I made two trashman games that I never finished, one 2D and a 3D one that I lost the source too. That's where I come from. You sort of did what I was trying to achieve in making the streets feel alive and I love it.
PlasticCogLiquid
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EDIT: I FIXED THE PROBLEM. I had some stuff forced in the nVidia control panel, so I'm not sure which one fixed it but I set a few things back to default. I had Shader Cache forced to 5GB, AA forced to 2x, AS forced to 16X, and Low Latency mode ON. So it was probably just one of those things but the game is working now.
All I get is audio, and a black screen. I tried it with fullscreen turned off as well, still a black screen.
Here's the log:
`
Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2
OpenGL ES Batching: ON
ERROR: (Node not found: "../SceneManager/TextDisplay" (relative to "/root/GameController/SceneManager").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
ERROR: (Node not found: "../UI/UIMain" (relative to "/root/GameController/Cursor").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
ERROR: (Node not found: "../UI/UIMain/SavingMenu" (relative to "/root/GameController/Cursor").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
ERROR: (Node not found: "../UI/UIMain/LoadingMenu" (relative to "/root/GameController/Cursor").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
res://RoomIntro.tscn
ERROR: (Node not found: "UIMain" (relative to "/root/GameController/UI").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
ERROR: Signal 'timeout' is already connected to given method 'timer_timeout_hide' in that object.
at: connect (core/object.cpp:1474) - Method failed. Returning: ERR_INVALID_PARAMETER
`
I just upgraded to this new version, for anyone using RetroPie and Vice:
I made a copy of any D64 disk and renamed it to BrileySave.D64, copied it to the Pi, and in Vice go to the disk drive and tell it to create new disk, then select the BrileySave.D64 and it will overwrite it. Then you can load the first version of Briley, save the game to the new disk and load the save in the new version of the game with no probs and go back to saving on the cart if you wish.