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FEARsoft LTD

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A member registered Aug 01, 2019 · View creator page →

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I'll also check why your build shows up with light colors on your screen; mine was dark for some reason :( and I had to adjust all the colors accordingly. Thanks, because this helps me a lot in figuring out what might be causing it.

Awesome! For some reason, it reminded me of the Narnia game for the original Xbox. I had a blast! I think the gameplay is good, but I didn't really connect with the theme as much. I felt more drawn to the fact that I couldn't save everyone urgently, and since they were all in combat, they felt more like combat NPCs without much consequence if they lived or died. The setting, however, was quite good and immersive, even though it only takes place in one area. Congratulations on your work!

To be honest, this has been my favorite installment, but that's because it took me back to when the internet had good browser games—those fast-paced, maybe even arcade-style ones. It also really conveys the sense of progression as I build up my army to rescue the white node. The only issue with the game's theme is that I don't feel like everyone can be saved; it's always just about saving the white node. The visuals are quite good, and the sound design fits the aesthetic. Perhaps increasing the difficulty a bit by adding more enemy hordes would be a good idea. But overall, it's a lot of fun. Congratulations!

Thank you so much for playing my games, I'll keep that in mind and look for solutions to help with map navigation.

Thank you very much. After thinking about it for a while, I thought it would be a good idea to refine the helicopter sound and add landmarks to different areas to make them more recognizable, or at least an identifier at the bottom of the screen like when you entered a new area in the classic GTA games. The idea behind refining the helicopter sound would be so the player can hear where it's coming from. I'll definitely share my thoughts on it when it doesn't work. If it doesn't, I might opt for a compass or a map, but without indicating the exact location, perhaps more like radios for potential help. I also had some issues with running over enemies; I had mapped it so that at a certain speed you could just drive right through them without a problem, but I forgot. I've been optimizing the game these past few days and I've gained about 20 extra fps.

I wish it had sound, that would have been great. It reminded me of games from the Age of Empires era. Interesting concept, I might even imagine it as a board game, although that's not my kind of game. It's good, it could be polished even more, especially the text needs to be more legible.

The game is a textbook example of a game jam, one of those where the first few levels tell you they should teach the player how to play. The visual style is impeccable, it's fun, the game is great, and above all, it gives you that eureka moment. It approaches the subject matter calmly, unlike the games I've tried so far. I didn't feel any urgency, which I suppose is good, although it's not usually my type of game. I think it's pretty good.

This game is very eye-catching due to its visual style, which is quite consistent throughout. Everything is done in that style, and that's why I think it's a good choice for a game jam. I'd give it 5 points for visuals, but perhaps the UI could be improved a bit. The audio is good; it sounds hilarious, haha, but it could be improved if, as the levels progress, it gets faster and more intense, making the sound of people dying feel heavier. It's quite fun. I'd give it 5 if the car didn't get stuck so often, but it's pretty good anyway. The driving is definitely arcade-style, and that's why it's good. Thematically speaking, I think it's well done. You definitely can't save everyone; that's clear. If they polished the feedback that you can't save them, wow, it would be fantastic. Anyway, congratulations.

Well, for a moment I felt a reference to Def Jam: Fight for NY or Mortal Kombat where you could throw fighters onto the train tracks, haha. It was fun, but I think it could have been improved in terms of how fluid the combat felt. Something I've noticed is that when you do something in 3D, if you fail at something minimal, it loses a lot of coherence. On the other hand, the sound is quite good, the impacts and all that. Visually, I would assume it's still in development, or maybe that's just the graphic style (?). I questioned this quite a bit while playing it, since it felt quite linear, and at times I felt it could have made me feel like I couldn't save everyone, but no, the game concludes that you can only save one person, and I suppose I didn't experience the idea of not being able to save more people—I mean, not everyone, just one person.

I had a great time. The game is quite beautiful to look at, but it's also very tense, and it conveys that tension incredibly well. It's quite relatable if you've ever experienced that feeling of going to the hospital and not only not being treated yourself, but also seeing other people who seem to be in worse condition being ignored. The background music is quite intense and effectively achieves its purpose. It's quite fast-paced and perfectly captures the arcade feel. Congratulations!

Thanks for trying it. From what I found online, it's quite common for that warning to appear in independent projects. On another note, something I'm learning, or have learned, during this process is that I need to better optimize the in-game systems, especially the zombie spawning. Thanks for your feedback.

im porting to unity 

im glad 
im glad to anounce a remake of rondero

im glad to anounce that im remaking rondero in unity 

im glad to anounce that im remaking rondero in Unity 

im glad to anounce that im remaking Rondero in Unity 

im glad to anounce that im remaking Rondero in unity 

I just noticed that Franco and Cubo Chevere's characters don't call the ending screen. :'( I'll try to fix it after the grades.

thanks for playing, 

After the jam ratings, I'll try to optimize the game.

the roll button is Q

Thanks, what did you think? Keep in mind that you tried an old build. I've been updating it, and it's now at 0.9.1.

Really really cool game

thank you

thanks

thank you, it was made for a jam and there was no more time so i have to cut the ending, i will try to work more on the ai before finish the game 

thank for the comment, i will try to finish game and fix the ai

thank you for recording gameplay i really love it

yes, but first i have to fix the ai of the enemy

thank you! more games coming

thank you, we are actually developing full game

just do backups, i have like 61 backups just for a project

thanks for the feedback i will try to port to unity and make it better

thank you so much for playing my game, you can follow me at https://www.instagram.com/fearstudio.pe/

yes, everything is based on peru, rondero is someone who cares about security in rural towns.

thank you for playing <3 you can follow me at https://www.instagram.com/fearstudio.pe/

nice! 90s style is the best <3 you can follow me at https://www.instagram.com/fearstudio.pe/

Thank you Lore <3

yes! 90s graphics, thanks <3 you can follow me at https://www.instagram.com/fearstudio.pe/

a new genere like rondero-like game ? hahaha thanks, you can follow me at https://www.instagram.com/fearstudio.pe/ <3

awesome!!!! <3 you can follow me at https://www.instagram.com/fearstudio.pe/

Thank you <3 you can follow me at https://www.instagram.com/fearstudio.pe/ i will post more of this game and other games i make