'm sorry if I'm coming off as rude or unappreciative of your feedback, but I really not see how these recomendations take my game into the direction it wants to go, and I feel like it's just kind of a thing of it not being your type of game? I dunno, maybe I'm wrong on that °^°
Either way, I really appreciate that you took the time to play and criticise it constructively! Thanks a bunch!
Thank you! (Especially for the feedback!) I haven't got a chance to play your game yet but from what I've seen it looks great; pre-congrats for winning 1st place! :D
Also; yes I wanted to add a "tips and tricks" section where I got more in depth with controls and such (and ideally, if I had time, tutorialize it better in-game), but I forgor cuz me be beeg dum-dum :P I'll go add it right now













