I really love the concept, i didnt manage to really dig the lore but i will come back to it to try getting deeper.
I'm not really familiar with all the cmd command but you made it accessible enouth so i could manage to navigate through the game without problems !
Good job, the game work very well look so good and is really polished.
Really impressive that this is your first jam game and from only one person too !
Also i'm not sure if its a bug but sometime minigames that where suppose to have only + (like 3 + and one 0) still made me lose progression on one of the 4 bar.
Play game
Murph's's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 4.654 | 4.654 |
Overall | #24 | 3.994 | 3.994 |
Audio | #47 | 3.962 | 3.962 |
Gameplay | #67 | 3.885 | 3.885 |
Innovation | #92 | 3.885 | 3.885 |
Theme | #158 | 3.769 | 3.769 |
Enjoyment | #178 | 3.808 | 3.808 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the mini-games/tasks you cannot make mistakes or you get penalized very heavily, so nothing can go wrong in those. Also, in the lore/files and in the end of game sequence especially, there is talk of how nothing can go wrong or things will go poorly for people.
Besides the direct references to the theme, "Murph's" comes from Murphy's law and the atmosphere of the game is intense and haunting especially as things go wrong.
What code and assets did you not make from scratch during the jam (if any)?
The cursor, font, and audio assets I didn't create. The CRT shader as well if that counts as an asset. All of these are credited in the in game credits (type "extras" into the console).
How many people worked on the game?1
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