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Hazard Destroyer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1618 | 1.961 | 2.500 |
| Audio | #1679 | 1.667 | 2.125 |
| Gameplay | #1688 | 1.765 | 2.250 |
| Visuals | #1710 | 1.863 | 2.375 |
| Overall | #1781 | 1.732 | 2.208 |
| Enjoyment | #1816 | 1.667 | 2.125 |
| Innovation | #1943 | 1.471 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing should go wrong when the thief is escaping
What code and assets did you not make from scratch during the jam (if any)?
The fire effect
How many people worked on the game?2
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Comments
there is only 2 obstacles in the game and also it becomes impossible after passing 100 meters
needs to be more variety in the obstacles, and maybe the ability to move a bit. It was a good concept but needs a lot of work.
I really liked the music, it was funky and chaotic and fit the game. Love some more variation with the hazards though, perhaps some that needed to not be clicked and others that needed to be clicked in several different spots in an order just to mix it up a bit. I'm sure you could play around with the formula you have. Great job getting ya game done in such a short time ^_^
It's fun, but it could use a little more sound.
I liked the idea but I did not like the music.
I liked the concept for this game and I am very emotionally attached to Mr. Thief. Some suggestions would be to make the fence render in front of the potholes, add different kinds of obstacles like cars, add some sound effects whenever you remove an obstacle, make the game harder as it takes a long time before there is any challenge and add some different music tracks as it gets repetitive.