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Chelsea E.

83
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6
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A member registered Jun 02, 2022 · View creator page →

Creator of

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I think Tiny Topdowner would be good for small twin-stick shooters as well. :3

Hey-o. I made some acid stuff in this software.

I hope you enjoy it.

https://www.newgrounds.com/playlist/502402/2-rp-8-tracks

Alright. Thanks for answering my question.

I do have some questions regarding how you save your projects on your RGL Speccy, like how do you convert an MSZ to a TAP image or a even more snapshot file types such as *.z80 and *.sna?

I'm asking this here because I don't know your proper contacts and stuff.

GG, got stuck on the 2nd level.
But seriously, nice job. I'll for sure come back to this game later.

I know, right?!

Dude...I just found this video...and I'm actually pleasantly surprised.
Like...seriously...my childhood favorite console now more accessible. Maybe. Check it out. I loved hearing this.

Yeah. I might look into it at a later time when I do have a game made.
On the topic of Pocket Platformer, I don't know if you already know this (which I think you already do), but the latest update now have not only base64 audio, but also images as well. I don't know how well Nativifier would handle a single exported HTML file of a Pocket Platformer game with base64 code, but I'm sure not much will break in terms of compatibility and stuff.

I remember looking at this. It's such a shame that it's no longer maintained because it would be handy for some people for that do not want to dig into Electron.

Though, perhaps someone could make a new wrapper thing someday.

Hey, Haroldo. So, I've been wondering if you could somehow just make a  web-based tool that wraps Pocket Platformer HTML files into an Electron app.

I wish I could do it myself, but as of right now, I'm kinda stuck with my experimental fork of Pocket Platformer itself...and I have very little JavaScript experience. Sorry.

Thanks in advance. I also apologize for asking this in here; I just don't know where else to contact you. :(

Thank the Lord you updated. I had this game in the back of my mind.

Wake up, samurai. We got a platform to burn.

But seriously, I think this project could really use some updates. Let me know when you can do it.

I also made a reminder of this on the Github repo. tl;dr - I'm back, fishes.

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Yeah, but I'm here to talk about your VCS Game Maker project. It's been a couple weeks since the last update


My car game is mediocre compared to Maximus' "Dasher" anyway.

Hello there. It's been awhile. Anyway,  thanks for favoriting my game. It is quite a start. Anyway, I came by to see you'll come back to this project again after a while. I've been following this project on-and-off and I think it could be possible to see through it to the end.

By the way, have you checked out Dasher on the AtariAge forums? If not, then here. Enjoy. <3

Never been so excited to dust off my PSP Go to test games made with this engine. Keep up the good work.

Just watched your video on this and yeah, we definitely start from somewhere.

I hope fixing it up and making a compiled version turns out well for you. 

No problem. Sorry for the extra long post. I just wanted to give you as much resources as possible in case if you wanna remake this game to be even less sluggish. Other than that, it's still a very great concept.

If you want to open-source this and/or another one of your games, may I suggest getting yourself a github or gitlab repo? It would help for backup reasons mostly.

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Hold on a sec.
Documentation on the compiler itself.

Book on Boriel Basic itself on Amazon.

ZX Basic Studio which uses Boriel Basic, also recommended by the Boriel Basic book.

Here are some links to get started. My only tip is that if you're used to Sinclair BASIC, there is a mode in the compiler and ZX Basic Studio that helps with compatibility among other things. Good luck and have fun.


PS: I should note that Boriel Basic is mainly just a compiler with extra bells and whistles and you can use it in any text editor such as VS Code and Geany.

PPS: Here's a link to Boriel Basic in the VS Code Marketplace.

Perhaps I could be of assistance and maybe remake/port this to the enhanced version of Sinclair BASIC called Boriel Basic.

Other than that, this is a really solid concept and it is making me excited for my own journey into programming.

No problem.

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No problem. Just make sure you put it down somewhere such as the issues page on the GitHub page. Never mind, I did that for you. Check the GitHub page. :3

I feel like this needs a HUGE update or something, because the latest Pocket Platformer now can convert audio into Base64 data. Check into that as well, though not for SMS, but maybe for a newer system (preferrably either Genesis/MegaDrive or Sega CD...or even PSP or PS VITA.

Either way, check into these things if you can. :3

Hallelujah. Thanks.

My only critique I can offer is the itch site background has some seams, but otherwise the tool is really solid and simple. I rate this 5 stars anyway.

Another jam idea I have would be "old cartoons" where you source stuff from mostly old, public domain cartoons from the 1920-40's.

Basically to summarize it in one word: kawaii.

Probably for the best...but I do recommend that you use a kernel that is 32KB or lower. Mostly because some kids will use the Atari + platform to test their Atari 2600 games made with this thing.

I'm sure why, but I have a feeling that there is a non-DPC+ multi-sprite kernel somewhere on the AtariAge forums. I just realized this since some DPC+ games are usually underwhelming for something like 32+ KB A2600 rom.

Interesting. I'm guessing you missed some tiny-but critical details on the web side of things. JavaScript do be finicky, y'know?

It can be, especially when the 7800 is capable of taking image files as sprites like the Master System (and maybe the NES iirc).

Did you hear about the 7800+? Everyone on the AtariAge forums has been hype about it; so I got an idea for you to consider in the near future: the PROSYSTEM GAME MAKER, a drag-n-drop similar to the VCS Game Maker, but uses 7800Basic instead of batariBasic.

Anyhow, thanks for making things easier for many of us. <3

Aww.

idk why, but I hope ZX Spectrum will added to the list of platforms now. Seriously. Check this WIP Godot-based game creation tool out sometime. It's really neat so far. It might even take JSON if we're lucky. :3

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Just realized something: JSON can work with the Go programming language. So now I have an excuse to use this for JSON reason...and try making a GBA port of my game when I get to that point.

Why GBA? Ever heard of the TinyGo compiler? Apparently that can generate GBA roms. Yay.

Definitely has ways to go before it's considered completed. Just tested 0.10 in Gearsystem on my amd64 desktop. It seems to occasionally slow down at time when inconvenient. The sprites definitely need more animation oomph to it. I also find the bullet sprite a bit lame, mostly because I don't imagine missiles being that big.

Solid prototype overall. Can barely wait to see the final product! <3

Yeah. Also, I made my first pull request today. It was to correct a capitalization error probably caused by either VSCode or GitHub. Either way, the GitHub version should work offline now.

https://github.com/l0bster2/pocket-platformer/

Okay, I get that exporting to JSON is a big deal, but I just realized that some people will prefer using an Electron wrapper; I'm probably sidetracking myself a bit, but would you like to make a ready-made Electron wrapper for Pocket Platformer gamemakers like myself?

I should also note that there'll eventually be a custom sounds update for Pocket Platformer itself, but maybe...well, you know?

No problem.