currently closed... Comment if you want to get notified if I open up
SourlessCream
Creator of
Recent community posts
Hi, I am a Unity developer with about 10 years of experience. Unity is my main engine, but I have also used other engines when a project needed it. I like building gameplay systems, experimenting with level flows, and turning ideas into something playable.
My Biggest Struggle
My main challenge in game development is direction. When I have a clear goal and a timeline I stay focused and get things done. I work best when I know the vision and the path forward. That is what I am hoping to find with the right project.
Creative Vibes
I love RPGs, horror, and survival games. I also draw a lot of influence from anime for characters, pacing, and style.
Roots That Made Me Create
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Minecraft for player creativity and systems
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LittleBigPlanet for playful tools and sharing
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Mario for clean inputs and strong level design
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Classic survival and horror for atmosphere and tension
Level Design
I am a beginner at level design. I enjoy making levels and learning how to shape flow, pacing, and player experience. I want to push myself and keep improving. This is something I am excited to keep growing at while working on projects.
What I Can Do
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Unity development in 2D and 3D
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C# gameplay systems, controllers, interactions, inventory
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Prototyping to first playable, iteration, and polish
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Camera feel, physics tuning, combat feedback, and UI hooks
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Beginner level design with a focus on learning and growth
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Comfortable taking direction and following a clear plan
How I Like To Work
I am looking for opportunities that are paid if possible. Making money is not my only priority though. I want to learn, have fun, and build something meaningful with other people. Games should be fun, and making them should feel the same.
Outside The Editor
I stay active outside of development. I draw, play guitar, run tabletop RPGs, and study films to understand how stories and worlds are put together. All of this inspires my work in games.
Contact
Discord: sourlesscream
If you reach out, a short pitch helps:
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One sentence about the game idea and genre
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Target platform and engine details
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Scope, timeline, and budget thoughts
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Any references for feel or mood
When you reach out, also tell me a bit about yourself and mention this post as well.
this should hopefully be able to you figure it out. the tutorial is using asesprite to to do it but you should be able to use tools like paintdotnet or gimp to do the same thing. essentially the tutorial covers the size limits and where the movement animations should go. Of course you will have to edit the sprites to suit your needs, i do hope this helps a bit.
Played the game and recorded my reaction. Pretty decent atmosphere but maybe a bit buggy as it kept crashing on me and couldn't continue past a current point, then again I don't know if that was intentional or not because I don't know the specifics behind the mod.
But anyways, here is my reaction to the game. I suggest playing it and supporting the developer before watching.
If you are still having problems, right click on the player controller in the scene you are working with and hit "Make Local" and you then you can rotate the camera to change the direction that player is facing without messing with its movement
Hopefully this helps someone, I had a similar issue but was watching a video and saw someone do it.
first off, love the pack. currently using it for my project rn. i was just wondering if i could have the pallete used to make the pack so i can edit things, and make it cohesive to the style. ive tried ripping the pallete from the image but there are little discrepinsies and i dont get all the colour
the background is procedural, its just i tiled tilemap set made in tiled that extends 50000 pixels... and for the fps, the game is supposed to detect if there is at least 20 enemies and it will begin deleting them until the it is below that certain amount but i didnt get ample time to work out the bugs even tho i believe play testing wasnt apart of the stipulation but i count that in my own mind so yea
Hello, I just discovered the Jam today and instantly thought of one of my favourite shows I used to watch as a kid, Wacky Races. I know I am about 35-40 years to young to even realistically know what this cartoon is but good thing Boomerang exsisted so I would know all of my favourite shows like Yogi Bear, Maggilla Gorrilla, Captain Caveman and The Teen Angels, Jabberjaw, Speedbuggy, Scooby Doo(though this one I would know of because it has remained relevant), Huckleberry Hound, Hair Bair Bunch, Hong Kong Phooey and so much more...
But anyway, I decided to make a game about Wacky Races. Wacky Races was one of my favourite shows, we got to see so many different characters from other cartoons racing each other in a very wacky way so I thought it would make the perfect game for this jam, and I know most people here are making or have made a table top game for this jam but I cannot make one(trust me, I've tried) so I decided to make a video game because that's what I do best, sad that that's the thing I do best at because I am not that good at it. But I will send updates on the games progress here because I am a person who needs to be reassured about my work.
The First Screenshot
to add multiple weapons, you just use the other slots in the weapons menu... then through the editor you have to place them throughout the map, make sure they have an icon to be place into the world. then while in game you can use 1-8
most things are answered in the manual which you can find under the ? on the top bar











