We really were making our way making our way through the crowd.
remeranAuthor
Recent community posts
I remember playing this when it was new. I was young and didn't realize what gender I would end up being. I played every RPG Maker game on VGPerson's website and especially liked the one where you play as a ghost and scare people. Anyway, Libretta came out and it wasn't what I expected but it made me feel things. I hope it can help you feel things too. I highly recommend it.
I enjoy this as a fun little puzzle with a neat narrative! I had a similar idea myself for a deckbuilding cardgame based on a similar idea and playing this one really elucidated a lot of different ideas and ways it could go. I love that you have wells, converter, defenses, and goals. It's an elegant and neat system! It's a little DIFFICULT even on the easiest setting, because a lot of the things you want to do for the second two scenerios require a lot of advanced knowledge, and it takes a very long time to fail the game if you have yourself on a dead end path. Very punishing game. However, it's quite rewarding when you finally win. It's a great challenge!
Windows 10, downloaded from itch.io. https://www.youtube.com/watch?v=d9B36zEMNus&feature=youtu.be
This is likely a problem to do with your keyboard and not a problem to do with Celeste, actually. A lot of keyboards don't support a lot of keys held down at the same time. I'm glad you managed to find a workaround by setting the buttons to different keys! That's pretty much all you can do unless you want to invest in an expensive n-key rollover keyboard that doesn't have such problems.
Thank you! After the most recent patch I no longer have any trouble getting up to a stable living state!
One thing that's a little bit concerning is that now Seagulls are littering my landscape. Maybe a "dump it into the ocean" option might be nice for excess feathers as I don't exactly need 30 hammocks.
This game went from chill to incredibly difficult. I'd love to see the devs post a video of them getting up to a stable gamestate from the start so I can see how in the heck one's expected to get the hammock in time to avoid dying of sleep while also not starving and/or dying of thirst.
That and double sharks can attack the same square at the same time, which I can't see any reasonable way to stop.
Ha I couldn't ever manage to pull off the A-jump into B-un-make in one player!
Thanks for fixing that bug! I playtested it, found the wall, went back into the editor, couldn't figure out what happened, playtested it again, and didn't get the wall the second time and I thought I had done something somehow, or had failed to initialize something or I don't know what. I'm glad it was a bug and not me going crazy!
And thank you for calling some of the puzzles clever!
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