Feel free to tell us what bugs you ever met playing LastWood.
We'll organize them in this link:
Priority orders of different jobs have been changed. :D It will be less likely for your people to do stupid things.
Actually, we just removed the scroll mechanism in 0.2.0. And there will be a remake in next version.
Cool ideas about trapping sharks.
People will not stop eating until they are full now.
Make more kabobs, and babies will show up.
All in all , thanks for your post.
Most of the aspects you mentioned had been changed In ver 0.3.0 and newer!
There are less bugs than all versions ever before in survivors doing work.
And you can scroll out to view the map at all now.
Sharks simply dives into sea then get trapped.
Actually, fish are not eatable unless you cook it with a lemon on a campfire.
Survivors have their own names now!
Broken rafts under furnitures are now able to be recognized by survivors and repaired.
Storage boxes had been refined in ver 0.3.0, only a few bugs about it remains.
Ways for commanding survivors to make kabobs have been remade.
I just updated to the newest version after not playing a while and WOW, you have done amazing things! The first game i started did glitch to where they wouldn't build even though i had enough wood, but i hit restart and it's GREAT! I will keep playing and let you know if anything glitches. I do wonder what the red little bar is on the left though, and sometimes when i click on certain things a box comes up like it should say something but it doesn't have text. It also doens't show me anything about my people, like if they are hungry or tired when i click on them. I played on easy so i haven't had the pleasure of seeing if Bruce the shark is gonna get stuck in my raft again :D
Thank you for the reply and support! That means a lot to us.
We've recorded the bug you mentioned. Shortcut and more precise selection are in our development plan.
We're appreciated for your continuous feedback. :D
Sharks are smarter than they are before now!
Then will dive into sea when they get stuck.
Save function and in-game quit command have been added into the new version.
Also, how can you make a tree out of 2 logs.
Video Game Voodoo
Try version 0.3.x out. :D
Survivors can rescue others in version 0.2.x.
But there weretoo many bugs in that version.
We reimplemented AI system of animals and survivors in version 0.3.x, and do more test than we did before.
It is more restricted than before to raise a baby. And it was a trick in previous versions that "Accumulate enough kebabs to make a baby".
The restriction is more reasonable now, that there must be a couple in your survivors, and they will not make a baby (no animations equiped though XD) until they have no survival pressures.
Sorry for your bad experience. :(
In fact, you just placed the blueprint at a wrong rotation . Press R to rotate it, and green effect will appear.
We will add a red effect the next update, indicating that you place a blueprint at an inappropriate rotation or on an inappropriate raft.
Also, we post this solution in FAQ.
Thanks for your feedbacks!
We did fix a bug that piles of flax disappear, though.
Unfortunately, the same things happen on feathers. We'ill fix it.
And there is an approach to command survivors to throw away whatever they hold ---- press F9 and select the survivor.
In addition, it seems weird that I remembered to see some suggestions in your post, since busy then and did not leave a reply. But the suggestions just disappear!
Sorry for not used to this discussion board, missed last page of this post. !!-_-
We found that there were still tons of bugs about the storage boxes, which had not been coverd by our test. We will fix it soon.
As you mentioned, feathers can not be put into the storage box, that's a bug, obviously.
A throw-away button had been added into game in dev-version. You can throw anything away into sea via this command.
Bows and arrows are useless in ver. 0.3.7 and earlier. But weapons like these two will become an important role in the next update.
Oh, yes... When you took a bit more time to answer, I imagined the reason :D
So... Amazing! I've watched some gameplays of the earlier versions and I've played myself with this last one. The development has been substancial: design, storetelling, tension points, management balance. Keep it up!
Okay, that's a bug we did not come across.
I'll check it.
Thanks for your bug report.:D
Yes, survivors can only put one specific pile inside any storage boxes in this version.
Storage boxes have been remade in the comming update, and your survivors can put multiple kinds of piles into it then.
Thanks for your feedbacks!
Broken walls can't be repaired in the current version. We just missed to add this feature.
To make kebabs or fishsoup? That sounds weird.
I agree with you.Seeds are out of controls.One seagull should sow limited seeds, I think.
It's implicit that arrows should be put into weapon racks and near the water. Then survivors equiped with bows will get the arrows and shoot sharks which are marked. And sorry for this, we didn't refine this feature so we did not mention this too much in the latest devlog.
For the fish, both the kebabs and the fish soup, they just dont want to cook it haha
You guys did a really great job for this game, I'm looking forward to the new updates, keep it up !!
I just constantly throw out the seeds...
Currently, seagulls only drop meat and feathers.
Sorry about that, could you please tell us the screen resolution you use?
Currently, you can try different resolution first. We'll try to fix this in later updates.
Can you please send us your game file directory so we can look into it?
Our Email : firstname.lastname@example.org
It is a bug.
And we did realize it that it is a bad feature to let rafts and walls corrupt somehow, it will be removed in the next update.
Armors' lost and rafts/walls ' recovery (visually only, though) will be fixed.
Thanks for your feedbacks. :D
Maybe you should build a hammock instead, which is more efficient for survivors to get rest.
Forgot to mention something. If you stay in a crafting menu for the workbench or cooking station (whatever it is) , they cook it, but it doesn't get removed from it. Very minor since all you have to do is re-open the menu.
(Also also, this might be a stupid question, but how do I get a second floor??? I place down the ladder and I place down the supports, but it doesn't let me place the raft... I retried on a new save (since my wood bugged out, but it was day 50 so I didn't care. Oh yeah It says you have wood a large amounts you don't have. Like I had 2 when it said I had 50, so I made rafts and yeah...) and made sure it wasn't near some of my stuff. I placed the latter facing forwards, and had a spot on all sides, placed a support and... nothing... raft would not place down.
Thanks for your feedback! Sorry about the late reply, we have spent a lot effort on the next update.
Storage management is still in developent, we admit it needs alot more work to be fully functional. Crafting menu had been polished and will be add in the next update.
To build a second floor, you can check the Q&A page:
Q: How to build rafts above the ground floor?
A: First of all, you should build a stair. Then, you can press number 2 on the keyboard to focus on second floor, and placed a land blueprint near the stair.
Others problems like can't destroy buildings sound like bugs, we'll try to fix them in following updates.
That's a bug we noticed when last update published.
We are refining this game actually, bugs recorded here will be all fixed in the incoming release version.
Got your feedback. :D
It will be fixed in the incoming release version.
I second this.
It seems to triggered some weird bug, and sorry for the unstable version!
Thanks for your feedback.
We'ill improve the stability in new version.
What happened when you save?
when i save a game and exit to the game , and when i start again "new game" will only appear and when start a new game i look to the load in menu its empty. even the auto save is open its still empty :(
I just checked code on the master branch, the bug is still there.
Just fixed it.
Sorry about that.
Many players complained about that, after a while their suvivors can't work.
Actually, we have fix this bug after we refined the work behaviours of survivors.
You can just save and load to walk around this bug.