There are a lot of great ideas in this one 👍 I love the pacing and innovative (not to mention gross...!) take on displaying player health... 🤢
I hope you do expand on this. I was thinking during my playthrough just how much of a dynamic shift it would be for the player to run that whole gauntlet, then be rewarded by picking up a new gun which is... just another pistol, but it holds a few more bullets this time; an absolute godsend given what they'd just been through. But then they find that the enemies have suddenly gotten tougher...