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The l0bster

233
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301
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A member registered May 05, 2015 · View creator page →

Creator of

Recent community posts

woohoo. new AK game confirmed :P :) 

You are welcome :) looking forward to more games from you!

Thx! 🤩

I bought 2 assets and already included some backgrounds in the tool. If you are interested you can check it out yourself 🙂:

https://the-l0bster.itch.io/pocket-platformer. I also mentioned you in the devlog: https://the-l0bster.itch.io/pocket-platformer/devlog/926547/changeable-player-si...

I'm not planning to monetize the tool in the next 2 years, or maybe ever. But if i ever do i'll get back to you  🙂

Hey! :)

I would have a specific question - i would like to purchase some of your assets and use them in my platformer creation tool: https://the-l0bster.itch.io/pocket-platformer

It's a no-code tool that allows users to create their own platoformer - games.

i'm currently working on allowing users to add custom backgrounds, but also i would like to have default backgrounds which are already embedded in the tool to create a nice first impression. Would you be fine with that usage? That would mean that also some users might use your backgrounds and create games with it, if they don't replace the default backgrounds with their own images.

thank you! honestly, i don't think i will still update this project, but i hope you will find a good use for it :) 

no NG-plus :) 

my speedrun :) 

i see. i think it would still make sense to apply debuffs to every card in the deck. then whether you flip the coin might be a strategic decision, or if you pick another card and debuff or just give up and stand earlier.

but i understand it's just a jam game of course, haha. good job :) 

thx for the update :) i get it now, and i had some fun with the game. but what i still don't get - why would i ever take the debuff cards when there are other cards i could choose?

i kinda don't get what the symbols on the cards mean after flipping the coin. but the concept seems interesting :) 

New PB:

Great idea :) *putting my speedrunning gloves on*

current speedrun:

one of the hardest PP games :)

Absolutely amazing game! 🥳

It just does everything incredibly well 🙂


Thx. I'll work on enemies soon, they have been requested quite a lot. Won't do the AI stuff, that's not really feasible^^

cool, thank you! :) i'll put it into the collection of pocket platformer games.

I like the character design in it :)

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i see, that sounds interesting! :) let me know if it works out / if you have something presentable.

i honestly think we don't need a pull request for these changes. you can download the repo and adjust the tool / game to your needs (the game is basically the bundled code of the tool anyway), but the changes you want a pretty specific. things like "callbacks" are also not really necessary as there are already dedicated functions for checkpoints, death and other things you mentioned. there is no need to make an extra function inside an extra function.

hmm, that's a difficult question. 

In general i decided to make PP for non-commercial use only. There already is a thread about it if you are interested. 

Regarding "bundling" it it kinda depends. There is 1 other project so far where pocket platformer is sort of a mini game inside an unreal project. It's basically 2% of the actual game and in that case i don't mind. 

You could specify what exactly you want to do and then i could think about it.

Regarding your ideas, you would have to find code-snippets you are looking for yourself :p

Fun game :)

all the sounds are very satisfying.. the drift, the camera snapshot :)

very fun and charming game! :)

one small suggestion: a "give up" button would be nice, because sometimes i could not guess what i've drawn and had to wait for the timer to run out

thank you! :)

Yes, enemies + weapons are very high on my todo list :) might take a while though 

Damn, that's smart :) 

Nice level design! :) 

amazing 😌

I see. You mean something like events/triggers. That's not possible yet, but is also something i would like to do :)

what do you mean by Sound? You can already change the Sound in the upper dropdown section. View -> sounds 

hey! :)

thank you and thanks for the suggestion! honestly, i won't go with this approach, but currently i'm making sprites resizeable (for now only the player). and later on i probably will make enemies. so maybe your idea won't be feasible but you might be able to achieve what you want in another way :) 

thx! :) i can provide a download button sometime in the future, but it will still be a web-app, just running locally

awesome idea :D 

That's a cool idea and the UI is really nice and clean! :)

Would be very cool if you did 😌

😌

Thank you! :) 

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That was fun! simple, but requires enough strategic thinking to keep you engaged :) 

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nice! my first try:

Thx :) i like your profile background image  😌

sure, if people enjoy using it, i can add more stuff :) i released it quite early to get some feedback