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Thanks for the tip I'll remember not to touch them. When I'm changing the texture names do I need to do it both in the texture folder and the .dat file?

yes, you need the filename references in textures.dat to match what the actual filenames are

i wasnt suggesting you batch rename all the ones you have already imported, just fix any that have fucked up filenames.

in the future, using batch renamer before importing the textures makes it easier imo. since you already have textures imported for this project, i would just deconfuckulate it

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Hey I just thought I'd give an update on this incase anyone else has this issue as I believe I've got to the bottom of it. So just to be thorough I changed every texture name to exclude any special characters at all, I did this in both the texture folder and the .dat file to make sure they matched. I did the same with the tiles/custom modifiers .dat file just to be sure (these where the only 2 things that I had added before the error)

However I was still getting the error so I decided to start deleting one texture at a time and load the game and after about 4 texture the map loaded fine. I re-done this with random textures just incase it was one specific texture that was giving me issues but no matter the texture after about 4 got deleted the map loaded so I believe that I actually reached the texture limit for a map.

Atleast now I know there is a limit and I can reduce my scope of my levels

Appreciate the help with this Ragnar 

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hmmm. there isnt supposed to be a texture limit but..... efpse just being efpse i s'pose

If that is the case then I have no idea what's causing this 🤷‍♂️