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2D Isometric Skateboarding Sim · By BNUT

Shadow angle

A topic by PlasticCogLiquid created May 08, 2018 Views: 172 Replies: 3
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(3 edits) (+1)

One thing that would make it feel more right is if the shadow changed to the angle of the surface when you're in the air.

Ooohh I like that idea.


The angle of the shadow does change depending of the angle of the transition. Here's an example. 

I don't change the "scale" of the shadow like bigger nose while going down because I don't do difference between nose and tail when render it. 

Let me know if you means something else. 

Deleted post

Ok, my bad. It seemed like it wasn't working but I guess it is in there :D Nice