Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Bird of Man

11
Posts
2
Followers
1
Following
A member registered Jan 13, 2024 · View creator page →

Creator of

Recent community posts

Good thing about art is that you can only get better the more you try. You can never get worse at art.

Thak you for sharing your experience! I'm so glad that you enjoyed it, that's a pretty highscore, I got 213 so far. We didn't really have enough time for new monster, different type of monsters, and trick or treaters. Going forward I will try to make the monsters more similar to the kid counter parts so it's not so obvious. There could be a possible of releasing a full game but that's still in discussion. 

I cant wait to check yours out later tonight, I will leave a review. Here's our game if your interested. https://itch.io/jam/brackeys-11/rate/2535349

thank you.  https://itch.io/jam/brackeys-11/rate/2535349

https://itch.io/jam/brackeys-11/rate/2535349

I will check out your game and leave a review later tonight.

I had to take a look at this since the thumbnail used the same color palette as our game and shares the same name. Overall, the game felt nice to play and I was able to get all 90 candies but nothing happened. On top of that, the game lacked audio, had spots were you got soft locked, no enemies, and the style/art could use some fine tuning. I recommend trying to limit the colors you use to one/4 colors then using the different shades of those to help you become more flexible at creating assets. This feels like ground work that can definitely be expanded upon and looks like it took a lot of effort to construct this together. I'm excited to see what else you cook up on your journey.

Crashing was fixed and audio works, thank you!

(1 edit)

The effects, graphics, and overall visuals felt minimal and nice to look at. The effects, ui, and menus all looked clean and professionally made. The sound effects were fitting but it felt like it was lacking some music for the action. The biggest issue I faced is hit boxes. The hit box on the player feels way too big as enemies would be able to hit me from across the room and at one point (I think it was a bug) I started to constantly take damage from nothing. The other hit box that I had an issue with was the door, it felt inconsistent to use as when it would hit an enemy sometimes and the enemy would not take damage. Overall, cool idea, fun brawl, nice effects and style, frustrating hit boxes, and funny ragdolls.

(2 edits)

This game is a intergerning premise, I love who done its, and the style of game complements that part. The building having dim lighting, and drowned out colors, it makes me feel like I was in the slums. However, this is when I felt like I started running into problems. For example, there was no audio in my play through at all, I double checked my sound settings and there was nothing. No footsteps, no ambience in the building like a leaky pipe or quite wind, nothing. Also I could move during dialogue (Idk if that was intended), the game crashed when I turned, and solving the mystery didn't feel like I was solving a puzzle. BUT, the dialogue from the characters, were very charming and fun to read, which made playing through very enjoyable. Overall, you have got lots of potential, the game felt and looked nice to play but it does feel lacking.  Also my google said the file was harmful but idk why, anyways keep up the grind!

Glad I could work on this game!

Thank you! yeah it's not fully programmed in, for more info read the games description.