is it one luig or three luigs?
hacknorris
Creator of
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i know you can compare games (that table at bottom) with number of page opens, collections, reviews and number of downloads.
will it ever be possible to also have number of browser plays there? not every game is downloadable and honestly i can even say that here it's common to make web-only builds...
like there can be for example warnings like:
- epilepsy and other accesibility warnings
- warnings about content which could be misinterpreted (eg. too realistic or fangames/licenses)
- warnings that game may be hard to play itself or that it requires knowing some knowledge
- other custom warnings related to game (eg. "warning - this game contains clouds/ducks/boxes!" or similar)
which are not necessarily nsfw but may require content warnings too (specially epilepsy warnings or clearing misinterpretation)...
this is what i seen so far (read impossible):

will it ever be possible somewhen?
is pixel art allowed? but like bigger one. like maybe manually placing pixels on like 512x1024 canvas or so.
like i seen you recommend 3d software and photoshop while all things i make i do only on laptop which runs linux and i'm quite bad at blender-like apps (unless you count goxel/minecraft-like apps, i'm mostly bad at textures, rendering, lighting OPTIONS - cause is simply too much, etc).
my preferred apps are like: pixelorama, gimp, krita, paint.js, lospec editor/piskel, maybe that goxel evetually.
i mean - making on paper i can too (and i even oftenly do that) but as far i read that's counted a sketch...
and a different subquestion - are animations allowed? like literal gifs (!not videos) i mean (eg. floating clouds, flying butterflies or animating a waterfall) .
and what about making a set of images? like people here make asset packs. could it count or too much?
like 2 weeks is for me too long and i'd be just simply bored (i mostly do one art per day, not per 2 weeks)...
since like always i have this problem with itch that if a game is first-person 3d (with locked pointer, including all types of games - mine/not mine, godot, unity, three.js , bitsy 3d , etc etc…) i can't use it unless they give a fullscreen BUTTON (no, not "fullscreen" option in itch settings. fullscreen as in fullscreen js api). exact bug is like mouse is pinned to top or bottom and only event of rotating view in ONE direction (afaik it's yaw) actually gets passed to game (i can rotate view of ceiling, for example). am i alone with this bug? persists even in incognito and i need to manually escape games iframe to open new tabs (and f11) to have games just playable…
browser - firefox 145.0.1
OS - fedora 42
additionally - ublock origin
did this small, pixellish thing (basically game of life but with 2 gravities instead of deaths/births). idk if counts: https://tylda.org/~hacknorris/t.html as far been looking at it myself after coding it looks basically like existing universe tbh…
muzyke to biore z darmoszek tutaj. albo kenney albo inni podobni. to też mi sie zdarzyło (za fri ale licencja, aczkolwiek to tam linijke w opisie/readme walnąć i finisz): https://retroindiejosh.itch.io/














