Welp, I'm now very tempted to write a visual novel about some loser named Jinsengg who sits around all day trying to goon but failing because his crippling p3n15 envy consistently kills the mood ๐คทโโ๏ธ
Grave Reaper Cushions
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Yeah, I'm very much in the loop on that one. It'd be nice if payment processors and that very concerned org that sent out the open letter could distinguish between goon slop and stuff that's had some work put in to it ๐
(And the rest of course - oh boy, and the rest: very concerned, very very concerned... ๐)
This is an interesting and mostly well executed concept which would just need a few tweaks if you were to develop it further:
- Definitely remap Flashlight to the F key!
- Obstacles can be unclear when in the top-down perspective
- Top-down control would feel more natural using absolute rather than relative movement, ie pressing up to move up rather than forwards
- I found I was getting stuck at the top of stairs in first-person mode
- The cut to the Game Over screen is pretty abrupt at the moment, so some sort of in-game animation or effect when the enemy catches the player would help contextualise this better
On the whole though, great stuff. I'm not sure if the lack of animation on the enemies was by design or to streamline development in order to make the deadline, but those motionless characters drifting around the place turns out to be a very creepy effect ๐
I'd love to know what's going on under the hood here, this is a fine start ๐
Just by way of a bug report, this build (v0.10) did break for me at one point - after fighting another two foot soldiers, during which the camera is static, instead of the camera unlocking and scrolling again, in this one instance the camera unlocked to focus back on the player, then locked again - I was able to resume normal play by moving offscreen over to the right until I hit the next trigger, after which everything returned to normal.
I'm sure I'm not saying anything you don't already know, but for what it's worth, there are many of us who are very opposed to the bullshit taking place right now. I don't know how motivating the old adage don't let the bastards grind you down is going to be in this moment, but I'll put it here all the same.
Granted, "bastards" isn't strong enough a word...
Bio Menace, nice! ๐
Props for going through that lengthy process then! I assume you did similar for sounds and music, i.e. record audio while the game was running?
Would you be able to put the assets in a zip folder then add it to the remaster's downloads? That'd be the easiest way to share them, plus they're available if anyone else in the community wants to do anything with them.
GB Studio is my main engine at the moment, so I'm into the idea of adapting FPS games as top-down shooters for the Game Boy, but I'm also planning to get back into Godot then develop an adaptation in higher fidelity as well - going for the PS1 aesthetic at the very least.
The .gb file can be run on PC through an emulator, and there's also the SameBoy pack - SameBoy being a Game Boy emulator itself. I've included a .bat file in that package which launches the emulator with the game already loaded - you may need to adjust some of the emulator settings when running for the first time (I think SameBoy defaults to DMG - that's the original monochrome Game Boy model - so you'd need to choose Game Boy Color instead).



















































