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A jam submission

TowerDefenseFPSView game page

Tower Defense type of game in an FPS perspective
Submitted by DrIndie — 4 hours, 55 minutes before the deadline

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TowerDefenseFPS's page


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Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Fun game and awesome asthetics.

I'm missing some feedback in for example when you hit enemies and maybe some nice particle effects for the enemies spawning, exploding etc

But good job guys, keep it up and congrats on your game.


What is Unique about our game? We've made everything from scratch rather than using free copyright(c) assets. From models, textures, Audio, Programming ..etc. How our game meets the theme? it's a tower defense game in an FPS perspective, where the enemies get respanwed every 30 seconds.

The team consists of 5 awesome guys:

1- Marlon Ritter/  model designer, level designer.

2- DrIndie/  game programmer.

3- ShortRock/ model desinger.

4- Laserbeak43/ Audio.

5- Pavloskaza/ Audio.

You play this game to defend the base (the default tower in the middle), from the incoming enemies. Each wave will come each 30 seconds in the game so you better be ready.

- Press 1/2 to place the turrets

- Press "r" to restart the game

A GamePlay video on YouTube: 

Note: The values of Coins, Health, Damage ..etc  aren't balanced,  it's very short period of time. Very proud that we made it work at least so we didn't have much time to balance stuff :(.

||Made With Unity||


Fun tower defense game, with some really nice visuals and models!
There should be some feedback to the player when he hits an enemy, right now it's kind of unclear that you're dealing damage until the enemy actually dies.
I think with some proper balancing it could be really fun. 


Totally agreed, we actually have improved the animation and indicators. But unfortunately that was after the deadline.  It's a big project we're proud we made what made so far in this short period. But thanks for the feedback we're still improving the project.


The art style and the music are both awesome! I think you have a really good basis for a tower defense game in here, but there are a lot of things that feel like they're missing that kinda hold it back.

Without a wave counter or an end goal in sight, it just becomes monotonous. I set up a bunch of turrets and eventually I was just sitting there watching them kill things for several waves without having to do anything. I couldn't even tell if the waves were supposed to be getting progressively harder or not.

The lack of feedback with shooting enemies detracts a lot, too. It's hard to tell if enemies are being hit or not and hard to tell when your base is under attack. 

Also, the lack of variety in turret and enemy types takes away any strategy that could have been there. I basically just loaded up turrets in between the spawn points and my base, and got rich quick. :P

I think if you add some more complexity and include some feedback for the player, it could be a very fun TD game.


Thanks for your valuable feedback, actually we were going for 5 different turrets upgradable weapons a lot of more particles,  but the short period of time was a bit hard for us :(