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Niko

280
Posts
4
Topics
66
Followers
16
Following
A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Thank you! 

Awww! Thank you for playing! Super glad you liked it! :D

I didn't realize, but it's actually a lot like pikuniku! :0

Fun suggestions! Thanks! A port to mobile is something I regretted not thinking of before making use of analog buttons :')

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Let it Flow 😔

(thanks for playing!)

cute :3

I hope you win, this is the perfect interpretation of the theme and a great execution! ˆvˆ 

the only thing that I dislike, if you want some feedback, are most of the "bad whirlpool" levels; they feel quite against what the game looks like it's it's trying to be. If you ask me, I think that them being more like "magnets" of some sort (not swallowing the ducks and allowing you to "rescue" them) would have been more interesting and less frustrating. But that may just be me, everything else is great! congrats! :D

Thank you! :D

Pretty Epic! I wish the gameplay had a bit more depth in any way, cuz I think the base you've built up is quite cool. Still fun though!

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Thank you! Glad to have been your day-ender! And I also would have wanted to add more instruments, but we were running out of inspiration and time (we  restarted development two days before submission time and I wasn't really in the best headspace...)

Aww... Thank you! <3

Yay! :D That's all I need to hear to be happy! ^0^

Thank you! Glad you enjoyed it! And yes, I agree it's not a game; it's a toy, because it's designed so you can make your own kind of fun out of it! :)

Thank you! I'm glad you liked it! :D

Aww... Thank you so much!

Thanks a bunch for the feedback! really usefull stuff! And I'm glad you enjoyed it even whith its slip-ups! (I only had a day and a half to work on it, and I think it would have benefited from a bit more time to polish it)

Aww! Thank you!  So happy you like it! :3

Aww... thank you! Glad you liked it!

Thank you! Glad you enjoyed it! ^0^

Yay! Thank you! :D

Woah, thank you! I love bread (🦆)

Now go to sleep, ya silly goose! Don't overwork yourself like that! 

And thanks for playing! If you get to finishing it later, I hope you enjoy it!

Thank you! Considering I had only a day and a half available to work on it I also think it came out quite nicely, If you allow me the lack of modesty 💅

Hi, thanks for the feedback! But a lot of what you're critisicing here is made to be that way by design (except the tutorialization of the controls specifically, which I wanted to add but was running out of time and energy); the idea is that you start low with lots of little inconveniences, and little by little you get improving your little "crop factory" by getting upgrades. Those initial limitations are kinda what makes that growth fun.

As for the "selling zone" or button in the UI (I assume you haven't progressed much past the initial fases) there is an upgrade for that; a sort of UFO cash register that abducts fallen crops.

For the finicking around with the watter bottles; yes, that's on purpose; half the gameplay of this game is toying around with the physics.

I'm sorry if I'm coming off as rude or unappreciative of your feedback, but I really not see how these recomendations take my game into the direction it wants to go, and I feel like it's just kind of a thing of it not being your type of game? I dunno, maybe I'm wrong on that °^°


Either way, I really appreciate that you took the time to play and criticise it constructively! Thanks a bunch!

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Thank you! (Especially for the feedback!) I haven't got a chance to play your game yet but from what I've seen it looks great; pre-congrats for winning 1st place! :D


Also; yes I wanted to add a "tips and tricks" section where I got more in depth with controls and such (and ideally, if I had time, tutorialize it better in-game), but I forgor cuz me be beeg dum-dum :P I'll go add it right now

thank you! I'm glad you liked it, cuz I made it in the last hours and it was very rushed  :'3

Thx!

Gdevelop is quite limited but easy to learn and use, the AI thing (ugh...) is just something new they're trying to promote; the majority of it is just a regular engine that uses code blocks instead of regular programming. Hope this helped!

Thank you! :D

Whattaheck I hadn't even accounted for somebody to go that far! :0 I can smell the framedrops from here... ( and sorry about not having a save system, I thought people would reach the end and be done with the game)

Thanks for the feedback! It was in the task list, but time was running and priorities stacking :')

And glad you had fun! :D

thanks!

Thank you so much! (◍•ᴗ•◍)

Awww! Thank you! Really glad you liked it! ^o^

Yay! Thanks for playing! (And for the feedback!)

And I wouldn't say it's your fault; I had a bunch of people get stuck on that bit, I should have visually designed that area better...

Thank you! Glad you liked it! 

And yeah, I wanted to create a better "lore atmosphere", but I was running out of time before the jam ended so it feels a bit disconected :')

Thanks yous :3

Awww... Thank you so much! It makes me really happy you liked it that much! ^v^

thanks for the advice! will check them out!

waaa, thank you! I don't know if i'm at the spot to publish a game right now (and I have no idea about marketing) but I would really like to get something out on steam one day.

Ay muchas gracias!! que ilu :3