Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

PlasticCogLiquid

163
Posts
14
Topics
23
Followers
356
Following
A member registered May 20, 2015 · View creator page →

Creator of

Recent community posts

I made two trashman games that I never finished, one 2D and a 3D one that I lost the source too. That's where I come from. You sort of did what I was trying to achieve in making the streets feel alive and I love it.

Glad you're still working on it! I think this has a lot more potential to be a killer game, the engine and graphics are so cool I want more out of this world. Like maybe another game with the same style or something, thinking out loud.

No stomp? Really cool but no stomp?

Give it a fucking icon

This is a great start! Keep going!

(3 edits)

Crashes for me in Vice on the Retropie   :[ Right after the logo like you. I switched to the C128 emulator and it works great now for whatever that's worth :]

Coolest thing I've seen in a while.

I'm Lucky_Strikez in the Discord channel. I'm at work currently though so I may not be too active.

Windows 10:

(3 edits)

EDIT: I FIXED THE PROBLEM.  I had some stuff forced in the nVidia control panel, so I'm not sure which one fixed it but I set a few things back to default. I had Shader Cache forced to 5GB, AA forced to 2x, AS forced to 16X, and Low Latency mode ON. So it was probably just one of those things but the game is working now.


All I get is audio, and a black screen. I tried it with fullscreen turned off as well, still a black screen.


Here's the log:

`

Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2

OpenGL ES Batching: ON

ERROR: (Node not found: "../SceneManager/TextDisplay" (relative to "/root/GameController/SceneManager").)

   at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr

ERROR: (Node not found: "../UI/UIMain" (relative to "/root/GameController/Cursor").)

   at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr

ERROR: (Node not found: "../UI/UIMain/SavingMenu" (relative to "/root/GameController/Cursor").)

   at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr

ERROR: (Node not found: "../UI/UIMain/LoadingMenu" (relative to "/root/GameController/Cursor").)

   at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr

res://RoomIntro.tscn

ERROR: (Node not found: "UIMain" (relative to "/root/GameController/UI").)

   at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr

ERROR: Signal 'timeout' is already connected to given method 'timer_timeout_hide' in that object.

   at: connect (core/object.cpp:1474) - Method failed. Returning: ERR_INVALID_PARAMETER

`

I love the Manhunter like gfx! Anticipating this one

Deled looks great, I've never heard of it before. Thanks!

Oh hell yeah!   :D

Cool, yep it's there.

Is there a windows version? I don't see one in downloads

Man it's the simple things in life that are the best

Can we get a steam code? 

Nice one fella's

I encountered a bug, I was playing the Rewire minigame and after I won my dude was no health, invisible and stuck :P   I think something killed me while I was playing the minigame and now it's soft-locked. 

Wow, I played through about 3 levels and every single time I got Comets or Pling, I quit playing because of it, lol. Maybe bad RNG for me but I still feel like the minigames should only pop up here and there instead of every time you put a can back without walking on the lawn.

This game is awesome, Comets and Pling get really old fast though, they should really only pop up every now and then instead of every time. I love everything else about it

This is identical to Mowerman on the Pico 8, are you the same author by chance? It's super cool 

God of Thunder is one of my favorite games all time, I played through all of them :D

Cool, good!

Is Paradise Never still a thing that's coming?

Made by totally different people

WDC community · Created a new topic Visual Basic :D

I love seeing it get used still!

(1 edit)

Holy hell I didn't realize how great this could be. Nice one. Just for the record, I had to set them to open as Administrator, they didn't work until I did that.

Such a cool game back in the day!

How do you change colors?

Been following this project for a few hundred years, I'm glad you're still working on it. Gotta keep KF alive forever!

Cool, nice game btw

Thanks! The song was actually a short Megadrive loop I wrote in Deflemask, then Junior did some additional editing to it for the ending:

https://audius.co/PlasticCogLiquid/ths_goat_hero_theme_low

How do you switch characters? There's literally no manual or instructions

I love this game so much, I play it every day after work :D 

It's never the normal downloads after you buy it. It will appear at the top of the page saying "Download Now"  Weird, but that's how itch does it.

I just upgraded to this new version, for anyone using RetroPie and Vice: 

I made a copy of any D64 disk and renamed it to BrileySave.D64, copied it to the Pi, and in Vice go to the disk drive and tell it to create new disk, then select the BrileySave.D64 and it will overwrite it. Then you can load the first version of Briley, save the game to the new disk and load the save in the new version of  the game with no probs and go back to saving on the cart if you wish.

Best game ever award

This is as good as it looked, right on!

So happy you still work on this.