will try, thanks :)
hacknorris
Creator of
Recent community posts
the ramp of difficulty is that bigger waves make it so it's harder to jump over a single obstacle
practically technically - read if you want: (something like collision box is bigger, due to reason of angle translation over sine, it's like you have square and same square rotated over some degree so if you make box over two the second is bigger even if it's still same square, like that: https://imgflip.com/i/advi5v )
but yeah, after jam will update algo to make waves yet bigger, possibly less predictive and to make items appear quickier
yep i'd also like to have a hoverboard (who doesn't?)
i'm not a fan of mortal-kombat-like games and died quickly but as for what i played saw:
- weird sfx in place when someone is talking instead of mic recording
- gameplay seem quite similar to vampire survivors remixed with mortal kombat
- it's weird to use both mouse/touchpad and keyboard at once (one to shoot, second to walk)
good thing?
works very smoothly with no bigger lags (except ones i made for myself cause bad at action games, generally i'm too slow for that, but that's entirely my fault i play on laptop with touchpad)
:)
it's raw twine. no bigger mods except of some mid inline scripts. (enough raw bitsy for itch to see itself it is bitsy and added it to footer of game page in tag section). like i can quite control colors but it's not yet in such stage i'm messing with it (gameplay more important than fonts imho)
will fix that thing with days too but possibly later.
and for that screenshot - i just didn't finished and death will be just a subgame in style of fnaf a little
yep, i'm still unsure where this will go but we'll just see, i added it to jam cause draft of it been laying on my ssd for months and main progress was just releasing even a demo of it, lol
i found a way to beat this on laptop without using keyboard shortucts FROM GAME.
recently kde (yep, that trick linux-only) guys added option to use num lock as additional option to use mouse virtually (mostly for people without mouse) and some laptops do have numlock, so basically i switch numlock click to middle key (* on numlock row). then hold 5 on numlock and at same time scroll with touchpad. quite works but it also makes number random. sadly. this middle key also works with combo of left+middle and right+middle for these cominations.
enjoy that "cheat" :)
someone here does know how to manage many collections? i mean - to have one page with all collections and moving items between without ever needing to open game pages (like right now i need to open "my collections", then click on each game to add to collection, close popup, then go again to "my collections" and manually remove each game/tool while visiting in between like 3 sites…
i just want to ask if it's even possible to use itch user name (in my case hacknorris) in game IF someone is logged in? wanted to make something like personalization so for example at start a game could for example say "hello {nickname}, nice to meet you"…
also as a feature idea - will there be achievements global on whole itch? same way kongregate, steam or gamejolt have… ( i mean - funny tags with icon, title, color and some description)
1) i talk more about https://itch.io/game-development/engines than about some generic tag.
2) been trying myself to add a tool via official page to add it but nothing happened (waited year for anything to happen and i still don't see pocket platformer on that list cause it was that tool i tried to submit)
3) i just prefer to not have information than have wrong information (here for example if i select opensource tools it hides some other still opensource tools which are only less used)
4) i am talking (trying to talk) to mods of itch…
5) yep, i also talk about meta-information where i tried to add things too








caught a bug… 

