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A member registered Jul 27, 2020 · View creator page →

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Weird, perhaps it just bugged and didn't appear?  The only conditions were touching the blue and red crystals to make them appear in the middle next to where the platform spawns.

Either way I'm glad you liked it and I appreciate the feedback.  Thank you.

Thank you, I appreciate it.  The idea was something I've wanted to do for a while and just decided to experiment a bit with it.  It's obviously still very rough but I agree, it has some potential.

Yeah the ghost I realized was a little confusing, it lacked proper feedback.  I didn't end up implementing health/death in that way because I ran up against the deadline so I just had the ghost move onto its next respawn if it touched you or it died.  

And yeah, the actual objective isn't clearly explained within the game but I did try to light up certain important things to let the player know these spots are important and/or you can light up most of the area with the torches.  

Yeah, I had definitely thought about how to let the player know they did the thing but I just didn't put enough time into it to get it added before the deadline.  Definitely something I'll keep in mind though, making sure as much as possible is clear to the player at all times.   Thank you for the kind words, I appreciate it.

Well, it's certainly education and has major children's book vibes.  It does what it set out to do well.

Interesting concept, though I will be honest and admit that I had almost no idea what was going on at any point lol.  A lot of story but I didn't feel like I had enough context to really put everything together, kind of seems like we start right in the middle of something that had a lot of prior explanation.

Controls were a bit touchy, made platforming at certain points a bit difficult.  It all worked, just needs some tuning.  Maybe play with the character rigidbody's mass and gravity, plus the strength of the jump if you're using velocity.

Can tell a lot of work and effort went into building the levels though, there's definitely a ton going on and lots of objects placed to build up the areas.  

A fun platformer, definitely more polished than we usually see.  Had some decent art and animations.  The big thing, as others stated, was the jumps not registering due to the shape of the blocks.  Just so happened a lot of the spots right before you'd want to jump would push you off the ground slightly meaning you were unable to jump.  Other than that though there was some clever use of the increasing jump height blocks that I enjoyed.

Cool idea, fits incredibly well with the theme and it's definitely a fun little tool people will enjoy playing with.  Can't really fault it, it does what it does very well.

Simple concept and on theme.  Definitely a little more complex than I thought it would be, somewhat of a mix between Missile Command and Space Invaders lol.  I liked it though.

Simple but it's a decent game loop, definitely fit well with the theme and the art assets were on point.

For me the mouse wasn't locked in place making it hard to move around after a bit, that would definitely be an easy fix.

Got to about 1600 score.  Picking up food was somewhat temperamental, sometimes it'd just automatically grab it and sometimes I'd have to manually click on it.  Catching the food mid-air felt good though.

Certain spots you'd just get lucky and the food would fly directly to the customer lol.

Yeah I mean that's pretty spot on lol.  I realized that pretty late and at that point it was just a time management issue.  And yeah, the biggest thing I kept hearing the past few months was lack of sfx/music so I made sure to get those in for this one.  Still have a lot to work on with particle systems but I tried using what limited knowledge I have of them.

Thanks for playing.  Yeah, so I realized when I was mostly done that I didn't really create much of a game, more like just the foundation lol.  That is strange about the reset, I thought I had it rigged up properly to set everything back up the right way but I'll definitely take a look at that.  I appreciate the feedback

Not gonna lie, the light is the straight up default light in the scene lol.  I did make sure to raise the background up so the shadows weren't way off though so I guess there's that.  Yeah I liked the idea of the E-brake, pretty much for that sole purpose.  It gives you a new option for outmaneuvering opponents.  Civilian cars definitely could have been a cool addition and honestly wouldn't have even been that hard to put in now that I think about it.

The ammo thing is weird, it should allow them to be fired again once they go off screen or hit enemies.  As for the boundaries, yeah I realized that a bit too late and didn't have time to add them in.

Oh for sure.  Didn't have a lot of time this month, completely admit I didn't put nearly as much effort into this one as past submissions for that reason.  Thanks for playing though

Definitely wasn't what I was expecting when I started the game lol.  Great job though, really interesting twist to it.

Loved the mechanics and the simple art style.  

Really interesting concept, loved the sound effects as well.  

Thanks, and yeah I hadn't considered that but I'll try to keep that in mind for future projects.

I didn't have plans to do much else with this one but it was something I hadn't tried before.  I chose this because it was simple and gave me a lot of time to learn how to make models in Blender.

Thanks, it was my first time making Blender models so they're still a bit rough lol.  Other than that I just used the standard Unity terrain painting materials.

Thanks, yeah I didn't plan as well as I should have and didn't have time to put in the barriers or those nice simple QoL features.  This was mostly just a simple project so I could learn and practice with making models in Blender.

Short but functional, definitely fit the theme well.  After finding out the secret of the game it definitely made navigating back through the forest much easier lol.  Great job though.

Definitely incredibly well polished for this jam especially.  Took me a minute to figure out how to charge the time machine properly but I did finish the game pretty quickly after that.  Got stuck in the world geometry a few times but otherwise it played well.  Great job.

Yeah I encountered that bug a few times as well, didn't have time to fix it but at least I put a checkpoint right there lol.  Glad you liked it though

Thanks, I really appreciate it.  Yeah this is definitely a style of game that I'd like to make one day as a full game.  I took a lot of inspiration from Mega Man/X and those games have tons of obstacle variety.

Thanks for playing.  Yeah sound was something I just didn't have time for at the end unfortunately.  The keybinds, I can see where that would make more sense.  I guess I'm just more used to things being KB/M vs just keyboard.  Will consider it in future entries

Yeah a few of those blind jumps weren't intentional but I didn't realize until later.  Also I agree on a character model or sprite being needed, that's a big thing I plan on working on in April's game.  Thank you though for acknowledging my progress, I really appreciate it

Thanks, I appreciate it.  Yeah level design is something I'm still trying to wrap my head around a bit so I've got a ways to go in that regard.  Glad you liked it though

This one is really great and the work that went into setting the mood really showed.  Loved the visual filter on it, making everything dark was a great choice, the music really brought it all together too.  After playing your last game, it was nice to get revenge on the plants lol

Great simple platformer.  Love the art, especially being your first game that's pretty impressive.  It works, it's fun to play, not much to complain about with this one.

My only critiques are largely just small things that could be tweaked to offer a little bit of a better experience.  The jump is really high and a bit jarring at first and the horizontal movement speed makes some of the platforming a bit tough but that's really it.  Nothing serious or hugely detrimental to the game, great job.

Really cool simple game.  Music was great, really liked the art as well.  Gameplay was simple but it got the job done.  My only suggestion which is entirely preference would be to make the siren a toggle vs hold and that's about all I can say I would have changed honestly, great job.

Really well polished and simple concept.  Made it to level 6 but that's about as far as I got.  Was unclear if there was a way to beat it, but I imagine there is.  Really good though, especially since it was made in roughly 9 days altogether.

Yanniboi said most of it but yeah it was fun and functional.  It was pretty simple but done in a clever way for what it is. 

Echoing a lot of the same feedback points, the win condition wasn't clear but I did end up winning.  I just found the border and walked it until I found the building.  The spawn position for the top snowman made it a little tough to hit just because of how it works but it wasn't impossible, just had to get a lot closer than the others first lol.

I think either making them move faster or making them spawn faster over time would be a good way to amp up the difficulty, or both.  I didn't end up losing any health in my time playing so difficulty wise it was definitely on the easier side.

Great job though, glad you finished and submitted something.

Thanks!  Yeah there were definitely some issues with the platforms moving without the player, I've fixed that in March's game jam though so hopefully it'll feel better.

Thanks!  So yeah with the jump pads, it's supposed to be something that's just thrown down and that's it you can't pick them back up.  I put the limit in place so that you couldn't just use them instead of normal jumping but I took the inspiration from Mega Man and the Rush powers you get.  

Yeah the walls and platforms had some strange behaviors.  Definitely gonna look into ways to fix that.  Thank you though

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Yeah a friend of mine said the same thing, he started it up again and then it worked fine.  The orb is supposed to go into the basket to slow down the rotating platforms.  Seems it may have been a bit touchier than I thought.

Thanks and yeah, one of my friends I sent it too said he was having trouble with one of the platforms so I had to go back in and adjust it a little.  Also I agree, it's definitely a foundation but it just isn't too much else.  

Yeah, I wasn't quite sure how to fix the issue with the walls but if I ever make another platformer it's gonna be a top priority lol.  And agreed, the theme connection was a bit of a stretch but it was all I could really think of within my skill level.  Appreciate it though

I mean it's funny as a meme I suppose.