Recent community posts
THANKS BRO I love getting comments on my games.
i keep hearing that about the player feeling under powered I plan to go back and fiddle with the levels once stage 4 is finished.
I am taking a break from working on OMEGA WING until the end of christmas I am currently working on a little lightgun game I wanted to get done by christmas day.
Sure absolutely that track was great but you have to understand I making this game casually I am currently suffering from long covid so my progress on this game will be intermittant I might make a level then take a month off to work on something else. if you are ok with that then sure email me at email@example.com
and we will discuss it futher
also have you played the game what did you think?
thanks, bro I was thinking about weapon powers ups but there was 2 reason I didn't include them.
reason no1 was kind of fell in love with the special weapon and wanted the players to get used to using it all the time and I really enjoyed putting just enough health on the enemy so the player had to get close to the bad guy to power up the weapon so he had to constantly use it to kill them.
buuuut the downside to this of course is that it can make the player feel powerless.
the other reason I didn't give power-ups is more technical I had a problem with killing bosses too quickly. now I can spawn enemies when the boss dies but only the enemies currently to the side of the screen will activate. so if I gave power-ups to the player they might destroy the mid-level boss too quickly.
I shall fiddle with powerups and balancing
anyway again thank you so much for the comment it's REALLY hard to get anyone to notice shmups these days and I hope you enjoy all the new levels I plan on making
wow a fan I figured no one would like this game :) Thanks man your praise means alot.
I am taking a short break from game development due to illness I got long covid I am tired and have brain-fog all the dam time.
I must admit I'm not sure if I am going to continue this one I do want to make a shmup but I feel it has to be more original to stand out from the crowd Omega wing was kinda generic.
I quite like the idea of a horizontal shooter set in the
Bermuda triangle where you fight time traveling Nazis and dinosaurs. but like I said I am not doing anything till I feel a little better.
Thanks but what shall I add to improve the game? I can add more background art and improve the sprite art sure but I am afraid to add more complex enemy bullet patterns I might make the game too hard.
I shall try adding more weapons and experimenting but I am open to suggestions
Thanks man (I am small fish btw) I changed my name and made another profile for my new games because I was embarrassed by my fpsc games not the level design I think that hold up it's the enemy AI and the fact I gave the bad guys WAYYY too much health I would love to go back to the principality and reboot the series maybe I will one day.
sure buddy you can get the sinden lightgun here https://www.indiegogo.com/projects/the-sinden-lightgun/#/
but be warned they take a long time to arrive I ordered mine in august and mine still has not arrived but I am due to get it in the next few weeks fingers crossed
my main focus right now is on my other game pixel crisis which has turned out to be much more popular but at some point, I will get round to implementing all these changes.
yeah I know the keyboard controls are a little loose I controlled with the mouse and touch screen when I was making it I only included the keyboard controls because one of my friends said he prefered keyboard
the VFX stuff all sounds easy enough to do
A steampunk shoot 'em up that is heavily inspired by steel empire on the megadrive
can be played on phone or tablet by you may get slow down on older tablets also works well on a pc with a mouse.
I originally made this in 2017 and put it on the scirra arcade it never really got much attention so I am reuploading it here.