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A jam entry

MedbotView game page »

An 8-Bit Sci-Fi Horror 30 Second Quest.
Submitted by Royosho (@Royosho) with 5 days, 1 hour before the deadline

Results

CriteriaRankScore*Raw score
Aesthetics#73.8673.867
Sound#83.4003.400
Overall#143.2003.200
Overall#153.2113.211
Theme#173.4673.467
Gameplay#202.8672.867
Innovation#392.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I really wanted to like this game, because it's got a whole lot going for it. The concept is great, the visuals and audio are great. The problem is that the controls and collision make this way harder than it needs to be.

You can't even get within five feet of the back end of the spider without dying. You can't get close to a wall without being pushed away from it. That made getting down the part where you get past the first spider take like ten more tries than it should have when I knew exactly what I needed to do. By the time I had gotten past that, I was too frustrated with it to bother continuing.

I think you'd have a really awesome game on your hands without the control frustration.

(Edited 1 time) (+1)

Unable to understand where to go after the monsters appear. It seems like the monster drops something, but not sure what it does or where to go. If I go inside the monster area, it seems that I'm unable to interact with the injured crew member and get a game over when the monster charges up. 

Interesting premise, but not a fan of the trial-and-error gameplay.

Great sound FX and the aesthetic is pretty cool for what it is though!

(Edited 1 time) (+1)

I enjoyed the aesthetics and fast paced feel of the game.
The game can get a little tedious I feel, but ultimately it's pretty rewarding after you're able to complete each part in quick succession!
Perhaps the the mini intro at the beginning should be skipable? I know it's not very long, but if you die over and over, it can get a little repetitive.

(+1)

Cool aesthetics! controls could use a little more fine tuning maybe you would profit from a more grid based movement. Really unforgiving tough and a bit confusing at first! still had fun! GJ

(+1)

Really cool game! Nice asthetics and intresting design. As previously said the game is quite unforgiving but I enjoyed it regardelss. Good job!

(+1)

That was so difficult -.-

****SPOILERS*****

I beat it in about 20 minutes. The hardest part was figuring out how to get past the giant spider (easily), and then learning  that I wasn't going directly for the girl. Clever game, but it is pretty punishing.