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yes you're correct I have placed a modified on the entire floor of the room from the screenshot as I wanted the house to be elevated leading down into a street. I was hoping I'd be able to split the texture so to speak in order to have the raised floor a different texture to the table that is above it but I think I understand how it works now.

I would have to place the table on a none elevated floor in order to get the desired effect 

you could theoretically do this:

make a table modifier that doesnt have the floor, and then move all the pieces of the table downward in the modifiers editor by 64 units, then place the table modifier on the second floor.

that's a really interesting idea, I'll check that out when I'm home. Thanks for the help :)