Pot sound cool. :D
Recent community posts
We have considered mobile version. But we plan to focus on pc/mac version first since we have limited time for performance optimization, adaptation, etc. But we're glad you like our game. And we're glad to chat after the pc/mac version are finished.
Thanks for your feedback! Sorry about the late reply, we have spent a lot effort on the next update.
Storage management is still in developent, we admit it needs alot more work to be fully functional. Crafting menu had been polished and will be add in the next update.
To build a second floor, you can check the Q&A page:
Q: How to build rafts above the ground floor?
A: First of all, you should build a stair. Then, you can press number 2 on the keyboard to focus on second floor, and placed a land blueprint near the stair.
Others problems like can't destroy buildings sound like bugs, we'll try to fix them in following updates.
Sorry for that.
- Growth of moss has been decreased so much in ver.0.4.2. And so do the sharks, besides the difficulty of raising a baby.
- Canceling crafting things is under developing in our master branch, and will be shown in the next update.
Thanks for so many precious feedbacks!
Thanks for your supporting this game!
Actually, it is shame that many such values have not been changed to data-driven pattern currently, i.e. they are hard-coded.
We'ill do it later, keep ease.
Maybe you could just leave values unimportant blank, and, fill it when we make these values visible or editable somehow, if you want.:D
Killing more sharks and making your survivors more satisfied truely help to increase the probability to gain babies.
Micromanaging will be less in new updates.
Crab is a great idea, and also a challenge to express it in a voxel way.
Thanks for your feedbacks! :D
And sorry for replying you late :(, missed it!