Thanks for playing! Yup, Touhou was certainly a major influence lol,
DigiTaliTan
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Thanks for the thoughtful feedback! Enemy variety is definitely a problem here haha, so many of the fundamental systems took up enough time that enemy design was pushed to the last ends of the jam time. Those are some good ideas too - I was thinking boss mechanics involving looping specific enemies together, and bullets that break your loop line, stuff like that!
Thank you for playing!!
Super interesting game! I thought about making a beat loop rhythm game, but I think I would have felt pretty inadequate next to thing banger. The inclusion of the big demons you have to click space bar on is great. Whenever I had to remove beats, it felt pretty difficult to tell how to modify my beat loop in time. Maybe something like drag to toggle multiple on at once would help?
Clever title for the game! It's satisfying to play, I like it in the later levels where looping around the screen was required. It also made me think of Bubble Bobble for NES/arcade. It already feels decently crunchy, but what about adding something like a combo counter for quick kills, and speedrun timers? That could incentivize repeated playthroughs.
Cool idea, I agree with another commenter that it feels like an old flash game. With more polish I think it could be really fun to try and build a track and send that roller coaster to space! Maybe something like an estimated trajectory view or arrows pointing towards the exact destination would be good?
Fun game! The car feels really slippery, maybe working on that or even just giving some drift skids would make it a lot more satisfying?
There was a moment in my run where I got knocked over by a pad and thrown into some kind of big launch pad, I think it would be interesting if there was some deliberate risk-reward mechanic for interacting with the various obstacles.
This game is wicked, I love the aesthetic, and the Titanfall movement! I feel like I'm a hacker accessing cyberspace, or a tortured AI trying to escape. Really fun! Though, I got stuck at one part and couldn't really seem to gather enough momentum to clear the gap, and the time warp button seemed to kill a lot of my speed.
I like that the boomerangs can loop back around and damage you - with some more gameplay enhancers like upgrades and items, and maybe some way to defend yourself from off-screen hyperspeed boomerangs, i think it could be fun! There was a couple points where an enemy was following me and the boomerang hit him once, then went around and hit a second time, that was a nice satisfying feeling.



