This game could use a method to make blocks fall faster. The early levels are a slog but then it gets really good.
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I enjoy this as a fun little puzzle with a neat narrative! I had a similar idea myself for a deckbuilding cardgame based on a similar idea and playing this one really elucidated a lot of different ideas and ways it could go. I love that you have wells, converter, defenses, and goals. It's an elegant and neat system! It's a little DIFFICULT even on the easiest setting, because a lot of the things you want to do for the second two scenerios require a lot of advanced knowledge, and it takes a very long time to fail the game if you have yourself on a dead end path. Very punishing game. However, it's quite rewarding when you finally win. It's a great challenge!
This is likely a problem to do with your keyboard and not a problem to do with Celeste, actually. A lot of keyboards don't support a lot of keys held down at the same time. I'm glad you managed to find a workaround by setting the buttons to different keys! That's pretty much all you can do unless you want to invest in an expensive n-key rollover keyboard that doesn't have such problems.
Love the game, played the heck out of it.
Final boss is REALLY difficult. (at least I assume she's the final boss). She's not affected by the points I put into leveling up the Chasers, is she? :| :| I can't beat her and I'm worried I need to start over since there's no way to delevel that stat.
Thank you! After the most recent patch I no longer have any trouble getting up to a stable living state!
One thing that's a little bit concerning is that now Seagulls are littering my landscape. Maybe a "dump it into the ocean" option might be nice for excess feathers as I don't exactly need 30 hammocks.
Hammocks must be placed between two trees. You can press R to rotate the hammock if it won't appear. You need a space between the two trees as well. same goes for the Drying Rack so you can make dried fish while you bide your time until you can get your kabob engine going.
This game went from chill to incredibly difficult. I'd love to see the devs post a video of them getting up to a stable gamestate from the start so I can see how in the heck one's expected to get the hammock in time to avoid dying of sleep while also not starving and/or dying of thirst.
That and double sharks can attack the same square at the same time, which I can't see any reasonable way to stop.
Seems like if you have a box and a campfire and more than one person on the raft, the people will fight over whether fish and lemons go in the fire or if they go in the box.
You should probably make it so people can't pick fish back up after placing it on the campfire.
Ha I couldn't ever manage to pull off the A-jump into B-un-make in one player!
Thanks for fixing that bug! I playtested it, found the wall, went back into the editor, couldn't figure out what happened, playtested it again, and didn't get the wall the second time and I thought I had done something somehow, or had failed to initialize something or I don't know what. I'm glad it was a bug and not me going crazy!
And thank you for calling some of the puzzles clever!