Results
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game?
Our game uses cutting edge soda physics. We used a patent-pending system to measure the explosive power of soda cans and built a game around our research. We also created a cute robot with a jet pack. He's called Minibot.
In Train Your Minibot, you play as a teenage robotics student who is testing the limits of creation by building obstacle courses. After creating a path through the deadly course, you'll take control of Minibot in order prove your skills and beat every level.
Control Notes:
Jump - Space
Walk - Left Shift
Retry Level - R
Return to Human Mode - Escape
Remove Placed Object - Right Click on it.
Recommended Resolution: 16:9 (16:10 will most likely letterbox)
Time spent working on your game?
SkyTech6:
The programming was worked almost each day of the allotted time period for at least four hours each. However I didn't keep track too closely. Do believe the work was spread out nicely so that crunching was never really needed.
andrewhowz:
Art was also spaced out quite well. With the number of days provided he was able to get all our art done within only about 2 hours each day of the jam.
What assets did you use?
All Artwork in the game was created by @andrewhowz and programming was done by @SkyTech6. Our music and sound effects were from GDC CC0 sound packs.
Leave a comment
Log in with itch.io to leave a comment.