Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Got the same bug described by Strikefinger.

A way of improvement could be making easier to edit during the human mode. When I wanted to move an object I could not easily, I had to remove it then click on the button then place it again. 

Cutting edge soda physics are awesome ;)

That's a feature we have planned for future developments (if developing this game does continue). Human Mode is essentially an in-game level editor, which given the amount of time allotted I feel pretty good about despite missing some quality of life features such as that one. 

Thanks for the feedback and confirming more that bug haha. It's funny cause the artist on the project kept mentioning the bug to me but I couldn't replicate it. But it seems others are running into it quite often. Perhaps the way I play the game is influenced by the way I coded it? So I was never inclined to instantly hitting R the moment I died? Perhaps the frame before the text appeared? I know the fix now of course and it'll be the first post-jam patch (regardless if we continue developing it or not, I will bug fix haha).