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very bad idea - high-res version of pocket platformer. read - 16x16 sprites instead of 8x8 and bigger game scaling (two times of existing size, like 1588x868)

why i want that? if i put games from this engine in game jams i get lower rated for too pixelled and small game

My problem with it is, that in the end-screen, you see how many collectibles you collected. To simplify that (not show the amount of different collected collectibles), and some other things, like flag opening logic, and i made them not cloneable.

couldn't it be so default coin icon (not cloned) would be coin icon at finish menu (like hardcoded) but being cloneable so i can add many looks to that icon?

but then it's kinda confusing. the user could collect 5 coins and 5 diamonds or whatever, and in the end he sees he collected 10 coins ¯\_(ツ)_/¯ 

i know but well…

what for then is an engine if i need to modify output manually later?