I'll start working on it when I get home from work.
SourlessCream
Creator of
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For that, I sadly will not be able to answer. I am assuming that you are are using EasyFPSEditor CE right?
I haven't used the engine since around 2024 so I am out of practice with it and it doesn't.
I do suggest checking the official discord maybe for support on the actual engine, which can be found here.
I wish I could help you but as far as I remember, you do require to use different ammo for each weapon. And I have updated the file now, and I did notice I forgot other ammo pickups so I drew some new ones up as well.
More ideas the merrier, it honestly makes me feel better charging money for it the more content it has. I will be updating the page shortly with a scifi gun and the rocket ammo pickup and the rocket projectile death frames. The rest will either be added tomorrow or the day after depending on when I get the time.
Hi, I am a Unity developer with about 10 years of experience. Unity is my main engine, but I have also used other engines when a project needed it. I like building gameplay systems, experimenting with level flows, and turning ideas into something playable.
My Biggest Struggle
My main challenge in game development is direction. When I have a clear goal and a timeline I stay focused and get things done. I work best when I know the vision and the path forward. That is what I am hoping to find with the right project.
Creative Vibes
I love RPGs, horror, and survival games. I also draw a lot of influence from anime for characters, pacing, and style.
Roots That Made Me Create
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Minecraft for player creativity and systems
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LittleBigPlanet for playful tools and sharing
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Mario for clean inputs and strong level design
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Classic survival and horror for atmosphere and tension
Level Design
I am a beginner at level design. I enjoy making levels and learning how to shape flow, pacing, and player experience. I want to push myself and keep improving. This is something I am excited to keep growing at while working on projects.
What I Can Do
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Unity development in 2D and 3D
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C# gameplay systems, controllers, interactions, inventory
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Prototyping to first playable, iteration, and polish
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Camera feel, physics tuning, combat feedback, and UI hooks
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Beginner level design with a focus on learning and growth
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Comfortable taking direction and following a clear plan
How I Like To Work
I am looking for opportunities that are paid if possible. Making money is not my only priority though. I want to learn, have fun, and build something meaningful with other people. Games should be fun, and making them should feel the same.
Outside The Editor
I stay active outside of development. I draw, play guitar, run tabletop RPGs, and study films to understand how stories and worlds are put together. All of this inspires my work in games.
Contact
Discord: sourlesscream
If you reach out, a short pitch helps:
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One sentence about the game idea and genre
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Target platform and engine details
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Scope, timeline, and budget thoughts
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Any references for feel or mood
When you reach out, also tell me a bit about yourself and mention this post as well.
this should hopefully be able to you figure it out. the tutorial is using asesprite to to do it but you should be able to use tools like paintdotnet or gimp to do the same thing. essentially the tutorial covers the size limits and where the movement animations should go. Of course you will have to edit the sprites to suit your needs, i do hope this helps a bit.
Played the game and recorded my reaction. Pretty decent atmosphere but maybe a bit buggy as it kept crashing on me and couldn't continue past a current point, then again I don't know if that was intentional or not because I don't know the specifics behind the mod.
But anyways, here is my reaction to the game. I suggest playing it and supporting the developer before watching.
If you are still having problems, right click on the player controller in the scene you are working with and hit "Make Local" and you then you can rotate the camera to change the direction that player is facing without messing with its movement
Hopefully this helps someone, I had a similar issue but was watching a video and saw someone do it.
first off, love the pack. currently using it for my project rn. i was just wondering if i could have the pallete used to make the pack so i can edit things, and make it cohesive to the style. ive tried ripping the pallete from the image but there are little discrepinsies and i dont get all the colour
the background is procedural, its just i tiled tilemap set made in tiled that extends 50000 pixels... and for the fps, the game is supposed to detect if there is at least 20 enemies and it will begin deleting them until the it is below that certain amount but i didnt get ample time to work out the bugs even tho i believe play testing wasnt apart of the stipulation but i count that in my own mind so yea











