Ah alright, I'll give that a try!
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Really enjoyed this game. The mechanics worked very well together, and I found myself getting better as I started to master the movement of the samurai!
Also really liked the art and aesthetic of the game :)
@randomphatom Thanks! Will look into that issue. Collision is something I need to work on in this game.
@LoganAmes Thank you very much :D Yea the attack that the player does is pretty useless, and would be able to be upgraded if I were to keep working on it. Although like you said, it does force you to use the turrets, so kinda liked it haha.
Wave 10 to 12 seems to be the end game for most players, even me!
Awesome atmosphere and visuals in the game, and I liked the whole leeches are attracted to any electric object mechanic as a puzzle solving method!
I think the player might be able to move a bit too fast and is able to avoid the leeches without much challenge, so perhaps restricting his movement a bit?
The movement is nice and smooth, and the energy draining from robots mechanic forces you to become fully engaged in the game in a challenging way. The feedback from the game state, in terms of your movement speed and the sound, is amazing, and sadly something often overlooked in games (even my submission haha).
The visuals and sound were great.
Really fun :)
You accomplished quite a lot here with a functional local multiplayer game (WITH A.I players), impressive :D
The game is also fun and exciting - even though the A.I keeps beating me!
I chose the same theme as you :)
Great jam game.
Thought the visuals were really cool with a 3D-2D style.
The blood is ammo mechanic is also a really interesting idea!
Not sure about the movement system, but experimentation is good and I'm sure I'd catch the hang of it eventually.
Not sure if I was just playing incorrectly, but there only seemed to be 2 enemies, would love to play for a bit longer!
Wonderful game here with a great art style and visuals!
Wasn't sure if it was intended by I seemed to be able to turn the tiles on just by clicking them, but I tried to avoid that if I could as it seemed more fun and challenging. Either way great jam game!
Great game with an interesting duality of the player being both the means of pushing the balloons into the pit, and the way they're destroyed. Made for some challenging gameplay!
Very good art and sound effects too :)
@boymakesnoise Thanks for the kind words!
The camera suggestion is a real good one! I'm likely to keep working on the project eventually, and that's something I'll definitely be adding, thank you :D
Oh and if you have any more information about what happened when the game froze it'd be much appreciated, and will look into a fix asap.
Fantastic use of space and level design in general. The multiple paths you could take throughout the entire level, and the fact that they each complimented each other with the core mechanic in mind, such as providing shade/shelter from the elk, was very impressive.
The initial struggle, and then urge to get to the center, was something I found very engaging.
Additionally, the atmosphere in the game produced with the elk sound, the artwork, and animation, (not to mention the lighting effect!) just wow!
I would say that it isn't as obvious maybe it should be as to when being in the light could kill you, I found that I died several times when there was no sound playing - or perhaps I'm just too eager!
Overall great game! :D
Fun movement with a good soundtrack made for an enjoyable experience.
Most runs I couldn't find the club unfortunately, so perhaps spawn that within a close range to the player?
Also where the maps randomly generated? If so then awesome!
A pretty awesome game here, albeit challenging!
Having to keep track of several different areas of the game all at the same time can be pretty stressful, but ultimately rewarding when you pull it off!