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Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Show your games! Sticky

A topic by PixelPauer created Feb 09, 2022 Views: 8,830 Replies: 209
Viewing posts 1 to 85 of 88 · Next page · Last page
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A pinned thread where you can provide screenshots, updates on the progress of your projects, links to your games done with EFPSE etc.

At the moment I'm working on a FPS with lots of platforming and fast paced movement involved.

Here's a livestream of me messing around with EFPSE.

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Sci-fi horror

Cool game👍👍👍

Nyntunkocom Nightmare - A NES-themed game for OpenGameArt.org Winter 2022 Game Jam, about a girl who stays up late on a school night playing her Nyntunkocom Video Game Console, and through an unfortunate nuclear lightning strike, is sucked into her video games.





Pretty cool!

Thanks. Your game looks pretty nice too. Reminds me of a mix between Catacomb Abyss and Heretic. I had idea to use this engine to make fantasy game along those lines after I'm done with this jam game.

Haha, yeah it's pretty much inspired by this two games :D

i haven't done any work on game yet but did make some weapons for a fantasy fps last night. check em out. (hands are for spells)





Great stuff!

👍👍👍

I’m working on a Vaporwave/Synthwave themed game about a player who is stuck in a dreamlike state.

Looks awesome!

Thanks man.

trippy colors are sweet

Yess! I love these kinds of aesthetic colours and music.

Это очень круто выглядит!

Thank you.

Deleted 1 year ago

EFPSE is working fine on Win11 for me.

stick figures are awesome tho. stick figures uber alles!

Developer

Yeah. Sorry about Win 11, but I really doubt I will ever install it. I do have 8th gen intel CPU but I'm not sure about my motherboard since I'm working from a laptop.

As for bugs, you can just give me a list and I'll see what I can do about them.

Круто !👍👍👍

Changed the monster to a robot. A robot in a castle setting may look goofy, but the last level will get high tech textures, so its cool.

I made a level that I am actually proud of...  which is honestly rare for me

You should! That looks awesome. Love the look of the flashlight in the dark areas. Looks damn cool!

awesome! keep up the good work 👍

May I ask how you achieved the flashlight look this way? I can turn it on with F but there is no "circle", only the environment gets lighted in a janky way.

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Ah, this one is quite simple... its less about what you do in the engine and what you do in the settings of the game itself... 

in the config.ini file

lightingquality=3 
perpixellighting=1

this is what needs to be changed, i was just tweaking things and found it out and it looked nice...  i hope this is what did it because I tweaked several things...  this does mean, unless you change menu.script to not allow it to change, the player can turn it off but it doesnt effect performence so much so unless they want a more "authentic" lighting, they shouldnt really change it.  if it doesnt work, ill just send you the .ini file itself, since it doesnt contain any game code, just usable data for the engine, it should be fine

a nice thing about it, it does transfer when u make new projects so you dont have to change it every time and when you export it to other computers

Wow! Nice of you to share! It looks so much better that way!

yea no problem, just glad i was able to help

Developer

You can just open settings menu and enable per pixel lighting

Deleted 1 year ago

This is awesome man. +1 for the hand-drawn graphics.

it looks amazing and fun to play just simply due to the art style and sounds...  very unique in design, i would howeveer lower your weapons so they dont take up so much of thee screen...  but other than that, amazing work

It looks and sounds amazing!

something i threw together for someone from OpenGameArt, not really a project that will go anywhere

that looks good tho

It looks awesome!

thanks guys. i actually think i might take that mockup and make a little game out of it. it was to demonstrate the versatility of a specific space-themed tileset from OGA (that was made for platformers, not fps games!) but it did turn out kinda metroid-y and cool.

Same project I was working on before, but with a major new update to the visuals...  i saw Cyber's game and how unique it was so i wanted to do something handrawn, so you inspired me Cyber...

Deleted 1 year ago

i did take inspiration from your game with the style but sadly i lost the files for the game

Deleted 1 year ago

its all good, i switched to a different project anyway....  one i will be selling now that i won the full version

Deleted 66 days ago

https://ragnarrandom.itch.io/nyntunkocom-nightmare

it's not "finished" but i am "done with it"

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Hi!

I downloaded your game, it's great! :)

I haven't played the game all the way through, just testing it for now. my player died quickly on the first map :D

I have a question, I saw a ". vert and. frag file you used"

These are vertex shader files from OpenGL. 

I'm a beginner, so could you recommend me a manual like one with basic commands? 

Thank you.

i didn't do anything with shaders in the game, so if those files are in there they were just a part of EFPSE pro. i really dont know anything about shaders either :)

Ahh, thanks for the reply.

I thought you could extend the knowledge of EFPS with these external file formats. :D

Deleted 1 year ago

JessicoChan will still be able to withdraw the funds once this is all over, i would imagine. it's just that with the international sanctions and freezing of banks and such, the world is trying to get putin to lay down by forcing his people to starve. meanwhile, putin is eating kaviar in the kremlin, ordinary russians are eating ramen noodles and wondering what the hell is actually going on, and ordinary ukrainians are converting beer breweries into molotov cocktail factories. it's a fucking mess all the way around. rich, powerful scumbags.

My first test FPS using graphics from my RGM game.


Oh no, don't shoot those cute girls ^^

Deleted 2 years ago

awesome 👍

KILL KILL KILL

👍👍👍

Here is what I have so far for my OpenGameArt.org Spring 2022 Game Jam entry. The map is about 60-70% complete. I have about 5 or 6 days before submission is due.
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This is really cool. Excited to play the final build.

thanx

it should be available for download tomorrow

When will it be available for download? :)

jam submissions are due in 3 days, so before then. i am almost done, but i got caught up yesterday doing other shit. i tend to get "new shiny thing" syndrome.

https://ragnarrandom.itch.io/oskfups it is done.

Nice, did you use the experimental Build?

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thanx

no, i just used the regular build. jessicochan told me not to use experimental build because there are unfixed bugs in it. i am excited about features in the experimental build tho, ability to place objects & modifiers on any floor is a huge deal.

You can place objects on any floor even without an experimental build by filling the space underneath with walls

is some of the art ai generated?

yeah title screens are all ai generated. i do that with most of my games.

Here is the Stuff i made so far:

wow that looks really cool.

Thanks man!

The ambience 😍. My Nostalgia got kicked in.

Thx!

A little graphical Update.

I love vibes of movies from the 90-2000s in that project =)

Thx man!

i see you also added an absolute banger soundtrack

Thx man, i got lucky. There was a Music Bundle on HumbleBundle at the time. One of the Soundtracks was just Perfect.

My a new game =) https://fredrichi.itch.io/the-disciples-of-the-full-moon

Looks great. Very different from the most "oldschool" FPS Games i saw. Slower but cool. Nice visuals!

Thank you =)

Beta with one Mission can now downloaded.

https://xxstyxx.itch.io/on-the-hunt

I click "Download now" and see "We couldn't find your page"...

I cannot download it! Please check what the problem might be, because I would love to try your game. 

Thanks! :) 

Okay, i set one checkbox wrong. Now it works. Sorry.

Hello, check my demo for the reload magazine game jam #1 at https://luis63301.itch.io/rondero

https://ragnarrandom.itch.io/hantolzuca

inspired by meso-american mythology and artwork. 2 levels, more to come (eventually)





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My first game made with EFPSE Pro is out!


SUPER SUPER FUN WORLD

Genre: Weird exploration/adventure game

https://pixelpauer.itch.io/super-super-fun-world


I am very new to game development, but I have a deep desire to make games. This was made with EFPSE lite: Cacophony by sickpleaseohno (itch.io).

My new game about you and clowns =)

https://fredrichi.itch.io/you-vs-cannibal-clowns

Arcanist

Awesome 🔥🔥

Thank you!

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Gamejam version released :)

Played it, the main character's design and graphics (especially the first map) reminded me of Might & Magic series, nice nostalgia trip :)

I was wondering how did you make those sparkle effects below the flying carpet, since decorations don't have animations in this engine. Then I realized, it's actually a 0 speed, 0 damage and 99999 health enemy with empty png's as blood, and that animation is his walking sprites :D Clever, you should post it as a tip in workarounds thread :)

Thank you! That's real nice to hear, it's exactly what I'm aiming for :D I want the game to look and feel like an oldschool dungeon crawler, but with FPS gameplay :) I love those games, but they can be so intimidating to play.

Looks really cool, the Boss is a great idea.

This, because retro reimaginings are neat 👾

Needs work - like, a lot of work - but a fun start if I say so myself 👍

Ikari no Yousai: Fortified Zone 3D - Stage 1 demo by Grave Reaper Cushions (itch.io)

ROKKO LAMBODGI vs. KILLER ZOMBIES

A new game by Zirbeldrüse and Mark van der Hell. There is no room in hell, the dead walks on earth. A old school FPS First Person Shooter with Zombies, Demons and Witches. Including weapons to kill, gore and zombie blood. Turn off the light to play the game. DOWNLOAD for windows https://zirbel.itch.io/killerzombies

Enjoy :) and thank you!

Geometrical hitman 2 glimpse: The sewer levels (2nd half of the game) are focused a bit more on the action side, also showcasing few new monsters.
And again, not using doom engine, but efpse engine instead, just for fun.

(recorded from phone because my computer drops framerates while recording)
So, yeah, this is a sort of sequel/prequel from the geohitman game i've did for the reload magazine x in the keep gamejam.
I had 72hs for the first game, then did a post jam update, now i learned a bit more about programming on this engine and wanted to push things a bit further for the sequel/prequel.

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I started this fangame project a few months ago, then put it on the back burner as I'm planning to redo it in Godot further down the line. However I've decided I might as well release what I've made so far.

ALIENS: Hunted (prototype; project on hold) by Grave Reaper Cushions (itch.io)

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Flaw Detection - Tape Two is a short experimental joke game in PS1 style that continues the story of the first Flaw Detection



this is form Quartermain and the cult of Cthulhu a short 4 or 5 level long game i am working on

nice

this is all work in progress alot of the sprites and audio are placeholders

Looking good! Will be great if you also add some Lovecraftian monsters =)

Looks rad! Excited to play it in the future!

My new game =)

https://fredrichi.itch.io/kwak-iii-enigma

Awesome game! Love the style/vibe! With a couple more levels, it's retail quality.

Also, it was this game that convinced me to download the editor. Great stuff.

Thanks a lot! And good luck with the editor =)

Very early build, but having a lot of fun with this engine!

Looking good =)

Started working on a Marathon inspired game today (still very early) 






Some more stuff, still very basic but happy with the textures that I have been making. 




Nice! I'm digging the lighting

Thank you!

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Just found this engine a couple weeks ago. Started making a proof of concept to learn the engine. Built an office building/bank. This engine clicked for me better than most. Thank you for this amazing engine! I've learned so much these passed couple weeks tinkering around. I made sure to try to use just about every tool. Custom models, custom modifiers, animated textures, etc. 

The intro outside area. Still have to texture the vehicle models I made and do some more decorating of the building -


My swat van was the first custom model I built for the engine-


The inside of the building with an elevator-

the 2nd floor cubicle office -

breakroom with animated tv and a custom model couch with a texture that needs to be redone -

The glorious bathroom with custom model sinks. Of course with a  big brother corporation they would  have security cameras in the bathrooms and no doors on the stalls. -


that looks pretty awesome!

Thanks! I have alot more planned ahead. I feel like I'm only chipping away at the tip of the iceburg

Awesome! Well done =) Can't wait the game.

This looks really rad! Can't wait see/play more!

Some more recent screenshots from my project: Adylok. Making a lot of progress, and learning a lot about EFPSE as I go along.

Looks so good already! Love the custom modifiers you made. The ad placements are such a nice touch.  Keep at it! Its lookin' like its coming together real nice.

Thank you so much, that's really kind. Your game is looking fantastic too! 

Looking good! Also i love Nintendo 64 vibes =)

Thank you, that's the first comparison I have seen to N64 textures and I can see where you are coming from with it. Much appreciated!

Looks awesome! Love the lighting!

Thank you!

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Desolation - Dark and Creepy Survival Shooter with a more realistic approach:

https://dk-productions.itch.io/desolation

Yoo, that looks so good!

WOW!

This looks creepy and rad!

круто! мне теперь есть на что ровняться по граффике и есть мотивация сделать лучше

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Haven't made a game for about fifteen years. Felt that JessicoChan and KeshaFilm gave me the opportunity to at least give it another shot again:


https://twisted-sickle.itch.io/reverend-proof-of-concept



Looks great!

Thank you so much; so does your stuff! Added two of them to play later :D

Nice! Glad to hear you're getting back into game making!

Thank you!

I totally forgot this thread existed anyway i made alot of progress i will be posting a demo soon

Looking good, frantic and stylish 👍

thanks man that means alot

Awesome! Keep going =)

Really digging the vibes!

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So this is something of a swan song 😌

I've had a great time using EFPSE, particularly for experimenting with retro aesthetics, but I want to brush up on my Godot skills, so I'm expecting to make future FPS projects in that instead (or at least major ones; I may still dip into EFPSE for the odd quick little project).

However...

As a last hurrah, here's a project I'd started months ago for Unofficial Easy FPS Editor Jam #2, shelved, then finally finished for Bring Out Your Ghosts.

Full development backstory in the game's description 🙂

(Just a heads-up: I was very tired and crunching hard to meet that deadline when I put the last couple of levels together - I haven't playtested the first underground level yet... It may be unreasonably tough... 👀)

UNDERLIER GAIDEN: The Ancient (EFPSE vertical slice) [Bring Out Your Ghosts 2023] by Grave Reaper Cushions (itch.io)

And if the music's getting you where you like to get got, the soundtrack is also available for $1.99 🎧




Looks cool! I'll have to give it a try!

Honestly, I think one of the best things about EFPS is that it opens the door to deeper and more complex game design within its user. Use the engine until your skills surpass it, then go on to even bigger projects. Excited to see what you do next!

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я только что понял что мой проект ужасен по сравнению с другими играми

We all have to start somewhere - keep going! 💪

This enemy type self destructs upon death

there we got it all working perfectly

💪😎

Just released the beta of the shooter I've been developing in FPS Editor.

Would love some feedback from the community, if not - just have fun!

https://twisted-sickle.itch.io/reverend-beta

So much cool stuff going on here o.O

demo is almost ready just got to add a few finishing touches

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TRY THE DEMO TODAY
https://theprinceofmars.itch.io/quartermainandthecultofcthulhu

Had a lot of fun with the demo! Excited to see the full game!

Thank you so much I am taking a break to work on other projects to avoid burnout (and I had some health stuff) but your compliment really encourages me to get back to work.

Making a Condemned-like. Big focus on slow methodical melee combat and grimey pixelated photosourced textures. It's called Concrete Visions!

Just released my game! Check it out and leave feedback please! 


I tried both Concrete Visions and Flash of the Blade. Really solid! Especially liked the atmosphere in CV. And the verticality in FotB was really cool! Even more impressive considering CV was your first project. Can't wait to see what comes next!

Thanks! Next up for me is a Redux of Concrete Visions with better textures and sprites and sounds and music -- balance it better as well. Add content to it and more dialogue and stuff to make it flow better -- verticality would be a welcome addition too. After that I plan on doing a game using action figures as the enemy sprites

Nice! I played the jam version a while back and am excited to play the full game when it's finished!

Thank you! I have decided to go hard on this project. I have switched to a more advanced engine, and the graphics will all be hand drawn (traditionally, on paper). Here is the new version of the staff:

Hola friendos! My new game, Robot Space Frenzy, has launched today! It's a classic-style FPS about a woman trying to escape from a space-station filled with killer androids! Check it out here!

Sweet - looks great!

Oh hell yeah!

Брошеный мир - игра разрабатываемая на движке Easy fps editor. игра пока что в разработке но её релиз не за горами

https://forebiden-people.itch.io/abadonedworld - ссылка на игру

вышла демо для игры брошенный мир https://forebiden-people.itch.io/abadonedworld

Pavel and German.

брошенный мир 2024 https://forebiden-people.itch.io/abadonedworld

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https://keshafilm.itch.io/the-postman-shoots-twice

Hi! I have a problem with your game. I am using Windows 10, 64 bit. I downloaded the game, unzipped it and clicked on the first exe file, then a white window popped up, the system thought for a few seconds and then quit. The second exe file did the same thing. Any idea why I can't use the game? the framework is up to date and everything else... thanks if you answer!

Oof, can't really say. Is it happening with other EFPSE games?

You see, for changing an icon I have used "Resource Hacker" tool. After that, operating systems usually treating such EXEs as infected, which is a false alarm. So maybe your OS isn't launching the game because it treats as a virus? Try to run with admin rights. 

In many EFPS games, it is common for a game not to start. My antivirus couldn't do anything to the exe file, because it is currently turned off on my laptop. I'll try it on another machine and let you know if it starts or not. 

Your antivirus and built-in Microsoft Defender is a separate things. 

Anyway... No other company's antivirus software is installed on my machine, Windows' built-in Defender, which says "Protection against viruses and threats" is turned off. 

Anyway, my interpretation is that it is "antivirus", like Avast and Nod32 etc, they are two separate things, but they almost do the same thing. 

I see. Well, hope you will get successed on the other machine. 

Hi guys

The demo for my retro FPS called StarGazer is out today!

Battle through the first 2 levels aboard the space station StarGazer as you fight through grotesque cybernetic creatures with as assortment of kick arse weaponry!

Check out the game page HERE!

Any feedback you can provide on the first two levels would be much appreciated 

I've played the first level so far, and I'm liking the verticality in those larger rooms, great use of the space 👍 Smart implementation of Custom Modifiers, too.

The weapons generally feel good to use, with suitably punchy sounds, although I think the damage output could be tweaked a little bit - the weapon in slot 1 ought to hit harder, as it only feels slightly more powerful than the starting pistol at the moment.

Great start on the whole! 👍

This is fantastic feedback thank you very much! How did you find the enemies? Where they too bullet spongey or do they feel okay to you?

I thought they scaled pretty well. The first guys going down in about 4 pistol shots felt about right for both a starter enemy plus the starting weapon. I think this is roundabout where I started to feel that slot 1 weapon needing a buff though; if we look to classic Doom as a point of reference, there's a massive spike in damage output as soon as the player picks up the shotgun for the first time.

Further on there are the guys with the red lights on them and their tougher counterparts with the blue lights, and I was one-shotting the red guys with the shotgun but had to hit the other guys a couple of times, which felt like a decent escalation of difficulty.

I'd say don't be afraid to go overboard later in the game; bullet-sponges are actually okay so long as the player has the gear to deal with them 👍

One other thing, it might be an idea to add a melee weapon, or at least a gun that's weak but has infinite ammo (like Quake 2's blaster), as I ran out of ammo for a while about maybe a third of the way through my run. On the one hand, this was excellent for cranking up the tension, but did leave my shooter protagonist feeling more defenceless than necessary.

This is great feedback, just the sort of things I needed to know to improve from the demo. It's really hard to try and correctly balance a game when you play it constantly 😂 I fear of getting the 'driver curse' where the first level of that game was so difficult to new players but very easy for the Devs.

I truly appreciate the feedback, thank you so much 

Two new enemy types

These guys look great! 👍

Good job! Nice animations =)

new enemy you will be able to pilot one later in the game

Looking good! It's like a Transformer =)

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Released my EFPSE Ninja game!

https://dosman-games.itch.io/flash-of-the-blade

Also on Steam: https://store.steampowered.com/app/2778600?snr=2_9_100000_

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hey guys Ive released my first EFPSE game named KILL WILL: https://xx696.itch.io/killwill I also made a trailer for it: https://www.youtube.com/watch?v=njyW31u9zYM








зацените

https://forebiden-people.itch.io/abadonedworld

These all looks amazing!

art for the pause screen

current state of the game

Wow this is looking fantastic!


небольшие подробности по моей игре: реализована торговля квесты почтовые + вынос популяции. игра не будет запакована)

https://loner-of-the-abyss.itch.io/truefear


ребят задумайтесь на секунду: что бы было если бы я смог добиться от efpe такого графония

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до релиза true fear остался 1 день а пока

минимальные системные требования:

операционная система: wndows 7 - 10

процессор: intel core 2  1.80ghz

2 гб оперативной памяти 

видеокарта 1gb

рекомендуемые системные требования:

Операционная система: Windows 7/8/10 (64-bit)

Процессор: Intel Core i5-2500K или AMD equivalent.

Оперативная память: 4 Гб

Видеокарта: NVIDIA GeForce GTX 660 или AMD Radeon HD 7870.

краснозерск так манит...

true fear доступен уже сегодня...

https://loner-of-the-abyss.itch.io/truefear


I got custom death animations depending on the weapon the player is holding

ну круто ниче не сказать

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Jeahh, this is Cool! 🤣😅


гений мыслей🤣

I Painted the cover art for my game in oils

очень красиво

wip big box

going to see if I can get a few physical copies made

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