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DigiTaliTan

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A member registered Jun 09, 2020 · View creator page →

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Thanks for playing! Yup, Touhou was certainly a major influence lol,

Bullet dodging is semi-automated (Yome will dodge slightly herself), and she can be moved more directly by circling targets or the nodes on each side of the level. Thanks for playing!

Thanks for the thoughtful feedback! Enemy variety is definitely a problem here haha, so many of the fundamental systems took up enough time that enemy design was pushed to the last ends of the jam time. Those are some good ideas too - I was thinking boss mechanics involving looping specific enemies together, and bullets that break your loop line, stuff like that!

Thank you for playing!!

thanks for playing!

Thanks for playing! Kinda wild, but so much work was put into the enemy, bullet, and level keyframe systems that we didn't even get to starting making enemies until maybe 12 hours before the deadline!! Lots more enemy ideas floating in our heads for further development!

Glad you liked it! Thanks for playing!!

Yup, the bosses are unfortunately toooootally bugged, something that must have slipped by us in the late hours of testing and fixing cuz at one point they weren't like that lol. Thank you for playing!

Thanks for playing! I'm pretty proud of the looping mechanic we came up with!

Thanks! It was tough to sort out exactly how the looping would fit in, at first we thought we might control Yome's flight like normal plus use the loop for attacks, but it was way too much to handle! Thus, Wawa was born haha.

Super interesting game! I thought about making a beat loop rhythm game, but I think I would have felt pretty inadequate next to thing banger. The inclusion of the big demons you have to click space bar on is great. Whenever I had to remove beats, it felt pretty difficult to tell how to modify my beat loop in time. Maybe something like drag to toggle multiple on at once would help?

Could use some tighter controls and more interesting loop changes, but nice game regardless! I like the pixel art

Tough game! With a bit tighter controls I would play it a few more times, and see how far I could get. I think it does have potential once you're added some of the things you're planning on adding!

Clever title for the game! It's satisfying to play, I like it in the later levels where looping around the screen was required. It also made me think of Bubble Bobble for NES/arcade. It already feels decently crunchy, but what about adding something like a combo counter for quick kills, and speedrun timers? That could incentivize repeated playthroughs.

I got 140.81! I think the game might be more exciting if there were boost rings, faster movement in general, and maybe some more effects to sell the feeling of flying fast and racing? I can see it as a flying F-Zero like game potentially.

Cool idea, I agree with another commenter that it feels like an old flash game. With more polish I think it could be really fun to try and build a track and send that roller coaster to space! Maybe something like an estimated trajectory view or arrows pointing towards the exact destination would be good?

Cool little game, good idea, and I like the metroidvania-lite gameplay loop! Fixing up the obvious control issues would make it a lot better, but for a new dev you did agreat job!

Fun game! The car feels really slippery, maybe working on that or even just giving some drift skids would make it a lot more satisfying?

There was a moment in my run where I got knocked over by a pad and thrown into some kind of big launch pad, I think it would be interesting if there was some deliberate risk-reward mechanic for interacting with the various obstacles.

This game is wicked, I love the aesthetic, and the Titanfall movement! I feel like I'm a hacker accessing cyberspace, or a tortured AI trying to escape. Really fun! Though, I got stuck at one part and couldn't really seem to gather enough momentum to clear the gap, and the time warp button seemed to kill a lot of my speed. 

Yeah, unfortunately the music loop is broken on the web version... Thanks for playing!

Cute little game! With more refined controls, and less blind dashing forwards, I think it's a fun loop. Replaying the same increasingly fast-paced stage is a good idea.

I managed to get 1:50.38! I think the flipping stage was a neat addition. The rotated platform bug was unfortunate, but good thing it was still completable! With more movement tech and risky routes, the loop around the same level idea is good.

Thanks for playing! I'm glad you think the gameplay is that enticing!

I was happy to see there was any touhou-style music on opengameart at all haha

That's great, keep at it! I hope you're having fun with gamedev!

I survived 146 seconds! I thought the particle effects were satisfying. Some more polish and it could be replayable and fun.

Of all things, it reminded me of the end game sequence of metroid 2. I think this game would be improved with more forgiving controls and less blind falls, but it was enjoyable. I like the intro sequence!

Lowkey banger, each loop was unexpected and enjoyable. There are ways each style could be tightened up of course but it's fun nonetheless!

Simple platformer, the controls could be tighter, but once I grabbed the hidden ability it was more manageable. Could add a simple timer in the corner and I'd play the game over a few times to get a good time.

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Glad to hear it, thanks for playing!

Thanks for playing! We had lots of fun coming up with different ways we could use the looping mechanic in a bullet hell game

Pokemon ranger just hit different fr

Thanks!!

I like that the boomerangs can loop back around and damage you - with some more gameplay enhancers like upgrades and items, and maybe some way to defend yourself from off-screen hyperspeed boomerangs, i think it could be fun! There was a couple points where an enemy was following me and the boomerang hit him once, then went around and hit a second time, that was a nice satisfying feeling.

That's a piece of feedback our friends IRL have said too, we'll definitely be considering it! Thanks for playing!

This isn't a meaning of loop that I caught on to, nice. The gameplay is actually a little interesting, I think with some extra mechanics and maybe a design and direction overhaul it could end up something along the lines of papers please.

thank u elizabeth warren very cool

Cute little thing! Not much to do but I enjoyed my 30 seconds of life as a bee.

The mini roguelike mechanic makes me want to keep playing it over and over again to see what abilities are best, including which ones i can push to the limit of my own ability to control them.

Cool little game. I could handle the first invert, second one got me killed though! It was an interesting surprise twist. I got 4700 on my attempt.

Good try for thinking the jam was one 24 hours. I like the other comment about it being similar to overcooked - I can see the vision, though yeah, right now it's pretty basic!

Description looks like ChatGPT output, and the game is just playing 6 games of 2048 at once. Nothing loop related here.