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hacknorris

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A member registered Jul 20, 2022 · View creator page →

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*noted*

slow gameplay was intended tho cause i made this game mostly for myself to procrastinate at uni but in same time being able to do tasks so needed to make something in such way i could multitask and not be scared that i left game in random moment that i'll fail…

MY EYES!

creepy but idk why this feels a bit related to actual situation (dead internet theory and overworking i mean)

weird but cool. many things at once but liking that neonish style :)

*and in worst case whitelist github pages for autoplay (cause actually itch iframe is double iframe for gh pages…)

audio again haven't loaded? try in firefox (at least at me works in firefox)

and yep, meant this game to be chilly for people to not be afraid when leaving game for 5 minutes if someone else calls from other room at home or something…

yeah, there many such games yet only us both, maybe one or 2 people more ever made "alchemy" about food while i think it's a very alchemy-like thingy, lol.

reminds me of roblox obbys… and some games like jump king.

additionally - i recently play games with audio but for this one i needed to shut it off - ways too loud + not the best.

not saying that menu is itself glitched, doesn't launch in fullscreen so the only way to play is to shift-click on frame and open in new tab (while it should open in fullscreen, imo)…

"your cooked" - best quote ever

that s*ked me for hours, specially that i like games in type of "little alchemy"/"doodle god"

yep, wanted to add exactly these things (various speeds, more audio, fixing jump cheat, possibly speeding up with levels and making speedup/slowdown "booster" work, etc) too but in 1 day it was impossible to do it bugless and if i make bugs it's mostly making things literally unusable and then i'm fighting days if not weeks to fix such so i decided to not do it. 

thanks for comment, wanted to also add different audio for each level but also time didn't allowed :)

like if i started it earlier and got that idea earlier it'd possibly be in game but like… started doing too late…

penguin.

hard.

found a bug - you can go out of map (top left corner) and after a while game restarts.

a bit louder music next time, ok?

felt it needs bgm too. even if i like some logic games also stuck on this level ;-;

(1 edit)

death sounds best.

also - may i know algo you used to make these waves? is a cool one…

oof-oof-ouch.

xDDD

i rarely play audio games but that one is cool :D

too short ;-; only 5 levels ;-;

1) mixels (background resolution doesn't match item resolutions not saying about snake itself)

2) no powerups or anything, like wayys too basic, been already playing snake-like games with more features like different items with different behaviour on snake (speed, length, color, etc…), walls, levels, wrap-around and even portals :/

3) that snake doesn't even boost after time, literally a game a kid could play. unless you meant for this game to be an easy game, but i doubt.

audio is generally only from html, not js. i use firefox, maybe chrome or safari is here an issue, idk…

you should thank me i haven't added 2 voices of cat (on for jump and one for R.I.P.) unlike now - only for R.I.P.

which blue ball level? send me screenshot.

and yep, holes in static floor is NOT a bug (at this point i think if i shouldn't file a patent for that cause it's not so easy to do so in engine i use, lol)

there is literally a hand-drawn lab at the end

like that lab sketch i made before jam but it was already public before too so i feel like if i used "stock pic" 

(was meant to be used on gameoff, not here lol)

you know jam theme this time was "test subject" ?

now guess - what this cat is actually…

and why is poison below the floor along with some device on top???

thank

will try, thanks :)

the ramp of difficulty is that bigger waves make it so it's harder to jump over a single obstacle 

practically technically - read if you want: (something like collision box is bigger, due to reason of angle translation over sine, it's like you have square and same square rotated over some degree so if you make box over two the second is bigger even if it's still same square, like that: https://imgflip.com/i/advi5v )

but yeah, after jam will update algo to make waves yet bigger, possibly less predictive and to make items appear quickier

yep i'd also like to have a hoverboard (who doesn't?)

i'm not a fan of mortal-kombat-like games and died quickly but as for what i played saw:

- weird sfx in place when someone is talking instead of mic recording

- gameplay seem quite similar to vampire survivors remixed with mortal kombat

- it's weird to use both mouse/touchpad and keyboard at once (one to shoot, second to walk)

good thing?

works very smoothly with no bigger lags (except ones i made for myself cause bad at action games, generally i'm too slow for that, but that's entirely my fault i play on laptop with touchpad) 

:)

will be here something like inventory ever? or only need to hack around?

yeah, it's far from finished yet and uni isn't even implemented as this is what i'm mostly working on

it's raw twine. no bigger mods except of some mid inline scripts. (enough raw bitsy for itch to see itself it is bitsy and added it to footer of game page in tag section). like i can quite control colors but it's not yet in such stage i'm messing with it (gameplay more important than fonts imho)

will fix that thing with days too but possibly later.

and for that screenshot - i just didn't finished and death will be just a subgame in style of fnaf a little

yep, i'm still unsure where this will go but we'll just see, i added it to jam cause draft of it been laying on my ssd for months and main progress was just releasing even a demo of it, lol

yeah, dystopia is what i exactly meant… but i thought more of climate change that war (may be both, tho, we'll see later)…

i hope…

same as i thought of initial click (cause of pointerlock feature) and then to not click anymore…

only 2 games? ;-;

no autosave. sad. :( 

i wish pinkies were destroyable…

also - well said about google. well said… 👏👏👏

yep

i found a way to beat this on laptop without using keyboard shortucts FROM GAME.

recently kde (yep, that trick linux-only) guys added option to use num lock as additional option to use mouse virtually (mostly for people without mouse) and some laptops do have numlock, so basically i switch numlock click to middle key (* on numlock row). then hold 5 on numlock and at same time scroll with touchpad. quite works but it also makes number random. sadly. this middle key also works with combo of left+middle and right+middle for these cominations.

enjoy that "cheat" :)