Add your ideas how to improve the tool / what features you would look to see in the future here :)
Code free tool for creating platformer games · By
idea - making title screens in the middle of game (only text, background and "enter to continue" text, like first or last pseudo-level)
why? - being able to write separately longer text inside game (visual novel-like) and not to use only npc's...
another idea - being able to scroll thru added custom elements cause right now it softlocks me at 12 or 16 tiles only...
yet another idea - being able to change appearance of border tiles (these grey ones)
probably also more vfx things but for these i actually dont have ideas...
I had very similar ideas :)
I agree that cutscenes would be cool. I'm unsure about the exact implementation for now.
Regarding custom elements - by "softlocking" you mean that they are limited to 18 elements? I'm planning to make a pagination and allow an infinite amount of elements too.
You can change border tiles by selecting "edge blocks" in the draw section dropdown.
And i also agree that more VFX and maybe some sort of VFX editor would be nice and make PP flashier..
it seems to be a problem tied to your environment specifically, as it works for everyone else. It's the first time i'm hearing about it, and i can't fix bugs i don't know exist. Next time use constructive feedback to help me fix issues together. I see you use firefox, i will check if there is a problem with it..
also, pocket platformer wasn't changed in over 2 weeks, as i was on vacation. so the problem must be on your side
ideas:
- level management (rearranging so you dont need to redraw all the game if you f.e. putted a level too early)
- cloning levels (like to not make a empty default scene but copy tiles from existing one)
- changing title fonts (not only default pixel one, even 3 fonts of current one, serif and sans-serif would be better than only default)
- being able to redraw mobile controls same as sprites in game
- ability to use custom hex color in color picker (right now its limited set of colors)
There are tools out there that can convert an HTML into an APK, like webintoapp , or similar.
One way to make it easier to convert to other platforms/engines could be the ability to export the game data into something that can be read by other platforms, like, for example:
The idea would be that, if someone ever wanted to migrate their game to other engine, it would be as painless as it could possibly be. Of course, the various behaviours would have to be implemented from scratch on the target engine.
Starting to experiment with data extraction: https://github.com/haroldo-ok/pocket-platformer-exporter
The work-in-progress script above extracts the level/sprite data from the exported HTML into a JSON file.
Example exported JSON: https://github.com/haroldo-ok/pocket-platformer-exporter/blob/07180426cd61af45f6...
Now, the script can also generate a Tiled-compatible TSX file, including custom properties and animations.
Example TSX file: https://github.com/haroldo-ok/pocket-platformer-exporter/blob/71daea0e84569760a9...The tileset opened in Tiled:
The script now exports the levels into Tiled-compatible TMX files (only map layer for now; objects will be next):
https://github.com/haroldo-ok/pocket-platformer-exporter/blob/bb766f5f469b8c7ea8...
Original level:
Converted to Tiled (so far):
you can download a zip with all files here: https://github.com/l0bster2/pocket-platformer
not thinking about monetization