There's new development about getting the Stencyl engine on Switch! was not possible a the start of the year.
But I need to do more research and I think I need a Switch DevKit.
yeah! I'm still working on the editor. I was developing to much feature at the same time so I'm in process to scale back to the basic. I should be able to share a test version soon.
I'll do a proper devlog about it and how you can get access to the test version.
Map editor is coming in the next update. It will be more a park editor where you place obstacle on a flatground. I want to add more obstacle and maybe different layout in future update.
I did have a replay in the game at some point and was having something functionnal but always got problems with the end result. I will take look after the editor to try to bring back replay without any bugs.
About the community submitted, it's something that could be very cool and wish to have that for the park editor too!! problems is I don't much about server and online stuff in general. I will take a look and might need to research more on it, but can't promess anything since I don't know what it implies.
So for right now, park editor is the priority and should take me most of my time.
Yes! Xbox360 is default, so you have to configure your PS4 the controller (hit BACKSPACE at the start of the game).
The game should work but with any other controller with enough button to complete the configuration.
If you have problems, you can try the xbox360 emulator like this one:
Good idea for a topic!
- Memory trick
When you try a trick over and over, lock your trick! Select your trick, hit D-pad Right (M appear), hold D-pad Right again (lock appear). Recall your trick with D-pad Right while riding.
- Grind out angle.
You can choose your angle when you come out of a grind. Use the Right Analog Press (Quick Turn) while grinding with either Right, Left or Up direction.
- Grind to Grind.
With the Grind out angle above, you can grind -to- grind if using the up direction. The skater will stay above the obstacle and you can initiate another grind/slide.
- Fakie / Switch
While Fakie or switch,the control is inverted. You need to look at the skate icon down left.
For Grinding/Manual, Left Trigger is always the tail of the board, Right Trigger is the nose.
- Ride Your Stance!
If your playing with a buddy that has a different stance, use settings in the pause menu to quickly change stance when passing the controller.
I don't have a mac and creating a version at a friends place is difficult. Even if I'm able to create it, I won't be able to support it correctly post release.
For winebottler, I know it's not ideal and I think the other emulator are more complicated. You can try to post your problems here's or in the playable on mac devlog.
Maybe someone from the community will help.
Nice one nino! you found some really good spot in the library. I like that you cover one map per vid. Your trick selection is getting goooood! Keep it up!
Hey! did you try mixing up the fish eye effect? Like for example, doing all zoomed up for some ledges line or something and putting the normal view for a gap or stairs. Anyway just got the idea while watching and want to share. :)
You're all RIPPING!! I got a big smile on my face each time I see a new video! Super stoke to see you guys creating channel to uploads videos.
I love it all! Keyboard ripping, "nosebonking" like there's no tomorrow, fisheyes effect, riding with style... STYLE everywhere.
Keep it up!!
The angle of the shadow does change depending of the angle of the transition. Here's an example.
I don't change the "scale" of the shadow like bigger nose while going down because I don't do difference between nose and tail when render it.
Let me know if you means something else.
Ok thanks to clarify.
Will be fun to have something your skater could do to celebrate and should not be that hard to implement. The only problems I could see right now is the lack of button to start the animations.
Yeah I think it could be useful. You can tap A twice like it been said, but a dedicated button could help.
I'm thinking about put this feature on the Cancel Trick button (press/click on the Right Analog). What you guys think?
Yes! reverts at landing. That's actually something that can add more style to the riding... and I'm all about style! :)
I'm still not sure what button to use. The B button seems to be the way to go but it could cause problems if you want to reverts while landing on a narrow ledge, like the grind detection might kicks in. I need to test it.
Another way is to revert with Triggers. It will be more advance feature since you will need to choose the proper trigger (nose or tail) to revert.
Yeah the nollie is fun! I like the way it pop.
For fakie/switch, the control are invert because your feet are facing the opposite way (red footing). It's the same thing for the grinds. The trigger are for the trucks (front and back) and not for the tricks like nosegrind or 5-0.
For grind-to-grind (slide-to-slide in that case) you need to use the grind out angle. Here's how it work:
- Land your kickflip backtail
- Click on the Right Analog while pressing Up direction (like sprinting in many FPS games). The Grind Out icon should change.
- Choose another trick if you want and Ollie out of grind. Your skater should stay above the ledge.
- Rotate 180 and press the correct Trigger for noseslide while in air.
- Press Y to start the noseslide.
This take practice and might be the most advance feature of the game.
Btw, some combinations seems to wrongly revert the skater orientation. I didn't find a solution yet without breaking anything else. Still looking into it.
Hey! thx for the feedback!
This is a great post to show where to game should be headed. All solid ideas.
Like you said, it will take time and effort... but we're skaters and we are passionate and we know what determination and perseverance is!
The game is in a better shape now with the post-launch versions. Even if it's getting warmer and my city is building a skatepark, I should have more time to continue developing those ideas in my spare time!
Wow! Awesome! It looked really good.
I did some test during development and the problems about real spots as always been "textures work". For example, the hubba-hideouts is just some stairs and ledge. What make it special is the layout and the look of it.
Bottom line, textures and good layout takes me a bunch of time and still can look crappy. :)
But I'm not shutting it down yet. Just looking at your screenshot push me to look into it again with a different perspective. That and your little side comment: (with the help of the community perhaps) :)
Hey nice lines nino! I especially like the fisheye effect. And since it's zoomed in, it look like more focused. I also like that you use a bunch board/flip speed rotation to control you style!
Keep it up. You stoke me and I'm in a process to make some videos about my favorite spots for each maps.
Yeah like nino.alecs said. Just a a little correction... you can choose the balance (RT or LT) before your ollie. So you can ride around with your trick ready to go.
For example, to do a nose manual on flat, you Press RT while riding, then when you ready you press A to Ollie, then A again to land into nose manual.
A full map editor could be tricky and time consuming. Without going into detail, I will need to change the way I'm rendering the map and mask.
Maybe a Training Facility where you could move obstacle around to make you own setup could be possible. Not promising anything, but I will start looking into the possibility soon.
There's message at the start of the game telling if the game can't save in AppData.
Otherwise it should save your gap, color and settings. I'm not entirely sure where it's located on mac, maybe in WineBottler.
On PC it's here: C:\Users\*YOURNAME*\AppData\Roaming\Stencyl\SkateRideDemo
Yeah, i got more report happening and looking now into the save/progression system.
Resetting progress seems worked for ZKY2K, but not 100% it fix the problems. It might be a combination of how gap gets unlock that bugged it.
Can you send me your bugged save file? It could help me narrow out the problems. thx
I check for this one and in fact, you did it the easy way! :)
The detection is to big right now and you should really start from the transition to clear it, not from the flat.
Looking back, it should be the last gap because it's a crazy one and it need a specific way to approach it.
It happening for all gaps!
The problems is the BS 360 is bugged for goofy stance and FS 360 for regular. Both gives a result of Ollie instead of Rotation.
So in your vid, the result was just a Flip without Rotation and you already had this one.
I added it to the list. thx!
Yeah that will be sweet!
I didn't create the game with multiplayer in mind because it's not really my "expertise". I mean there's little info for the engine and I don't know much about server.
For now it's not my priority, but I want to look into it more seriously eventually.
thx for the comment
haha no way i'm doing ransonware! I have no idea how I can do that and prefer passing time building games instead of finding way to steal/grief people.
Glad the problem is fix but not able to change the color is weird. Are you saying that when you try to go into the change skater screen it won't let you and crash the game? Or you able to but crash during or at the end of the rebuilding files?
Changing skater color works by swapping pixel from the old color to the new one for each part (skin, shirt, etc) and re-save the PNG for anims inside the SkateRide folder. Maybe there's something that let you save in app data but cannot save where you put your SkateRide folder?
You can back up your save file. It's named "game.sol" and it's located here:
AppData folder might be hidden (I think it is by default)
You might already did this, but just to be sure, can you re-download the game, delete old SkateRide folder, unzip it the new one and test again? Progression will stay, only Skater's color will reset. (btw, you still got problems with color not changing?)
not a bug.
I didn't mention it in the HowTo but you can land your flatground trick with any face button.
I find it frustrating to press X to grind and bailing because your alignment or your timing was off. So you don't grind, but at least you don't bail either.
I'm going to look into ledge grind detection when a rail is present thanks!
Hey nino.alecs, do you have unlock gaps problems like ZKY2K is having? Just want to know how wide spread those problem are. thx
I'm having a hard time repro this bug. Map order change in Ver1.1. It was an error on my side and was not planned, but should not be that problematic.
Did you have to update the game from Ver1? If so, did you overwrite the SkateRide folder or delete the old one?
You can try to Reset Progression in Settings to see if it solve the problem. But I understand it could be a bummer to restart all gaps.
I update the post for a workaround for this bug.
If you want to solve it on your side, you need to change the "list.txt" file located here: "SkateRide\assets\data\map2".
Open the "list.txt" file and and change "map23.png" to "zblank.png"