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Your first page

A Project page on is how you share what you've created with the world. A unique part about that you can control how your project page looks by changing colors, fonts, and images. In this guide you'll learn how to create one.

All you need to create a page for your game, comic, soundtrack, assets, etc. is a free account.

The dashboard

The dashboard is a central hub that lets you manage all your pages, sales, bundles, get both overview and in-depth analytics on views, downloads, purchases, and handle various payment-related tasks.

Open your dashboard

You can access it at any time by clicking the Dashboard link in the top bar, or the arrow menu next to your avatar and username.

Since started as a game marketplace, most of the vocabulary is game-centric – as the platform evolves towards other types of content, we'll keep adjusting that.

To get started, hit the Create new game button.

Basic information

The create / edit page contains most of the information essential to publishing a project on The title, short description and cover image are used in game listings all over the site. Here’s an example listing:

The project URL is generated automatically from the title. If you have a particularly long title, you might want to change it to a shorter URL.

Cover images should respect a 315:250 aspect ratio. 315x250 is a minimum, but it’s best to include a larger image with the same aspect ratio, like 630x500. Screenshots can be any size, it’s recommended to upload between 3 and 5 of them.

The next step is classification: are you uploading a video game, a tabletop game, a comic, a book, soundtrack, or even some assets? If no category fits, you can always choose ‘Other’ and choose a custom noun lower down the form.


Then comes the kind of project: supports HTML5, Flash, Java and Unity embeds – everything else (including comics, books, soundtracks etc.) is a downloadable.

Learn more about HTML5 embeds

Uploading is relatively straight-forward – you can upload several files at the same time, and tag them by platform. Uploads can either be direct, from Dropbox, or even just links to external websites.

There is a upload size limit applied on all new accounts, which we can increase to on request. All you have to do is to get in touch!

A typical game release on includes one .zip file per platform, and optionally, some bonus content such as artwork, the game’s soundtrack, that can be unlocked when a buyer pays more than a given price.

Do you want to distribute a free demo? No need to make a separate page! Simply upload them to the project page and tick the This file is a demo and can be downloaded for free checkbox. supports early access models, pre-orders, and crowdfunding campaigns via project goals.

Learn more about pricing

A project can only be purchased if it has at least one upload available.

For example, if you're only selling external keys (which is discouraged, but not disallowed), you'll have to add a placeholder upload – maybe a PDF file with instructions on how to redeem the external key.

While the files are uploading, you can start filling out the project description. It will appear directly on the project page. Feel free to take full advantage of the formatting options given by our editor such as bold, italic, underline, lists and links.

To break down your project description into multiple sections like Features, Credits, or Links, format your titles by selecting them, then selecting Header 2 under (Formatting).

Those will appear like other, site-generated sections like ‘Download’, ‘Purchase’, and ‘Also available on’.

Make sure to add contact information to the instructions, so that your fans know how to reach you, should they need to.


Make sure your project is sorted in the right categories by picking a ‘Genre’ and adding up to 10 tags. For more in-depth classification, check out the Metadata tab by editing your project after it’s been saved once.

Not all metadata options necessarily apply to your project if it’s not a game. Feel free to ignore the ones that don’t make sense for what you're uploading.

We're still in the process of adjusting the platform for non-game content. You can participate to the existing discussion about table-top games or open a new issue for the type of content you'd like to support better.


To preview your project page, hit Save & view page. Newly created pages are private by default to give you a chance to adjust the design of it until you're satisfied with it.

Learn how to design pages

To publish your page, simply edit it again, and set its visibility to ‘Public’.

There is a third visibility option, Public restricted, lets you publish your page but prevents anyone from buying or purchasing any files on it. You should use this for projects that aren’t released yet, or old projects that you'd like to restrict access to.

Unless you've disabled payments entirely, you'll have to choose a payment option for your project to accept purchases or donations. You can do so in your User settings, under Seller settings.

Learn more about payment options

Updating your project

Anyone who has purchased your project once owns a copy of it. It shows up in their purchase list, and they can download any future files you upload to that same page, except if those uploads have a minimum price higher than what the buyer paid originally.

Updating your project is simply a matter of uploading the new version, and deleting the old version.

You can let buyers know about a major new release of your project by writing an e-mail from the Interact tab. Additionally, everyone who follows you on will see public updates to all your projects in their feed.

Encourage your fans to follow you on to make sure they don’t miss a thing!

Learn more about interacting with your fans


You can provide external keys (e.g. Steam keys) with every purchase by editing your game and navigating to the Distribute tab, then External keys.

Learn more about download keys

To make your project available at no cost to press outlets and get more coverage, you can opt your projects into the press system. You can do so from the User settings page.

If you'd rather handle press copies on a case-by-case basis, you can simply generate as many download keys as needed from the Distribute tab and send them directly.