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Without Us's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #258 | 3.625 | 3.625 |
| Innovation | #296 | 3.531 | 3.531 |
| Overall | #734 | 3.104 | 3.104 |
| Audio | #840 | 2.875 | 2.875 |
| Enjoyment | #940 | 2.922 | 2.922 |
| Gameplay | #942 | 2.750 | 2.750 |
| Visuals | #1046 | 2.922 | 2.922 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Removing everything wrong from our world would be the best. But how the new world would look like? You will find out this in my visual novel Without Us!
What code and assets did you not make from scratch during the jam (if any)?
https://assetstore.unity.com/packages/2d/characters/2d-characters-family-136183 - character sprite
https://assetstore.unity.com/packages/2d/environments/modern-2d-platformer-kitch... - furniture (except bed and monitor)
https://assetstore.unity.com/packages/audio/music/free-music-tracks-for-games-15... - background music
https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360 - background wall
https://creazilla.com/media/clipart/69304/bed - bed sprite (recolored by me)
https://www2.lunapic.com/editor/?action=transparent - tool for change white background to transparent
https://gamedesigntheory.blogspot.com/2010/09/controlling-aspect-ratio-in-unity.... - script to force camera viewing in 16:9 mode
https://www.flaticon.com/free-icon/computer_4373065?term=monitor&page=1&position... - monitor sprite
https://discussions.unity.com/t/how-to-detect-which-key-is-pressed/28304/6 - code part to determine which key is pressed
Everything else was created by me.
How many people worked on the game?1
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Comments
The game is simple, i like the theme and the ideas, the only negative is the clicking part gets a little too repetitive. great work though!
Thanks for your feedback!
Played and rated! There you go, i fixed your game for you :)
Thanks for your feedback and fixing my game :)!
Very cool take on the theme! I liked the uplifting message of the game as well. I enjoyed that it was a more interactive visual novel, tho I would've liked some more variety in the clicking on stuff sections. Great work on this!
Thanks for your feedback!
Really creative take on the theme! The humor, art style, and cozy music really go nicely together. I would've liked to see more of the typing puzzles in place of just clicking, but I get that some people might feel the opposite. Overall, good job!
Thanks for your feedback!
Had a play, really chill and neat concept. I will say that it does feel a little repetitive (I assume maybe that's more so because of the time restraints though). Its a neat concept overall, though repetitive; it is a good idea
Thank you for your feedback!
I had a good time play this game, I really like the story and narrative. There was good flow on it. It felt a bit repetitive after playing the thirst two days. Maybe, thing could go wrong faster and more than one thing at the time. The music was good and chill much the game vibe. This is a good entry well done.
Thanks for your feedback! What about game pace - wanted to make it more relaxing. But maybe I did it too much :)
Very cool idea! I enjoyed writing the code the most. It's sad that there are so few...
I'm sorry. I thought everyone would be lazy to write it :)
Relatively good game. The story is really where it thrives, but the gameplay gets repetitive after a few days. A simple fix was to do the clicking activity less, and make it feel better, to fix stuff. It felt like I was following a program. Other than that, it’s the music. More variety in the music to fit the mood. So a darker sounding music in the void, or a stressful sounding music in wherever that needs to be. Not only the music but sound effects are non-existant.
But this game still thrives really well with the mood it embrases. It shows that life needs error to work correctly.
Thank you for your honest feedback and recommendations!
Really clever idea! :D
Nice art.
Great concept! Unfortunately, I have the impression that it doesn't work very well with azerty keyboards. I couldn't write the parentheses.
I'm sorry, I didn't think about that. But thanks for feedback!
That was a fun game! Never thought that I would be helping code someone else's game like that haha! I like how the game progresses also and the story behind it!
Thank you for your feedback!
Nice game and a nice idea - specially when a dev plays the game :D Somehow a kind of "teaching"-game, I like it. However, it is hard to play with non-english keyboard layouts because special characters are hard to find in that case. In my case, the german layout makes it hard to enter characters like ')', ')' or ';'.
Nevertheless, nice submission! :)
I'm very sorry for this. I didn't think about this. But thanks for your feedback!
Nice game!
I like the message in your game, and first game about typing was really unexpected (in a good way)
Really nice result for 7 days
I love the message you wanted to convey in your game (*˘︶˘*).。.:*♡ (My Visual Novel was more morbid than hopeful, unfortunately)
The first game where you type the code was clever. I learned new things! The dialogue between people confused me a bit. Perhaps a change in color text (or box) can help differentiate who is talking.
Well done!
Thank you for your feedback! I'm glad that you liked my game. When the character that is currently on screen doesn't talk - he deactivates (makes darker).
Nice concept, breaking the 4th wall :P
I liked the concept, one could get very creative expanding onto it.
It felt a little repetitive, I wish it had more but I enjoyed it :)
Thanks for you feedback! To be honest I had more plans for my game. For example I wanted to add 1 qte event. But needed to remove it, because I couldn't logically link it to end.
Cool game.
I like that it has more different phases.
For the typing one it took me few seconds to figure out that "press keys shown below" means write that line of code, but it might be just me. I know it might get too complicated to implement, but as someone who is not using english keyboard layout by default (I know, heresy) it was little uncomfortable to swicth to it in my head. Also it might be nice to allow some keybord input (Enter) for submit button so you don't have to grab the mouse at this phase. But these are just little things really.
Second part got a little bit repetetive after a while, but the story really got me in and I was grabbed so I didn't really mind.
Dialogs (or rather monologs) are well written and I love the ending.
Background music is nice to listen.
Overall I really liked it and it was fun experience! Great job!
I'm really glad that you liked my game and gave me a feedback. I'm sorry about writing code part, because I thought that english layout is default for every computer.
No worries, as I wrote it is a small thing. I just want to add some constructive critique where I can (because I think any feedback is valuable), but often it's more like a little nitpicking and it is not really worth to handle. :-)
Yeah. Thanks for playing! And good luck on this game jam! :)
Nice game!
Unfortunately I couldn't write the equal sign (or space bar? not sure) on the first screen and didn't get further... Interesting concept nonetheless.
I'm sorry to hear that. Did you play in browser? (you don't need to press spacebar)
Clever game mechanics.