Cool! You are free to use the engine however you want.
haroldo-ok
Creator of
Recent community posts
Okay the new version implement "Import" and "Export" buttons, and if the site blocks the "Save" button, it will display a popup where you can copy the URL.
https://haroldo-ok.itch.io/tiny-rpg-studio-sms/devlog/1571031/v0120-implement-im...
BTW: even after those fixes, your specific link (https://andredarcie.github.io/tiny-rpg-studio/#vy.oyXQAB_4CAgYACAgICAgICAgICAgIC...) seems to be failing on the importer; I'll take a look at this specific bug later on.
This link seems to save and load more reliably than the itch.io one, but it still seems unable to load the external project, for some reason.:
https://haroldo-ok.github.io/tiny-rpg-studio-sms/sms-rpg-studio.html
Nice idea! I created an issue in order to not forget:
https://github.com/haroldo-ok/vcs-game-maker/issues/200
My first videogame console had been a Brazilian clone of the Atari 2600 , then, I got a Master System, then a Mega Drive; then I got a PC, found out about emulators, got to play lots of games that I had missed back then, and decided to program for old consoles as a personal challenge. Years later, I started making tools for old consoles as a personal challenge, too.
This is a modification of "Tiny RPG Studio" that adds a button that allows you to export the game as a Sega Master System ROM.
It adds a button named "SMS ROM" at the top right corner on the screen.
This was created by mashing up "Tiny RPG Studio" with my own "SMS-Puzzle-Maker" using Claude Code.
Page on itch.io: https://haroldo-ok.itch.io/tiny-rpg-studio-sms
Github repo: https://github.com/haroldo-ok/tiny-rpg-studio-sms
What already works:
- The background tiles;
- The player shows and can walk around the current screen.
What still doesn't work:
- The player can't walk between screens;
- The NPC's, Enemies and Objects still aren't working at all
- The ROM still uses SMS-Puzzle-Maker's interface.







































