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haroldo-ok

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A member registered Oct 14, 2015 · View creator page →

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Sometimes, there are some pending bugs where updating something in one screen do not always immediately update on another:

This bug is similar, but not the same: https://github.com/haroldo-ok/vcs-game-maker/issues/17

I opened an issue for this specific bug: https://github.com/haroldo-ok/vcs-game-maker/issues/143


As a temporary workaround, refreshing the page (generally the F5 key) should force the components to update their internal state, but that's not ideal.

Nice! I hope the tool proves useful. 

Yes, that would be awesome! 😁

Hello.

Yes, it's possible with the existing blocks:

  • If player 1's x position is smaller than player 0's x coordinate, increase player 1's x position;
  • If player 1's x position is greater than player 0's x coordinate, decrease player 1's x position;
  • If player 1's y position is smaller than player 0's x coordinate, increase player 1's y position;
  • If player 1's y position is greater than player 0's y coordinate, decrease player 1's y position;

Okay, thanks for pointing a direction; it seems I will have to refactor that part system, while figuring out how to force Emscripten to reset the compiled application's variables.

https://github.com/haroldo-ok/CVBasic-emscripten/issues/27

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Many thanks for the reply, but unfortunately the tool isn't actually accessing any external domains,  everything is being deployed together with no access to external dependencies.

In fact, when deployed on Github unmodified and with default settings, it shows no issues:
https://haroldo-ok.github.io/CVBasic-emscripten/

Hello, I'm having a problem when deploying my game:

The tool that I'm trying to deplou on itch.io contains an `<iframe>` that runs some logic. When running, it returns the following error:

'Uncaught DOMException: Permission denied to access property "generatedAssemblyCode" on cross-origin object'

I can't change the CORS settings because both files are served together on the exact same place within itch.io.

The tool isn't acessing any external files at all; they are all in the same place.

The tool runs okay when executed from an arbitrary plac.

ZIP that I'm trying to deploy: https://github.com/haroldo-ok/CVBasic-emscripten/releases/download/v0.0.3/CVBasi...

Yes, the integration should be done some day.

Hello! Currently,  it's always using the first tile of the current tileset.

Hello, for now there's no support for music,  but it should be implemented in the future:

https://github.com/haroldo-ok/vcs-game-maker/issues/46

You're welcome.

(1 edit)

Good Ideas! I opened issues on the project page to remind me later:

But do keep in mind, that on the Atari 2600, the second player is often used as an enemy.


Thanks! It can already do some very simple sounds,  but it is severely missing some documentation. 

OK, created Win32 distribution for version 0.32.1:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/945779/created-windows-distribu...

Okay, I will generate a new downloadable distribution later. 

(1 edit)

Bankswitching could be implemented, eventually 

Thanks! 😉

It's always cool to meet other retrodev enthusiasts!  😉

Well, the closest thing would be the AtariAge forums:

https://forums.atariage.com/topic/323059-vcs-game-maker-generate-bbasic-code-with-a-visual-tool/page/5/

Yes, that's kinda planned for the future:

https://github.com/haroldo-ok/vcs-game-maker/issues/65

Okay, one more bug squashed.

Version 0.32.1 fixes a bug where sprite/background edits where being lost if the user changed pages a fraction of a second after editing a sprite or a background.

Hello! Finally, implemented that one on version 0.32.0

Okay, finally implemented that one on version 0.32.0

Okay, one more bug squashed.

Version 0.32.1 fixes a bug where sprite/background edits where being lost if the user changed pages a fraction of a second after editing a sprite or a background.

Okay, one more bug squashed.

Version 0.32.1 fixes a bug where sprite/background edits where being lost if the user changed pages a fraction of a second after editing a sprite or a background.

Hello again! Well, at the moment, it's only capable of doing what bBasic's standard kernel can do, so, unfortunately, it probably won't be capable of shifting the pixels per scanline. It doesn't seem that the DPC+ kernel isn't capable of each, either.

Anyway, it will be interesting to see what awesome game you will do next. 😉
Please, keep us updated!

Hello, again; version 0.32.0 adds means for changing the sprite height:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/936009/version-0320-allow-chang...

Yes, you can, it's royalty-free. 🙂

Yes, it's royalty-free! 🙂

Hello,

Converting arbitrary source code back into blocks would be notoriously difficult, but creating full screen modes for the background editor would be doable.

https://github.com/haroldo-ok/vcs-game-maker/issues/136

Many thanks!

Thanks! It's not completely abandoned; there's a chance that it will be updated in the future; it wouldn't be the first time I came back to a project a long time after pausing it.

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Sounds like a nice idea.

Opened an issue on the repository, for future implementation:

https://github.com/haroldo-ok/SMS-Puzzle-Maker/issues/47

Thanks; that's kinda planned for future implementation:
https://github.com/haroldo-ok/vcs-game-maker/issues/65

Okay, I opened the issue to look on that later:
https://github.com/haroldo-ok/vcs-game-maker/issues/135

Thanks for the bug report. 

Yeah, when DPC+ support gets implemented, it will have support for multicolored sprites

Its not the same thing, but it has similarities

yes,they could both be good starting points 

Hello! Unfortunately, there's no documentation, yet.

Thanks for pointing it out.

https://github.com/haroldo-ok/SMS-Puzzle-Maker/issues/41