Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Grave Reaper Cushions

244
Posts
9
Topics
345
Followers
2,017
Following
A member registered May 30, 2017 ยท View creator page โ†’

Creator of

Recent community posts

Welp, I'm now very tempted to write a visual novel about some loser named Jinsengg who sits around all day trying to goon but failing because his crippling p3n15 envy consistently kills the mood ๐Ÿคทโ€โ™‚๏ธ

MFers getting on other people's cases when not literally everything is for them: the entitlement is real.

I swear these losers think "the gay" is contagious and spreads by just thinking about it ๐Ÿ˜‘ Telling on themselves maybe...

Keep doing what you do โœŠ

Hey there, I bought this a while back and I'm getting the old "file does not exist" message at the Google Drive end when I go to download.

I'm interested in seeing this develop - I like the aesthetic and atmosphere.

I'm also stuck; so far I've found the key to one door, but then I'm stuck in the lobby - help! ๐Ÿ˜ฃ

Thanks! The only issue this game would have with auto-firing is the Round shot weapon, whose whole behaviour is based on whether the button is being held or released, but it's certainly something to consider - I've played so many great mobile shmups that have autofire as standard

Thank you very much! 

Thanks a lot! ๐Ÿ˜

I was wondering - DDOS? This is why we can't have nice things... ๐Ÿ™„

Somehow I still haven't played the original (๐Ÿ˜ฃ), but this looks absolutely stunning! ๐Ÿ’ช

Holy shit these are awesome! ๐Ÿ˜ถ๐Ÿ˜Ž

Putting on my best Alucard voice:

"I am interested in this."

Alright, I am VERY interested in this! One question, will their be an offline (ie downloadable) version, or will it be browser only?

I keep telling myself I'm going to remaster this some day...

(1 edit)

Yeah, I'm very much in the loop on that one. It'd be nice if payment processors and that very concerned org that sent out the open letter could distinguish between goon slop and stuff that's had some work put in to it ๐Ÿ™„

(And the rest of course - oh boy, and the rest: very concerned, very very concerned... ๐Ÿ˜‘)

This is an interesting and mostly well executed concept which would just need a few tweaks if you were to develop it further:

  • Definitely remap Flashlight to the F key!
  • Obstacles can be unclear when in the top-down perspective
  • Top-down control would feel more natural using absolute rather than relative movement, ie pressing up to move up rather than forwards
  • I found I was getting stuck at the top of stairs in first-person mode
  • The cut to the Game Over screen is pretty abrupt at the moment, so some sort of in-game animation or effect when the enemy catches the player would help contextualise this better

On the whole though, great stuff. I'm not sure if the lack of animation on the enemies was by design or to streamline development in order to make the deadline, but those motionless characters drifting around the place turns out to be a very creepy effect ๐Ÿ‘

The old demo was fun, looking forward to diving back into it! ๐Ÿ‘

Stoked!

As a fan of terrible puns, good job! ๐Ÿ‘

Also that pixel art is fantastic! ๐Ÿ‘๐Ÿ‘

I'd love to know what's going on under the hood here, this is a fine start ๐Ÿ‘

Just by way of a bug report, this build (v0.10) did break for me at one point - after fighting another two foot soldiers, during which the camera is static, instead of the camera unlocking and scrolling again, in this one instance the camera unlocked to focus back on the player, then locked again - I was able to resume normal play by moving offscreen over to the right until I hit the next trigger, after which everything returned to normal.

(1 edit)

Thank you very much!

Likewise by the way! ๐Ÿ‘

I'm sure I'm not saying anything you don't already know, but for what it's worth, there are many of us who are very opposed to the bullshit taking place right now. I don't know how motivating the old adage don't let the bastards grind you down is going to be in this moment, but I'll put it here all the same.

Granted, "bastards" isn't strong enough a word...

(2 edits)

Another thing that'll have changed by the next build is the title screen's Copyright pop-up; taking a second look at the 25A version, I realised I didn't like the placement of the dash, hence:

Why yes, this is the sort of thing I'll notice then only rest once I've fixed...!

Thanks to this comment I am now reading up on Drugged-Out Hippy, so cheers for that! ๐Ÿ‘๐Ÿ˜

(Also really wasn't expecting a comment from Zortch dev, so hi there! ๐Ÿ‘‹ love your work! ๐Ÿ‘)

Bio Menace, nice! ๐Ÿ‘

Props for going through that lengthy process then! I assume you did similar for sounds and music, i.e. record audio while the game was running?

Would you be able to put the assets in a zip folder then add it to the remaster's downloads? That'd be the easiest way to share them, plus they're available if anyone else in the community wants to do anything with them.

GB Studio is my main engine at the moment, so I'm into the idea of adapting FPS games as top-down shooters for the Game Boy, but I'm also planning to get back into Godot then develop an adaptation in higher fidelity as well - going for the PS1 aesthetic at the very least.

I 100% agree, but at this point I'm in way too deep, and I'm worried that if I try to add one now the whole thing's going to break... ๐Ÿ˜–

But that's absolutely a quality-of-life improvement I'd incorporate into a spiritual sequel

The .gb file can be run on PC through an emulator, and there's also the SameBoy pack - SameBoy being a Game Boy emulator itself. I've included a .bat file in that package which launches the emulator with the game already loaded - you may need to adjust some of the emulator settings when running for the first time (I think SameBoy defaults to DMG - that's the original monochrome Game Boy model - so you'd need to choose Game Boy Color instead).

This is a solid adaptation of the original, good stuff ๐Ÿ‘

Were you able to extract the original assets or did you need to recreate them manually? I've got some ideas for a Hellwomb adaptation of my own, so obviously access to the original assets would be handy.

Thank you very much ๐Ÿ˜

Was going to drop a line myself about those, glad to know they're already sorted ๐Ÿ‘ The old build showed a lot of promise even with those issues ๐Ÿ’ช

As a WASD user, the AZERTY setup is throwing me off just a little, but otherwise this is a great start ๐Ÿ‘

I've given myself way too much homework this spooky season, but I'll stick a pin in this just in case ๐Ÿ“Œ๐Ÿ‘