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(+1)

I've been thinking about adding some wait time between a pumpkin appearing and actually moving - like a fraction of a second 🤔

Which in turn got me thinking, if that interval can be of varying lengths, I'd be on track for implementing difficulty settings... 🤔🤔

(+1)

They can speed up as you go, just the first few should be slow enough for new players not to get knocked out in 2 seconds. If you're adding wait times, then maybe you can show an arrow or a target icon at the place they'll appear. That will also help players avoid instant impact if they're standing at the edge of the screen.