Thanks !
Hopeful Undead
Creator of
Recent community posts
First off thanks for your long feedback, it means a lot and is really helpfull :)
A dash would have been indeed a good idea !
I think the bug is due to the slime being faster than the player and the attack cooldown being reloading, i thought about changing the slime movement so it only jumps and doesn't slide like it currently does, it would make the dash ability way more important as well...
I'm very glad you enjoyed the game, means a lot, have a nice one :)
Hi ! Thanks for your feedback :), the idea was that the blue door has a high chance of giving you a small bonus, but the red door as a low chance to give you a high bonus, so depending of your gameplay (safe or risky) you can "gamble" what you get. There's also the fact that if you open one door the ennemies only come out of one gate, thus making it easier to kill them.