LOVED this! Really enjoyed all the mini games. The whole atmosphere is great. Love the buckle spring keyboard. Really felt like I was a refiner. haha.
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Murph's's itch.io pageResults
| Criteria | Rank | Score* | Raw Score | 
| Visuals | #9 | 4.654 | 4.654 | 
| Overall | #24 | 3.994 | 3.994 | 
| Audio | #47 | 3.962 | 3.962 | 
| Gameplay | #67 | 3.885 | 3.885 | 
| Innovation | #92 | 3.885 | 3.885 | 
| Theme | #158 | 3.769 | 3.769 | 
| Enjoyment | #178 | 3.808 | 3.808 | 
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the mini-games/tasks you cannot make mistakes or you get penalized very heavily, so nothing can go wrong in those. Also, in the lore/files and in the end of game sequence especially, there is talk of how nothing can go wrong or things will go poorly for people. 
Besides the direct references to the theme, "Murph's" comes from Murphy's law and the atmosphere of the game is intense and haunting especially as things go wrong.
What code and assets did you not make from scratch during the jam (if any)?
The cursor, font, and audio assets I didn't create. The CRT shader as well if that counts as an asset. All of these are credited in the in game credits (type "extras" into the console).
How many people worked on the game?1





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