i want also to ask if he played "antichamber" or "aaaaxy", heh. also portals and layers/dimensions…
hacknorris
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since like always i have this problem with itch that if a game is first-person 3d (with locked pointer, including all types of games - mine/not mine, godot, unity, three.js , bitsy 3d , etc etc…) i can't use it unless they give a fullscreen BUTTON (no, not "fullscreen" option in itch settings. fullscreen as in fullscreen js api). exact bug is like mouse is pinned to top or bottom and only event of rotating view in ONE direction (afaik it's yaw) actually gets passed to game (i can rotate view of ceiling, for example). am i alone with this bug? persists even in incognito and i need to manually escape games iframe to open new tabs (and f11) to have games just playable…
browser - firefox 145.0.1
OS - fedora 42
additionally - ublock origin
did this small, pixellish thing (basically game of life but with 2 gravities instead of deaths/births). idk if counts: https://tylda.org/~hacknorris/t.html as far been looking at it myself after coding it looks basically like existing universe tbh…
muzyke to biore z darmoszek tutaj. albo kenney albo inni podobni. to też mi sie zdarzyło (za fri ale licencja, aczkolwiek to tam linijke w opisie/readme walnąć i finisz): https://retroindiejosh.itch.io/
reminds me of roblox obbys… and some games like jump king.
additionally - i recently play games with audio but for this one i needed to shut it off - ways too loud + not the best.
not saying that menu is itself glitched, doesn't launch in fullscreen so the only way to play is to shift-click on frame and open in new tab (while it should open in fullscreen, imo)…
yep, wanted to add exactly these things (various speeds, more audio, fixing jump cheat, possibly speeding up with levels and making speedup/slowdown "booster" work, etc) too but in 1 day it was impossible to do it bugless and if i make bugs it's mostly making things literally unusable and then i'm fighting days if not weeks to fix such so i decided to not do it.
thanks for comment, wanted to also add different audio for each level but also time didn't allowed :)
like if i started it earlier and got that idea earlier it'd possibly be in game but like… started doing too late…
1) mixels (background resolution doesn't match item resolutions not saying about snake itself)
2) no powerups or anything, like wayys too basic, been already playing snake-like games with more features like different items with different behaviour on snake (speed, length, color, etc…), walls, levels, wrap-around and even portals :/
3) that snake doesn't even boost after time, literally a game a kid could play. unless you meant for this game to be an easy game, but i doubt.
you should thank me i haven't added 2 voices of cat (on for jump and one for R.I.P.) unlike now - only for R.I.P.
which blue ball level? send me screenshot.
and yep, holes in static floor is NOT a bug (at this point i think if i shouldn't file a patent for that cause it's not so easy to do so in engine i use, lol)









