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just throwing here screenrecord of a bug with pseudo-moving platforms… fun one, very buggy

https://tube.pol.social/w/d3VQrsbJTRtSb7UdkrnhmW?autoplay=1

thx. well the bug here is that the blue/red tiles should be placeable on paths at all, as the collisions are not implemented for that. so that's the thing that i should prevent for the time being

bug is mostly that disabled tiles (eg. blue tile) aren't even detected in gui by p-p and are only stored in db for existing in another time (like if they weren't placed) but not by level itself

yes, thx, exactly. 

because blue tiles are not solid in the beginning, but only become solid after touching the switch, which leads to problems. i will need to fix it

(-1)

layer problem…