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hacknorris

249
Posts
17
Topics
10
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A member registered Jul 20, 2022 · View creator page →

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maybe make sounds for each level? so i can put quicker music to last/harder level and at start make something "sleepy" ?

and cutscenes still not done (it could have two buttons for adding either cutscene or a level, where if chosen cutscene it'd show only editable field for title and content where is player management normally and normal level screen like in first&last levels ("press enter to start" things) )

okay, can wait :)

* and also some [alt] [+/-] to change values h/s/v exactly by one cause it's quite hard to choose numbers with mouse if window isn't resizable and by keyboard it changes by random value between 5 and 10...

cool and works well on trashy laptop with linux - one thing to add - a shortcut of ctrl+alt+shift to do inverted color interpolation (which could support gradients with for example red color in center cause now if i try to blend orange and purple i get whole rainbow)

error codes:

loading editor url file:///home/hacknorris/downloads/bitsy-savior-linux-64/resources/app/src/bitsy/editor/index.html
an error occured when trying to load file:///home/hacknorris/downloads/bitsy-savior-linux-64/resources/app/src/bitsy/editor/index.html
Error: ERR_FAILED (-2) loading 'file:///home/hacknorris/downloads/bitsy-savior-linux-64/resources/app/src/bitsy/editor/index.html'
    at rejectAndCleanup (electron/js2c/browser_init.js:205:1288)
    at WebContents.stopLoadingListener (electron/js2c/browser_init.js:205:1673)
    at WebContents.emit (events.js:310:20) {
  errno: -2,
  code: 'ERR_FAILED',
  url: 'file:///home/hacknorris/downloads/bitsy-savior-linux-64/resources/app/src/bitsy/editor/index.html'
}

and default (2d , v7.2) doesn't open too

loading from file also broken

when using bitsy 3d ( https://aurysystem.github.io/bitsy-forks/bitsy-color-3d/index.html ) it can't open editor. broken :/

generally i'd like to know if scenes like for example war (or other murders) are allowed. no i'm not talking about bed-like nsfw things. 

just about war, blood, and some horror-like things...

for the now at https://hacknorris.codeberg.page/shooter/@main

maybe add custom one-way blocks?

now not yet available...

just add touch and long touch detection to existing editor. nothing much :)

i know but for the now you can make few exits and entrances to one room so its theoretically possible to mess up specially as recently it got an option to hide level-changing animation...

can't you make secret levels with custom doors?

but yeah, red/blue (or maybe green/yellow or something) switches could be made to persist whole game - like coins...

idea - either making animations longer than 2 frames or make ability to merge deco elements with paths...

didn't thought you'll do it... 

cool =]

im trying to avoid being seen by evil

im trying to not be scraped by evil. Just that

cravling by evil. Just that

layer problem…

bug is mostly that disabled tiles (eg. blue tile) aren't even detected in gui by p-p and are only stored in db for existing in another time (like if they weren't placed) but not by level itself

just throwing here screenrecord of a bug with pseudo-moving platforms… fun one, very buggy

https://tube.pol.social/w/d3VQrsbJTRtSb7UdkrnhmW?autoplay=1

vfx idea - sliding line like in vhs tapes… (with possiblity to change line direction, line color or gradient, shadow thickness, shadow opacity and line thickness)

recently i saw russian yandex crawling my profile or games (5 times in this month!!! its even in stats…) 

maybe would you like to give me ability to filter them out?

either robots file or some gui management of page accessibility to other servers…

i know that itch mission is to publish games, yes? but i'd like to also be able to moderate that publishing by myself too…

moving tiles when? and pushing blocks (along with detectors of them) ? or sticky player (so i could build push-the-box game)?

c∞l!

(1 edit)

looks like i will be able to convert few pp-games into godot soon…

cool! thx!

i know but well…

what for then is an engine if i need to modify output manually later?

couldn't it be so default coin icon (not cloned) would be coin icon at finish menu (like hardcoded) but being cloneable so i can add many looks to that icon?

i thought more of pp converter to .exe . apk and so on…

feature request - being able to clone also collectible thingies in custom items page…

very bad idea - high-res version of pocket platformer. read - 16x16 sprites instead of 8x8 and bigger game scaling (two times of existing size, like 1588x868)

why i want that? if i put games from this engine in game jams i get lower rated for too pixelled and small game

ok :)

ideas:

- level management (rearranging so you dont need to redraw all the game if you f.e. putted a level too early)

- cloning levels (like to not make a empty default scene but copy tiles from existing one)

- changing title fonts (not only default pixel one, even 3 fonts of current one, serif and sans-serif would be better than only default)

- being able to redraw mobile controls same as sprites in game

- ability to use custom hex color in color picker (right now its limited set of colors)

idea for current updates - maybe a custom sprite for spinning player (after getting thrown out of barrel) ?

thx