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haroldo-ok

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A member registered Oct 14, 2015 · View creator page →

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Thanks,  I will take a look at it later

Nice!

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"In Batari Basic under playersize0 or 1 or both  write =0E you will magically have 3 players or 6 in 2 players mode."

Oh, I see, that's the feature you were referring to. I thought you were asking something more complex. 😁

You can already do that in VCS Game Maker by using the "Player X set width/quantity to" block:

Oh I see, that's is what you were talking about?
Yes, you can already do it with the current version.

You're welcome!

It's less a matter of money and more a matter of time..

Yeah, I played the shareware version in the 90's

This port can either be executed on your computer or smartphone though the use of a Sega Genesis emulator or it could be executed on the real Sega Genesis by using a flashcart. 

Thank you, that's awesome!

It's a possibility, but, for now, I'm still implementing support for the standard kernel 

Of course!

It's possible, but it would be necessary to use Batari Basic's multisprite kernel, which, at the moment, isn't supported by vcs-game-maker

Cool!

Oh, I made a few experiments with that one, but it never went very far.

there were others who figured out how to make Sega Master System games by using ZX-Basic in a more direct way.

Thanks!

Hello, what compiler are you talking about?

Thanks! I will take a look at it later

Here's a video from version 0.0.10

https://youtu.be/GgWWM3RyM_c?si=YL7192qQp5QXtlRF

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Many thanks. 

Nice project!

Yes, the movement is currently quite slow and needs heavy optimization in the future 

Maybe in the future,  but, for now, the tool only supports the standard kernel

Awesome!

There are blocks for executing something evey few frames

You're welcome

Hello!
A simple way to slow down the enemies is to use blocks that allow a piece of code to be executed on even frames: that would make them 2x slower

Thanks for the suggestion! I'll take it into consideration when I start working on the sound effects 

Hello!

It's always nice to know someone is using the engine.


Thanks for the report! I will take a look whenever possible.

OK, obrigado; fico feliz em saber que há mais pessoas usando a ferramenta.

Obrigado pelo relatório de bugs; assim que eu puder, vou dar uma olhada.

Yep, still a work in progress.

The others have plenty of visual game development tools available for them.

Also, SMS is one of my favorite classic consoles. 

Maybe in the future; I'm still trying to make the conversion work as well as it could possibly do.

Thanks for your interest. 

In theory, you could import an existing game into the editor.

The colors will end up a bit differen, since the Sega Master System has a more limited color selection,  and some of the graphics may need some manual editing to be recognizable, but it will mostly work.

Thanks for the review! 

The game still has various problems performance-wise, which is why it slows down when there's more than one enemy on screen. 

The player blinks when hit by an enemy, but has infinite health. 

The boss is very much unfinished, which is why it glitches. 

The power-up system is heavily inspired by Gunstar Heroes, meaning that you can have up to two weapons at the same time, and can press a button to alternate between using just one of them, either the primary or the secondary, or you can use both at the same time, which results in a weapons that combines both of them.

Thanks!

Hello; the examples for moving the player top/down and left/right could be adapted to use the "random" blocks instead of reading the joystick

Hello, the last block from the "Variables" section is for reading a variable:


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Thanks for your report.

It's a work in progress,  but some blocks already work; it will get better over time.

Many thanks! 

Many thanks! I wouldn't be able to do it without your fantastic tool.

Many thanks!

Many thanks!

I just made an experiment where I mashed-up "Pocket Platformer" with my own "SMS-Puzzle-Maker" using Claude. 

After a bit of pushing it towards the right path, the results are surprisingly playable! 

Page on itch.io: https://haroldo-ok.itch.io/pocket-platformer-sms 

Github repo: https://github.com/haroldo-ok/pocket-platformer-sms

Menu option:

The editor:

The exported Sega Master System ROM running on an emulator: