beautiful art, great controls, juicy sound, just overall fantastic. i would love to see where you go with it if you decide to continue!
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Sprouted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.387 | 4.387 |
Graphics | #1 | 4.903 | 4.903 |
Game Design | #17 | 4.097 | 4.097 |
Overall | #17 | 3.946 | 3.946 |
Fun | #34 | 3.871 | 3.871 |
Theme | #208 | 3.419 | 3.419 |
Innovation | #237 | 3.000 | 3.000 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Doors are meant to be walked through, but some will not let you out. Walk the nightmare scape of a dungeon where life is turned to stone and memories to ash.
Doors can consume you and trap you inside them, unless you destroy their hearts of course. The dungeon is a living being and it does not wish to have its rest broken.
Did you write all the code and made all the assets from scratch?
YES!
Comments
Amazing art in this one, really nice controls too, it feels like I'm playing a small section of a huge metroidvania or something. The attack and dash can feel a little "floaty" and unresponsive at times but other than that, excellent work!
Solid game! The only note is the very fast respawn of the player after death. You often die right away again because you haven't released the run key yet.
The game is really good, it shows you know what you guys are doing, keep up the good work!
First of all I love the Jam page. The game feels and looks very nice. I especially love the colour theme and the animations, great! The hitting feels nice and the game is overall polished. Well done!
This looks absolutely gorgeous and plays great! My only suggestion would be to add some kind of visual or audio (ideally both) prompt to let players know when the dash and attack are available, the cooldowns work well to make it feel more intentional and less button mashy but it can be a bit frustrating at the start when it feels like your inputs are just getting eaten.
Wow, this was super good! The visuals are great, the music awesome (made the end feel really intense), and the concept was overall great. I was unsure if destroying a door before it could eat you vs beating it from the inside had any impact on anything since they have different sprites after the fact, but I think it ended up all being the same? I think the only thing I could give any criticism to was that sometimes the dash was hard to control and some crumble platforms would fall apart even if you didn’t actually touch them, and one time a door ate me and it’s heart was just invincible, but those are all relatively minor flaws to an overall great game. My highest rated yet this jam!
Great work on those controls, the game already looked and sounded good, but most importantly it FELT good! Combining all of that together this was pretty cool to play through, nice job!
it's amazing! the style is reminiscent of the not yet released "earth blade", from EXOK, and "blasphemous", I think if you continue to work on this game, add interesting lore and plot, it will be wondeerful game with an interesting style
Really well made and polished, with incredible artstyle and sound effects
Definitely a very stylish and high-quality platformer for such a short time. Thank you!
I REALLY liked the graphics, and aside from the background music, sound design was also pretty nice. It could use help in other areas like mechanics
The visuals+sound+music has SO MUCH POLISH!!!! Really fantastic job for getting so far in a game jam. Movement controller could do some with refinement, since this has a very "Celeste" like feel to it, the movement has to be crisp and predictable. But i can totally see this being iterated and shipped. Well done!
Do check out our game!
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