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0blique

12
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3
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A member registered Jul 15, 2024 · View creator page →

Creator of

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Hey there, thank you for taking the time to not only play my game but provide feedback. A new version (v0.1) is now available to download separate from the original version which hopefully addresses your issues. I've added something known as "coyote time" which allows players to input a  jump even after they walk off a ledge for a brief period. This should stop it from feeling like the game is not registering your jump inputs. I have also added strong deceleration to the player while they are airborne and no direction is being input. Thank you again for the feedback.

A pretty cool idea, very simple gameplay. Not very mechanically deep or interesting but still I had my 15 minutes of fun. Yes the art-style is rather crude but it's consistency and continuity is what really matters.

An incredibly charming game with a great message that is very well delivered. Really enjoyed the cutscenes.  Great music too.  The game would freeze randomly for like 10 seconds at a time but it wasn't frequent enough to really bother me. I didn't engage a whole lot with the upgrade system and instead just found it easier to prioritise rebuilding. I found the combat a little clunky and wasn't a fan of the random meteors. Also please take a look at the pickup sound effect, there's a weird popping/clicking with it. All that being said, I would highly recommend playing this game.

Wow what a stylish game! I love the ambient audio and how the energetic minigame music juxtaposes it. I love the way the game changes how it looks as your meters drop and I love the magnifying effect in the refine minigames. Gameplay-wise Murph's is pretty unremarkable and I don't have much to say about it. I will mention however that I didn't encounter a single bug in my time playing. I tried for a while to uncover some of the secret story stuff but I didn't get very far at all and walked away from the game knowing next to nothing about the lore which is a shame because if the lore is half as good as the game's style and theming, I'm sure I would've loved it. All that being said, I would highly recommend trying this game out.

Game looks good, sounds fine, and plays fine. I do wish there was a sprint button though and the tutorial should explain the whole stamping and colouring systems. I think the game could have worked very well as an endless-style game where each successful package grants you extra time and the goal was to last as long as possible.

Now for some bugs: Returning to the main menu via the "Exit" button on the pause menu, completely breaks the game and requires a restart to fix it. Sometimes packages would freak out when colliding with anything and get flung into the sky which was pretty funny.

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I really enjoyed this game overall. I loved  watching the hints gradually become more and more abstract as the game went on. The audio is totally serviceable, and the visuals are solid. As for gameplay, Level 8 was the highlight for me! Level 2 was definitely the weakest and I think it was rather cheap. I love the concept behind Level 7, I think it was executed poorly however as there were numerous combinations that I came up with that made perfect sense but ended up being incorrect. I've also been unable to make sense of the game's final two levels and so I cannot review them. 

Also I wish I could adjust the sensitivity, I ended up needing to turn my mouse's DPI down to the lowest setting.

Visuals are cute - I especially loved the failure animation. Sound design was great, got a little tired of the music after a while though. I also love how the game ties into the theme. My problems lie in the gameplay. Every time a new minigame was introduced, it almost always resulted in a restart as it took some time for me to figure out what I had to do and this whole experience is on a tight timer. I dropped the game after my 5th failed attempt on mingame 4.  Having to restart the whole game after each failure really turned me off. Thankfully each puzzle is slightly randomized which made things more tolerable. 

Thank you for the feedback! Unfortunately, I did not notice this issue with the window size before it was too late. Fixing this issue would require me to submit a whole new build of the game, which the rules don't allow me to do. Your suggestion of adding coyote time and a jumpbuffer will be considered for my future titles.

Really sorry about that. The game requires that you play it's 4 levels in order, however I failed to block players from entering levels that they weren't supposed to yet!