I really enjoyed your game! I'm curious, did you record the audio directly into decker? thanks for posting this!
sickpleaseohno
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Thanks for the reply! When I saw that it worked for you, I realized I must have done something wrong along the way that I could not account for. I started from scratch and ran into no problems, so still don't know what I did wrong. All I can think of, is that I have the JankyContraption code saved in Obsidian, and this time I copied straight from the deck.
Hello all, I'm trying to combine Deckstamp with JankyTunes and it doesn't seem to be working. I'm using Decker 1.48 for clarity. My exact steps are that I stamp an image, remove the Deckstamp contraption, and then when I open the JankyTunes contraption it only appears as a solid white bloick. Any help at resolving this would be greatly appreciated!
It would be ideal if I could have the jankytunes contraption invisible, and have the music automatically start to play. I'm not sure if that would be a scripting thing (which I'm still slowly learning) or something else, but I'd love help! I know I have more to say, but I had a wisdom tooth ripped out of my head today and am feeling a bit off
I really loved this piece. In the interest of more people reading it, have you considered using HTML5 Reader for Electric Zine Maker by Jeremy Oduber (itch.io). Or maybe they should have to click the button like I did, to have that moment of uncertainty, to earn the reward of babylon. Anyway, it resonated with some of my deaththoughts so that was really very appreciated.
I am very new to bitsy. Is there a restriction on the number of times you can make dialogue a different color? I'm trying to make the character/sprite dialogue different colors, as well as the dialogue when you transition between rooms. For clarity, I'm typing: {clr 1}words words words(clr 1}{/clr} . I have a total of 11 rooms if that makes a difference. I apologize if this issue was covered elsewhere, I didn't see anything with the search feature. Thanks for any help on this issue!
I enjoy the game, but it crashes constantly.
Error
corn/data/creatures.lua:21: attempt to index global 'unlocksIDs' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
corn/data/creatures.lua:21: in function 'onDie'
corn/creature.lua:2536: in function 'after'
toybox/libs/chrono.lua:72: in function 'update'
toybox/entities/Room.lua:550: in function '__step'
toybox/entities/Game.lua:101: in function '__step'
toybox/LGML.lua:378: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
a lot of that
There are a lot of great zines published on itch, too many to list here., but I notice a surprising amount of them do not utilize the full screen option listed under frame options on the developer page. I'm including a screen shot in this post just to be clear about what I'm referencing. make your zines pop
pop
poppop
popopopop
Hiya! I made two things so far using your images Cacophony and A Portrait of your Dinner as a Glazed Ham. The first is an FPS with light exploration. The second a VN. I really appreciate your free resources!
I am very new to game development, but I have a deep desire to make games. This was made with EFPSE lite: Cacophony by sickpleaseohno (itch.io).