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Fishagon LLC

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Games

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Planet Dysphoria's architecture is different from our own on Earth.  :)

Yay another one of my games played on your channel ^_^ Haha I was wondering if you were gonna do Rainbow Jam ^^ Thanks Jupiter :D

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Hey! I noticed a few bugs from your lets play (as well the loud sound effects). I went ahead and fixed them all and uploaded new builds. Thanks for the lets play!

New builds up (plus the OST for those that enjoy it)! I look forward to your video, make sure to drop it's link once you've uploaded it. And if you have any questions about the game feel free to ask.

Oh! I super appreciate that. I think my favorite thing about being a game developer is getting to watch Lets Plays of my projects haha. Something super satisfying about that. Yea definitely hold off for the new build, it also has a good bit of changes to timing of text plus the sound effects I forgot to put as enabled for all the intractable objects. XD

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Hey CoalFire, I accidently uploaded the wrong build into Itch with completely messed up variables haha. Very soon (definitely within the next hour) I'll be reuploading builds with the correct numbers to allow the game to be completely played. Sorry about that.

That's a feature we have planned for future developments (if developing this game does continue). Human Mode is essentially an in-game level editor, which given the amount of time allotted I feel pretty good about despite missing some quality of life features such as that one. 

Thanks for the feedback and confirming more that bug haha. It's funny cause the artist on the project kept mentioning the bug to me but I couldn't replicate it. But it seems others are running into it quite often. Perhaps the way I play the game is influenced by the way I coded it? So I was never inclined to instantly hitting R the moment I died? Perhaps the frame before the text appeared? I know the fix now of course and it'll be the first post-jam patch (regardless if we continue developing it or not, I will bug fix haha).

Thanks haha. My art partner was trying to tell me that bug, but I couldn't replicate it. Now I know how. XD

Ah, I think you missed the "Start" button that starts the third person Minibot mode.

Controls & Tips:

Movement - Arrow Keys
Interact - Space

To heal your pet and recover energy, feed it and then sleep in the bed.<br>

Want to save your game? The game auto-saves each time you sleep!

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Twitch Name: SkyTech6 (I know Qazi, Itch usernames confuse you.)

Thanks to @TooOverRated on Twitch for making the logo!

Devlog

Previous QaziJam 9 Entry: Card Battle

Shameless plug, buy my asset: Itchworks it integrates Itch App with Unity!

Fishagon == SkyTech6

If you have feedback, please leave it!

The further development of this game entirely relies on if I can receive feedback to this prototype. Without it, I won't know if the game is worth further (and serious) development.

Also, thanks for playing my jam game! I spent almost each of the jam days hard working on this one and barely got much sleep. I hope you guys enjoy playing it as much as I do.

Enjoy the source code: https://github.com/SkyTech6/ProjectBW

Yes! Haha. I actually was at the Devolver Digital industry event and when I went to the food truck I noticed him in front of me with his Itch.io badge. 

Which indirectly also resolves my tweet that you liked today. Haha.

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Thought I'd bump this now that E3 is days away lol.
Any Itch staff attending? XD

Showed up for me. 

Do recommend setting a thumbnail picture for it by the way.

They seem to really like this forum.

Good game. Look forward to the AMA. :P

Nope they won't have access. Unless they previously donated to that page (I think a minimum of 1$).

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You can get/generate your API keys here https://itch.io/user/settings/...

And if you're using Unity I recommend the itchworks Unity Asset for working with the Itch API :D

Hm? Just upload them in separate zips?

Hello, this is actually the forums for Itch.io (the website / distribution platform). If you'd like to leave comments or feedback to a game developer you should do so though their game pages or social media. 

For example Monster Girl Island has a Comments section on their game 
https://redamz.itch.io/monster...

It's highly unlikely the developer of that game will come across your post here in the Itch.io forums.

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Yep,
On your dashboard there is an Analytics button under each game. If you click that you can see the stats just for that specific game. ^_^

No problem. Glad to help.

support@itch.io

Would probably be the quickest way to get that handled.

Bump <3

I know you guys have a lot of stuff you're probably working on, but hoping there can be at least some confirmation or discussion for this suggestion. I really do think it would be an amazing update to the platform. Not many of us would want to do physical shipments as rewards, but in-game content is far easier for us and probably more exciting for the players.

slimerancher.exe would be in your SlimeRancher folder in the SteamApps secton of your Steam directory.

If you don't own SlimeRancher there is no reason to buy that mod.

Also, this is the itch.io forums ^_^ You're posting in the wrong place. You should email questions to the developer of that mod, or ask your question in their discord (link provided on the Better Build page).

You should post this to some place like the GameDev subreddit (/r/gamedev). These kinda posts happen about once a week or so there and I'm sure someone would be willing to answer your questions for your paper.

Best of luck ^_^

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This is the Itch.io forums. You should post your question to FPV Freerider's comments or forum. Or if provided, email the developer of that game.

Edit: I went and found their forum for you. https://fpv-freerider.itch.io/fpv-freerider/community

Haha funny you mention it, I actually have a thread suggesting they update the Reward system into the API so it can be used for in-game content XD

https://itch.io/t/75228/suggestion-rewards-api

If you agree it'd be a cool system I'm sure them seeing some comments in the thread would make it more known to Amos and Leafo ^_^

You can just do it. Itchio doesn't take a part of in-app purchases.

Agreed that would be nice.

As well I wish turning off PWYW didn't disable Rewards. I want people to download the game first before any money prompts, if they like it then let them pick a Reward to support me.

Who is "your"? Itchio isn't a game studio. They are simply a platform that people release games on, like Steam, Humble Store, GOG, or Origin.

If you're having a problem with a game, contact the developer via their game's comments/forum, twitter, or email.

Legally you can make the video however you want. The type of video you make should depend on the viewbase you have. If they like spoiler free, do spoiler free. If they like full Lets Plays, do that.

We can't limit what you show in your videos and you don't need our permission. If you're wanting to just be nice and ask anyways, most developers have a Twitter listed on their profile.

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In honesty, I doubt many developers even check Itchio weekly, so even if a DM system was implemented, you might not hear from them for awhile whereas just sending them a tweet will be much quicker. I myself only check Itch so often because my primary project is an asset that integrates Itch App and Unity haha.

You are correct. It is an automated system to give reviewers free access. Which is what you want right? Access to a game to make a youtube video with? Press System.

Itch has a press system for youtubers. And developers opt in to give press access to the games.

Otherwise though, yes a private messaging system would be nice on Itch.

http://www.telegraph.co.uk/men/thinking-man/110517..

It's weird to discuss... but you should really study the game. Rock Paper Scissors isn't a game of luck, it's a statistical game of probability.

Played against the computer? Yea that's luck.

You can add the tags yourself. The ones that pop up for auto-fill seem to be ones that are just frequently used.

It would be great if through the server-side API we could check to see if a player has purchased a Reward for our games. This way it can be used for in-game rewards such as kickstarter bonuses (or even DLC).

I was thinking something along the lines of

GET https://itch.io/api/1/KEY/game/GAME_ID/REWARD_ID/download_keys

with the user_id, download_key, email parameters available as with the other API calls.

Of course this would also require that we could see "Reward IDs" in our Dashboard perhaps. Maybe even one of the Fields can be one where we can assign the reward an ID?

XPost from Git: https://github.com/itchio/itch/issues/1194

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Hello! I'm participating in QaziJam 9.5, which ends in less than 24 hours. I've entirely used placeholder for the game up to this point, but I would love to find someone willing to make it a logo that would help it standout from the other jam entries when people are looking through the list.

You can see how the the game looks in my devlog also posted here on the Itchio Community. If you're willing to do a logo for me please do comment here or add me on Discord (SkyTech6#6155). I'll of course provide credit to you for your artwork and you'll have my eternal thanks and appreciation!