:)
the_l0bster
Creator of
Recent community posts
you can download a zip with all files here: https://github.com/l0bster2/pocket-platformer
not thinking about monetization
as far as i've seen i can allow users to create pull requests and i saw that option:
which i understood as everyone can make pul requests and merge code into the master branch with a certain amount of approves. but requiring an approve from the code owner is a paid feature. but maybe i got that wrong.
it's not available yet. I actually uploaded the project to github but didn't set it to public yet. The reason is that i would like to allow pull requests from other people, but requiring an approve from the code-owner (me) is a paid feature on github. But i might still consider it sometime in the future:)
I was asked this question a couple of times already, and my current opinion on this is no, sorry.
Pocket platformer makes it really easy to make a game, as the physics, data handling etc. is already done. The task of users is to "only" make game, which in relation to what i did for the tool is lower. I don't want to generalize this topic and i'm not saying it's your case of course, but some people who have asked me this, were just trying to make a quick buck, by using a lot of default assets and not putting a lot of effort into the game. I made this tool free for people to have fun, and put a lot of work into it, and people using my work to make money sounds unfair to me tbh.
I would highly advise to make games with the tool for the sake of making games and be creative instead of trying to make money. Espcially as i think that pocket platformer games wouldn't sell well, and would just lower the player-base a lot, by creating a pay-wall.
it seems to be a problem tied to your environment specifically, as it works for everyone else. It's the first time i'm hearing about it, and i can't fix bugs i don't know exist. Next time use constructive feedback to help me fix issues together. I see you use firefox, i will check if there is a problem with it..
also, pocket platformer wasn't changed in over 2 weeks, as i was on vacation. so the problem must be on your side
Fun game! :)
I have 1 suggestion though: how about the gun reloads when you hit the ground, because at this point it basically means you messed up a jump and need to try again. There were instances where i simply had to wait to try again.
It would also be better for speedrunning imo, because you could shoot to the side to gain speed and do it more often.
I had very similar ideas :)
I agree that cutscenes would be cool. I'm unsure about the exact implementation for now.
Regarding custom elements - by "softlocking" you mean that they are limited to 18 elements? I'm planning to make a pagination and allow an infinite amount of elements too.
You can change border tiles by selecting "edge blocks" in the draw section dropdown.
And i also agree that more VFX and maybe some sort of VFX editor would be nice and make PP flashier..