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hacknorris

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A member registered Jul 20, 2022 · View creator page →

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i know you can compare games (that table at bottom) with number of page opens, collections, reviews and number of downloads.

will it ever be possible to also have number of browser plays there? not every game is downloadable and honestly i can even say that here it's common to make web-only builds...

ok. haven't thought of this.

short af

and what about assets? or other game-like pages?

what about flashing images itself in game description?

like there can be for example warnings like:

- epilepsy and other accesibility  warnings

- warnings about content which could be misinterpreted (eg. too realistic or fangames/licenses)

- warnings that game may be hard to play itself or that it requires knowing some knowledge

- other custom warnings related to game (eg. "warning - this game contains clouds/ducks/boxes!" or similar)

which are not necessarily nsfw but may require content warnings too (specially epilepsy warnings or clearing misinterpretation)...


this is what i seen so far (read impossible):


will it ever be possible somewhen?

[Experimental jam :3] community · Created a new topic !game

can something be not a game?

like for exmaple animation? (think - "game of life")

but color is on top of box. you can even click it to copy :)

and wave itself is colored

(1 edit)

yk. purples don't even exist. app posted.

seen jam allows being imprecise but what about intentionally limiting hues? like from red to blue with no purples or something?

but animations or asset packs (as in - few images) ?

is pixel art allowed?  but like bigger one. like maybe manually placing pixels on like 512x1024 canvas or so.

like i seen you recommend 3d software and photoshop while all things i make i do only on laptop which runs linux and i'm quite bad at blender-like apps (unless you count goxel/minecraft-like apps, i'm mostly bad at textures, rendering, lighting OPTIONS - cause is simply too much, etc).

my preferred apps are like: pixelorama, gimp, krita, paint.js, lospec editor/piskel, maybe that goxel evetually.

i mean - making on paper i can too (and i even oftenly do that) but as far i read that's counted a sketch...

and a different subquestion - are animations allowed? like literal gifs (!not videos) i mean (eg. floating clouds, flying butterflies  or animating a waterfall) .

and what about making a set of images? like people here make asset packs. could it count or too much?

like 2 weeks is for me too long and i'd be just simply bored (i mostly do one art per day, not per 2 weeks)...

idk why but this wallpaper in such game having 2 different types of dots, which can destroy themselves reminds me of something i think 🤔🤔🤔

ok

nie, wszystko jest builtin.

takie kwiatki to minimum:





tam nie tylko jest "particles"... jeszcze sporo efektów typu "stary monitor" i latarka...

ps: a wiesz co to dithering? bo w ten sposób też można ukrywać - a przynajmniej robić skiny...

ps2: jest jeszcze blok ze skryptami i tam można audio/tło zmieniać i robić minimapy...

takie jak efekty specjalne? albo używanie przezroczystości żeby zakryć niektóre rzeczy które są pojedyncze jak coiny i portale?

i want also to ask if he played "antichamber" or "aaaaxy", heh. also portals and layers/dimensions…

yeees :D

I JESZCZE PLIK FLASZA BY POCIĄGNĄĆ POD LINUXEM ?? 

O__O

since like always i have this problem with itch that if a game is first-person 3d (with locked pointer, including all types of games - mine/not mine, godot, unity, three.js , bitsy 3d , etc etc…) i can't use it unless they give a fullscreen BUTTON (no, not "fullscreen" option in itch settings. fullscreen as in fullscreen js api). exact bug is like mouse is pinned to top or bottom and only event of rotating view in ONE direction (afaik it's yaw) actually gets passed to game (i can rotate view of ceiling, for example). am i alone with this bug? persists even in incognito and i need to manually escape games iframe to open new tabs (and f11) to have games just playable…

browser - firefox 145.0.1

OS - fedora 42

additionally - ublock origin

live with the blackbird?

audio should play on key press, not mouse 🤔 but myself been testing on firefox (chrome at me broken)

(noted) 

na, skull no, you aren't dying, you just get glued to magnet so can't progress (way how hoverboad works is magnets, actually)

bug: can't place lowercase "sonya." part from puzzle with words… :(

also - yep, whole source for that is 1,14kB. yep. that was enough to build up whole universe… (worse with RAM tho…)

did this small, pixellish thing (basically game of life but with 2 gravities instead of deaths/births). idk if counts: https://tylda.org/~hacknorris/t.html as far been looking at it myself after coding it looks basically like existing universe tbh…

O_O

additionally can only link this, as fits here perfectly: 

spoko

is there any source code for it? looks cool :)

muzyke to biore z darmoszek tutaj. albo kenney albo inni podobni. to też mi sie zdarzyło (za fri ale licencja, aczkolwiek to tam linijke w opisie/readme walnąć i finisz): https://retroindiejosh.itch.io/

SuperBajtek community · Created a new topic pytanie?

widzę, że używamy tego samego silnika. chcesz może pomoc jakąś? np. z grafiki albo dać pare cheatów jakie już znalazłam w tym silniku? albo zrobić ci tła do tych gierek? widzę stan tej gierki… i innych…

*noted*

slow gameplay was intended tho cause i made this game mostly for myself to procrastinate at uni but in same time being able to do tasks so needed to make something in such way i could multitask and not be scared that i left game in random moment that i'll fail…

MY EYES!

creepy but idk why this feels a bit related to actual situation (dead internet theory and overworking i mean)

weird but cool. many things at once but liking that neonish style :)

*and in worst case whitelist github pages for autoplay (cause actually itch iframe is double iframe for gh pages…)

audio again haven't loaded? try in firefox (at least at me works in firefox)

and yep, meant this game to be chilly for people to not be afraid when leaving game for 5 minutes if someone else calls from other room at home or something…

yeah, there many such games yet only us both, maybe one or 2 people more ever made "alchemy" about food while i think it's a very alchemy-like thingy, lol.