Appreciate the feedback thanks :)
Polygonal Illusions
Creator of
Recent community posts
hey! firstly, thanks so much for playing and for your feedback, really detailed feedback like this honestly helps me a lot so i appreciate it. Sorry it took so long to get back to you i was on vacation and i wanted to actually sit down and reply to you properly so had to wait until today :D
I'm just going to go through some of your points that i wanted to comment on.
points 4, 5 and 6 are completely valid, honestly sound mixing turned out to be an absolute nightmare for me and was so much harder to sort out than i anticipated. I was worried that the flare sounds might be too annoying like you mentioned but i think i maybe went to far in the other direction. Same with the voice alerts for the boxes. As for the shotgun sound, yep, that's really annoying for me also, it's one of the engine flaws, the sound is actually tied to the reload animation so if i extended the sound the shotgun would reload to slowly so it was just one of those things i had to put up with :D
very valid point about it potentially being to easy. As i played this numerous times over and over when playtesting i was scared i'd be making it to hard for beginner players so I tried to balance it accordingly and i think that maybe i went to far in the other direction again. I'll look at balancing it out better.
the save point bug is very very strange, i downloaded and fired up the version on itch and it seems to reload the save just fine for me. When you load are you clicking on the 'Slot 1' option? it should have 2 diamond shapes either side of it so you know its an active load file? I tried it by manually loading and also by getting killed and it loaded straight back into the slot i saved so it's hard for me to replicate this. if you have any more info so i can figure out the bug i'd appreciate it.
I tried to mitigate the collision bugs as best i could but because of the nature of the engine thats sometimes hard but i'll see if i can fix some collision/noclipping stuff in a future update.
some questions from me now if you have time:
1. did you use the slow-mo feature at all? if so, what did you think of it? if not was that because you didn't know about it or just thought it was unnecessary?
2. did you complete the side missions? if so what did you think of the upgrades you got from them?
thanks again for your time playing it. It really does mean alot to me :)
Thank you so much for the kind words. I've actually just released a remake version of this game that adds a ton of new features including the flamethrower ;) the smartgun is in there in a secret area if you keep an eye out for it.
Remake: https://polygonal-illusions.itch.io/aliens-redacted-redux
That is....a bizarre bug! I've never come across that before! If you get it in both version also that's very strange, makes me believe it could either be a legacy bug that hid itself through various versions or it's a setting on your end that needs changing. Let me have a look into that and get back to you! Sorry your having issues
Thank you very much for your comment, I'm glad the game has been getting a lot of love especially from the Linux community. Honestly, it was a lot better received than I thought it would be so I will look into getting this ported to other platforms. Thanks for the suggestion with GZDoom, that will be the first one I look at :)
This is great feedback, just the sort of things I needed to know to improve from the demo. It's really hard to try and correctly balance a game when you play it constantly 😂 I fear of getting the 'driver curse' where the first level of that game was so difficult to new players but very easy for the Devs.
I truly appreciate the feedback, thank you so much
Hi guys
The demo for my retro FPS called StarGazer is out!
- Battle against grotesque cybernetically enhanced creatures.
- Navigate through the first 2 unique levels set aboard the StarGazer space station.
- An arsenal of futuristic weaponry is at your disposal including some hidden guns for you to find.
Any feedback would be appreciated!
You can find the game page HERE
Hi guys
The demo for my retro FPS called StarGazer is out today!
Battle through the first 2 levels aboard the space station StarGazer as you fight through grotesque cybernetic creatures with as assortment of kick arse weaponry!
Check out the game page HERE!
Any feedback you can provide on the first two levels would be much appreciated
Hi guys
does anyone has an idea as to what's causing the below error message? The png that it is trying to access is for one of the enemy sprites. i have tried deleting this enemy and exporting a build but i just get the same error message but the png is a different sprite.
I have also tried running EFPSE in admin mode to see if that fixes the issue but it does not. I have been using an external hard drive to move my work between my PC and laptop, i'm not sure if that has something to do with what's causing this.
Any help to get me in the right direction to solve this would be appreciated.
Source: mscorlib
Reason: Access to the path 'CyberBrute0.png' is denied.
Stack trace: at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
at EasyFPSEditor15.Editor.BuildProject(Boolean pack)
at EasyFPSEditor15.MainForm.Pack()
at EasyFPSEditor15.MainForm.BuildAndPackToolStripMenuItemClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)







