Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hacknorris

356
Posts
27
Topics
9
Followers
19
Following
A member registered Jul 20, 2022 · View creator page →

Creator of

Recent community posts

i hope…

same as i thought of initial click (cause of pointerlock feature) and then to not click anymore…

only 2 games? ;-;

no autosave. sad. :( 

i wish pinkies were destroyable…

also - well said about google. well said… 👏👏👏

yep

i found a way to beat this on laptop without using keyboard shortucts FROM GAME.

recently kde (yep, that trick linux-only) guys added option to use num lock as additional option to use mouse virtually (mostly for people without mouse) and some laptops do have numlock, so basically i switch numlock click to middle key (* on numlock row). then hold 5 on numlock and at same time scroll with touchpad. quite works but it also makes number random. sadly. this middle key also works with combo of left+middle and right+middle for these cominations.

enjoy that "cheat" :)

(1 edit)

caught a bug… 

for real… author even knew what is for what…

(gonna look for more real things, like these newsletters earlier)

🍿

for real…

AND NOW I NEED TO MAKE A CLONE WITH CAT AND COFFEE. AAAAA.

(will come here later)

(1 edit)

brb. got hungry (it's rare for me to be hungry, trust me).

i also have similar question if just changing glyphs is enough (but there's underlying english, just doesn't look like it) or i need to change everything…

someone here does know how to manage many collections? i mean - to have one page with all collections and moving items between without ever needing to open game pages (like right now i need to open "my collections", then click on each game to add to collection, close popup, then go again to "my collections" and manually remove each game/tool while visiting in between like 3 sites…

what if all sticks broke? can get past second cracking of fuse… (that one after opened doors with steam)

but if it uses oauth then it asks for login, yep? and i mean to use simple api, like idk. reading actual COOKIES? LOCALSTORAGE? VARIABLES?

i just want to ask if it's even possible to use itch user name (in my case hacknorris) in game IF someone is logged in? wanted to make something like personalization so for example at start a game could for example say "hello {nickname}, nice to meet you"…

also as a feature idea - will there be achievements global on whole itch? same way kongregate, steam or gamejolt have… ( i mean - funny tags with icon, title, color and some description)

(1 edit)

that good i'm wasting my night again 🤪 (it's midnight rn, played over 4h and i didn't yet finished). 

pixels i like and as i came from mine (something) clones sorry but just can't. 

already rated.

also - it's weird that game favors firefox instead of chrome…

what you see? give me recording of that… (nothing should be visible as this game is blind-first and game is passable in such way you do THINGS to this game to progress, like messing up with browser settings, clicking around that black box, etc… like literally - f*** around and find out…)

i meant - in itch io downloads it's broken

i doubt, same issue…

in my case blackness :)

this as whole game (including menu, levels, "congratulation" moments and other things) and yes it could be doable, but like only with audio on:

some time ago been playing "darkness" on iOs (it's a logic game in style of enigmbox but for blind people)

similar things allowed? or only horror/creep/psychology/death/etc…

pocket platformer

(shortly saying - something web version of mario maker with texture editor)

After jam will update :)

Something something this, yea...

Something like if you got a clicker template but changed values for achievements (eg. First achievement was from 5 points and now is 20),  and namings of things (eg. Was a cookie clicker with a cookie and now you click on a cat...) + eventually style/colors...

i code on phone and decided to use my old game as engine (like to modify database of it but to keep mechanics, thinking of changing theme too but idk if I will have enough time to do it). Is that allowed or already fits that "don't repos old games" rule?

is it allowed to make a game but in other language than english?  like there are some things i'd like to explain but like i'm bad at exact things in english… but not in my language…

yeah, bitsy is like that…

yep, it is the end…. generally thought about making animation in this place but didn't had enough time to rev-engineer bitsy to do that (such animations  aren't builtin)

1) i talk more about https://itch.io/game-development/engines than about some generic tag.

2) been trying myself to add a tool via official page to add it but nothing happened (waited year for anything to happen and i still don't see pocket platformer on that list cause it was that tool i tried to submit)

3) i just prefer to not have information than have wrong information (here for example if i select opensource tools it hides some other still opensource tools which are only less used)

4) i am talking (trying to talk) to mods of itch…

5) yep, i also talk about meta-information where i tried to add things too

just give up. like normal humans do. if you can't include things. from. your. own. first. page then idk why such (anti) feature exists… 

yep, the red ones, non-existing, are FROM FIRST PAGE, and that's the only start of problems cause YOU wanted to list engines and you even DON'T know how to do it…


i see how much you are interested in that your feature of listing game engines so maybe just leave that? and like go back to moment when it just wasn't? when game engines kept being shown as tools and not outside? really, it's bad now… and also remove option to select "tools you used". i doubt a player will play something just cause "it was made with godot/unity"…

is different interpretation of theme allowed? f.e. a more or less literal one than expected?

(yep, thought of an astral game…)

there is room with planters below center, there you plant :)

i tried to make it so player discovers game by playing…

as for escape theme i doubt it's confusing to use escape key…

hah. 3 exactly same results from that. didn't thought of it 😂 well… level design for each path is different, so… yeah, different one :)

i am weak once again…