I remember seeing this one on the discord! Turned out really well!
It got really tense once my door broke, and I was just pointing the gun at the kids just in case there was a monster!
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.172 | 4.172 |
Theme | #3 | 4.548 | 4.548 |
Innovation | #7 | 4.129 | 4.129 |
Fun | #7 | 4.161 | 4.161 |
Game Design | #8 | 4.194 | 4.194 |
Graphics | #37 | 4.194 | 4.194 |
Audio | #40 | 3.806 | 3.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
People come to you behind your door on halloween day and you have to open the door to give them candies or to kill them
Did you write all the code and made all the assets from scratch?
Yeah, we made all the code and asset from scratch
I remember seeing this one on the discord! Turned out really well!
It got really tense once my door broke, and I was just pointing the gun at the kids just in case there was a monster!
This was a ton of fun. I made it to about 3 the first time because I was just winging it but once I figured out what I needed to do I made it to about 49. This was really awesome. I dig the art style and the idea in general is a really great way to play with the theme. Nice work!
Thanks again for playing Untangled and congrats on finishing!
HOLY COW I KILLED A FRICKIN CHILD 😥
This game is just WONDERFUL, I don't have better others to describe it other than fantastic and beautiful! Congratulations on creating one of the best games i've seen in this jam!
Like, holy cungadero, your game gave me more goosebumps than half of horror games I've played in my entire life. I experienced a emotion of fun and fear mixed, idk how to call it lol
You nailed everything, the art and sounds are amazing and the concept is a great interpretation of the theme, I loved this game! Thank you guys for creating this masterpiece
Oh god, I was not expecting that xD. I thought it was just going to be a simple little game with less than 1 minute of playtime, and here I am, sweating, trying to survive in this thrilling night and having a BLAST.
Let's start with the obvious: you absolutely NAILED the theme. Waaaaay too many jammers just do a classic game, add a door as an ending trigger and call it a day. Not yours. The theme leaves within your core gameplay, and it's an absolutely AMAZING concept. Your game is the reason why game jams exists: capturing the essence of a theme and building something around it. It's absolutely beautiful.
But an idea, even an amazing one, is nothing without the execution behind, and oh boy, you delivered. I didn't have to look at any instructions, everything is explained clearly and feels natural. Of course, a couple of children (and a mailman) had to be sacrificed during the learning process, but it really didn't took long and it was fun! At first, I found that the game was a little bit slow and easy, but at least it allowed me to get started.
And then it started to speed up.
And that's where the fun REALLY began. Going faster and faster, trying to read the letters without taking too much damage, the quicker and quicker decision making, what seemed to be "easy" started to become harder and harder. The risk/reward in this game is absolutely on point: of course, you can take the time to think about what to do, at the cost of damaging your door, but you can also play greedier, holding candies with the door opened, and trying to react to the monsters before it's too late (because of course, you had the genius mind to put more children than monsters, so of course, candies are better). That's top notch game design right there.
The sound design is really on point and helps a lot. Trying to react to the noise feels amazing. The ambiance is creepy, but I also appreciate you didn't go all the way to the "jumpscare way", because I hate jumpcares. The atmosphere is amazingly creepy, it's beautifully done.
And finally, there is the climax. The door breaks and you had this wonderful idea of NOT ending the game right here. I was surprised, but it was the best feeling ever. The moment I realised that the game was continuing and that I'm now in "overtime", I had that adrenaline rush that I never experienced with a jam game before. The survival instinct kicked in and it felt just amazing.
I could go on and on, but the general message here is: this game is absolutely amazing. I was a little bit deterred by the graphics at first (not about the art *itself*, but usually this kind of graphics are used by quite low-quality jam entries^^'), but very quickly, the quality of the game brought me above that.
Congratulations, you can be proud of you, I had an incredible time playing your game.
WOW, your comment bring me so much joy! After finishing this game at 2 o'clock in the morning I couldn't believe my game would receive such wonderful comment. It seem like the time paid of. I wasn't sure most of the time when making game design decisions and the game became something totally different that I imagined. I am really happy I could make you feel something special while playing the game. We will surely continue to work a little bit on this game to give a total experience. You comment definitely brightened my day!
WOW!! I love everything about this game.
It's very simple, straight to the point, but the loop is so engaging I had a ton of fun and will be playing more to chase high scores. My first playthrough got a score of 165 (if you don't count my first where i died at 2 because i didn't figure out the gun).
The atmosphere provided by the dark graphics and crunchy audio is very forboding. As the game sped up it became a hectic test of quick reaction, but the door being there kept me feeling like I had some control over the situation.
When the door unexpectedly broke with no way to repair, that point forwards was the peak for me. I stopped feeling like I had any control over the situation, but in the best way possible, like it was a true test of everything I learned up to that point. It felt crazy having 5 monsters come at me with no door in a row. Since you can leave candy on the floor, I locked in to a routine of spam dropping candy on the floor where i left the gun right beneath the bowl to auto-reload. It felt very flow-state. I only lost when I accidentally domed a child with high-velocity sugar.
If I could give any criticism, I would say implement some new kinds of monster and trick-or-treaters so it's not as black or white what i'm about to deal with (the fake-out approaches made things more interesting, for example).
I hope you're able to turn this into a full-fledged game, if you ever plan on it!
Thak you for sharing your experience! I'm so glad that you enjoyed it, that's a pretty highscore, I got 213 so far. We didn't really have enough time for new monster, different type of monsters, and trick or treaters. Going forward I will try to make the monsters more similar to the kid counter parts so it's not so obvious. There could be a possible of releasing a full game but that's still in discussion.
Thanks a lot for the full detailed review! I am glad you liked it and felt this way. I really wasn't sure when making most of the mechanic and I wasn't sure if it would work in the end. New kinds of monster are in the making. We might finish this game and publish it. Your feedback are really appreciated!
Cool game and concept! It was fun to play and I really enjoyed the sound design and art as well.
Really neat gameplay and I love the visuals! At some point I became paranoid and held the gun everytime I opened the door (and it was awesome). I don't know why the gun didn't always shoot, though. Also, I covered the floor with candies, because I could, so thanks for the possibility.
I am happy that you liked it and that you got immersed in the game. I think the gun always shoots if you always put candies in it but some monsters have more than one lives. Yeah I think it is an important thing to let people freely play with the environment. I played your game too and it is awesome
Very fun game! The visuals and sound effects were great, I really loved the "knock knock" XD The take on the theme is great and the gameplay is super fun and feels awesome. One of my favourite games from this jam so far! Very well done!
I really enjoyed this small game, great visuals and effects!
Love all artsyle very hard to make somthing like that I think! Tho I would have liked it to be fulscreen, and perhaps maybe more childeren to give candy, i've seen them too much now haha!
Only managed to get a high score of 22... This is a great deal of fun tho!
surprisingly addicting for how simple the actual gameplay is. ended up getting a high score of 15 before rating it. But i kinda agree with Kajak with how there should be at least some sort of punishment for pointing the gun at trick or treaters (but not to the point where you lose the entire game). I love the visuals as well with it mostly being a single color.
Overall a very well though-out game in terms of concept and gameplay :)
The artstyle is beutifull even tho simple, the audio is also really good, i just thought the game was too easy, but it sped up, my high score is 90. The game was very fun, the only problem i had is that i could stack candies on the floor and the gun would just reload itself, i think it would be better if the candies disappeared from the floor, also i could just keep the door open and it wouldnt get damaged, to fight that i think pointing a gun at the kids should make you loose too.
Amazing game, one of the best i've played so far!
Thank a lot for the useful feedback, I also thought the game was really easy for me, but I heard that a gamejam game is better too easy than too hard. The gun "problem" will be easy to fix, I thought it would be a nice strategie to place candies on the floor to prepare for future monster. I didn't think about the door problem, thank for pointing it out. I am really happy you liked it
This was amazing!! I adored the pixelated visuals, it was so satisfying that there was that tiny bit of parallax in the background. It was such a creative premise and I enjoyed being thoroughly paranoid and holding up the gun to everything that came up to the door hahaha. Thank you for making this!
I really love this game. I had a blast with it! The system is super fun where you have to be aware of whats going to be behind the door!
Keep up the good work!
Love the idea, super creative take on the theme! Really solid experience all the way around
I really liked the art and the music (with the sounds) of the game.
Unfortunately I couldn't interact well with the letter, or the gun. All I could do was pick it up then drop it.
If it was my incompetence sorry, I will try to play again later.
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