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Favorite Game Making Tools Sticky

A topic by flankstaek created Dec 02, 2015 Views: 36,935 Replies: 133
Viewing posts 81 to 112 of 112 · Previous page · First page
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All my stuff is make in PlayBASIC, but then again I did write it..  so whatever  

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As a tabletop game designer, artist, writer, and publisher, I gotta say that Notepad as a digital tool on smartphones and laptops is one of the tools I use a LOT. also physical notepads, too. Libre Office: Libre Office Writer and Libre Officer Calc, are also very often used. 3D Paint is one of those tools that I happen to use regularly, because it is easy to use, available almost everywhere, and you can use it on the net, too. I list these because I use these all regularly among other tools, programs, etc., but I also like these. Simple free tools that are usually already even on library computers. I like to keep my easy, simple and carefree.

And I shall mention these, too.

I have used Rupert Spore’s Fictional Area Creation Tool ( https://rupert-spore.itch.io/fictional-area-creation-tool-fact ) as a writing prompt tool and as an inspiration sparkler.

I've also used Creature Feature All Dice Table by Jesse Galena and Thomas George as an inspiration ignition as part of my creative writing process. You can get yourself the latest copy of it (https://rexiconjesse.itch.io/creature-feature) on their creator page ( https://rexiconjesse.itch.io/ )

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Aseperite is worth every penny

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GODOT Engine

Affinity Photo/Designer Graphics 

Ableton Live Audio


Is what I use and like the most :)

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I personally like tyranobuilder! I like making visual novels with added in RPG elements, being a mix of the two genres, and while it takes a bit of work to squeeze into the engine it works quite nicely

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Where is godot?!

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Always been a Gamemaker1 guy. Dabbled a bit in PICO-8 though too.

And recently I came across Flickgame.org. As more of an artist than a programmer I had a blast with it. Most beginner-friendly "engine" ever!

Also: SFXR for simple SFX

pocket platformer, mosi, bitsy 3d color and godot eventually. rest is plain code...

Python Arcade: https://api.arcade.academy/en/latest/

I create my own game engines. My Fairy Tale, Star Story I and II have been created with the Apollo Game Engine, which I created myself. Star Story II is however the final project in Apollo as I am just in the development of a brand new engine named  "Scyndi's Creative Interpreter" (or SCI for short) in what I am also doing my next project already.

I create as many tools myself as possible in either C++ or C# depending on what I need for that specific tool.

But as I can also not do all by myself, I also use programs like Paint.net, GIMP, Audacity and such. I have not really a "favorite". The tool just has to do the job and shouldn't be too hard to use. 

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No way you were the moderator at Gamejolt... I remember you

Always good to see I left behind an impression somewhere.

It's true, I used to be a moderator on Game Jolt. 

My workflow is Aseprite for Graphics, Tiled for map design, and Phaser.js as the game engine, all of which have been mentioned here :-p

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I use Godot engine to making games (im new from using this), Krita to draw sprites, create some banners or animations
LMMS to making some music for my games and Audacity to edit something audio stuff-
 

Favourite tools. Audacity, absynth, unity, blender, seashore, my guitar 

Unity

Mixamo

Rokoku

VisualStudios community

Blender

I need something for create audio.

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Pixel studio and GIMP for pixel and digital arts, Godot for game engine. Godot's in-built GDScript editor and visual studio code are my favourite IDEs.

I think Corel Painter would be a good addition to the graphics side of things. I've been using it instead of photoshop for years and at least for me it's much nicer to work with when it comes to actual drawing/ painting. Photoshop is still much better for any sort of photo emitting of course.


I tried to use MagicaVoxel you already have on the list, just to try out the voxel thing. It seemed like a pretty good tool, but damn it, the whole menu layout is unintuitive as hell.

I use Unity as my game engine to create games and write with C# because it's basically all I know. For 3D graphics and design I use blender and for 2D I usually use adobe illustrator for sprites or photoshop. I'm planning on using Adobe Animate for animation but i'm not into the stuff yet. I use Visual Studio as my IDE because it's default for Unity and is just easy for me. I use Garageband for creating soundtracks and plan on upgrading to something more complex like FLStudio or maybe Logic Pro when I become better at it.

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I use Scratch 3 and TurboWarp :)

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coppercube 3d all the way for me
gimp for image editing
blender3d for modeling and animation
LMMS for tunes
i use game sound generators most often for soundsfx

I've made a cool prompt generator, this is helping me a lot to make games with new ideas that I would have never thought about! Here is the link -> Random Theme Generator

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  • Unity
  • Aseprite for pixel art, easily able to just edit the files and have the changes automatically import to Unity
  • Audacity for sfx 
  • Visual Studio for C# development
  • OBS for screen recordings. Take screenshots from the video and can convert the output to GIF if need-be

Basic but gets the job done :) 

GIMP - an old favorite of mine

OpenCanvas

Audacity - good program for sound.

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Godot - A great, completely free and moddable game engine

Pixilart - A simple program for art

Itch.io - My personal favorite place to download game soundtracks

Defold - a very underrated game engine https://defold.com/

Gdevelop - just for quick Prototyping https://www.getpaint.net/

VisionCrafterAI - For all my Game Design Arts, Backgrounds, Character Design, Pixel Design (all Graphic stuff)  https://visioncrafterai.itch.io/

REAPER - Audio Production https://www.reaper.fm/



I can't believe articy:Draft X doesn't seem to have been mentioned here. I'm making an RPG with Disco Elysium-style branching dialogue and articy is a godsend, especially if you're writing games with open-ended, branching stories.

articy lets you write dialogue and plot timelines by means of a 'flowchart' simply called the flow, where you can also do simple scripting by attaching code to flow items, and also comes with a database to help you keep track of documents, images, music, locations, people, items, etc. (which can also be tied to modules in the flow). Best of all, you can export your project directly to Unity or Unreal.

Its uses are very niche, but if you're looking to make a visual novel, then Visual Novel Maker is a pretty great engine. It's a bit rough around the edges, but you can create a whole game from start to finish with it. It's by the same people that make RPG Maker, it just doesn't receive the same level of support

Las 3 herramientas más completas para desarrollar videojuegos hoy en día son Unity, Unreal Engine y Godot. Unity es súper versátil para 2D y 3D, usa C# y tiene una comunidad enorme, ideal para proyectos que pueden escalar. Unreal Engine es más potente en gráficos, perfecto para juegos AAA o visualmente muy exigentes, con C++ y Blueprints para quienes prefieren lo visual. Y Godot, que es open source, muy liviano y fácil de aprender, ideal si estás empezando o querés algo sin licencias. En la carrera de Programación de Videojuegos en UNIAT usamos estas tres según el tipo de proyecto, y todas tienen mucho que ofrecer según tus metas y experiencia.


VecMaker by Kronbits

A simple, free tilemap Editor Online - Sprite Fusion

Luminar Neo - Einfache Bildbearbeitung | Software für Mac & PC

PolyOne3 Pro by mbillington

Spriteable by Nat

Ultimate Unwrap 3D - UV Mapping Software

Avoyd Voxel Editor and Renderer

PixelBlocks by Bukkbeek

BG Bye

Poe

Retro Diffusion

Rosebud AI: Make 3D Games & Worlds with Vibe Coding

PixelLab - AI Pixel Art Generator for Game Development

Upscayl - AI Image Upscaler

....

Controversial one:

I sometimes use apps like Affinity to make textures. I also use the Canva shape tool to make basic icons and sprites, (however, I don't use the actual images or pre-made graphics, just the basic shapes, such as squares, triangles, circles, etc.)

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