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Cheez26

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A member registered Jun 02, 2022 · View creator page →

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Never been so excited to dust off my PSP Go to test games made with this engine. Keep up the good work.

Just watched your video on this and yeah, we definitely start from somewhere.

I hope fixing it up and making a compiled version turns out well for you. 

No problem. Sorry for the extra long post. I just wanted to give you as much resources as possible in case if you wanna remake this game to be even less sluggish. Other than that, it's still a very great concept.

If you want to open-source this and/or another one of your games, may I suggest getting yourself a github or gitlab repo? It would help for backup reasons mostly.

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Hold on a sec.
Documentation on the compiler itself.

Book on Boriel Basic itself on Amazon.

ZX Basic Studio which uses Boriel Basic, also recommended by the Boriel Basic book.

Here are some links to get started. My only tip is that if you're used to Sinclair BASIC, there is a mode in the compiler and ZX Basic Studio that helps with compatibility among other things. Good luck and have fun.


PS: I should note that Boriel Basic is mainly just a compiler with extra bells and whistles and you can use it in any text editor such as VS Code and Geany.

PPS: Here's a link to Boriel Basic in the VS Code Marketplace.

Perhaps I could be of assistance and maybe remake/port this to the enhanced version of Sinclair BASIC called Boriel Basic.

Other than that, this is a really solid concept and it is making me excited for my own journey into programming.

No problem.

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No problem. Just make sure you put it down somewhere such as the issues page on the GitHub page. Never mind, I did that for you. Check the GitHub page. :3

I feel like this needs a HUGE update or something, because the latest Pocket Platformer now can convert audio into Base64 data. Check into that as well, though not for SMS, but maybe for a newer system (preferrably either Genesis/MegaDrive or Sega CD...or even PSP or PS VITA.

Either way, check into these things if you can. :3

Hallelujah. Thanks.

My only critique I can offer is the itch site background has some seams, but otherwise the tool is really solid and simple. I rate this 5 stars anyway.

Another jam idea I have would be "old cartoons" where you source stuff from mostly old, public domain cartoons from the 1920-40's.

Basically to summarize it in one word: kawaii.

Probably for the best...but I do recommend that you use a kernel that is 32KB or lower. Mostly because some kids will use the Atari + platform to test their Atari 2600 games made with this thing.

I'm sure why, but I have a feeling that there is a non-DPC+ multi-sprite kernel somewhere on the AtariAge forums. I just realized this since some DPC+ games are usually underwhelming for something like 32+ KB A2600 rom.

Interesting. I'm guessing you missed some tiny-but critical details on the web side of things. JavaScript do be finicky, y'know?

It can be, especially when the 7800 is capable of taking image files as sprites like the Master System (and maybe the NES iirc).

Did you hear about the 7800+? Everyone on the AtariAge forums has been hype about it; so I got an idea for you to consider in the near future: the PROSYSTEM GAME MAKER, a drag-n-drop similar to the VCS Game Maker, but uses 7800Basic instead of batariBasic.

Anyhow, thanks for making things easier for many of us. <3

Aww.

idk why, but I hope ZX Spectrum will added to the list of platforms now. Seriously. Check this WIP Godot-based game creation tool out sometime. It's really neat so far. It might even take JSON if we're lucky. :3

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Just realized something: JSON can work with the Go programming language. So now I have an excuse to use this for JSON reason...and try making a GBA port of my game when I get to that point.

Why GBA? Ever heard of the TinyGo compiler? Apparently that can generate GBA roms. Yay.

Definitely has ways to go before it's considered completed. Just tested 0.10 in Gearsystem on my amd64 desktop. It seems to occasionally slow down at time when inconvenient. The sprites definitely need more animation oomph to it. I also find the bullet sprite a bit lame, mostly because I don't imagine missiles being that big.

Solid prototype overall. Can barely wait to see the final product! <3

Yeah. Also, I made my first pull request today. It was to correct a capitalization error probably caused by either VSCode or GitHub. Either way, the GitHub version should work offline now.

https://github.com/l0bster2/pocket-platformer/

Okay, I get that exporting to JSON is a big deal, but I just realized that some people will prefer using an Electron wrapper; I'm probably sidetracking myself a bit, but would you like to make a ready-made Electron wrapper for Pocket Platformer gamemakers like myself?

I should also note that there'll eventually be a custom sounds update for Pocket Platformer itself, but maybe...well, you know?

No problem.

No problem. BTW the latest devlog has some new deetz you probably missed. Steve has been hard at work on this...and...well...that's about it. Good luck on your other project anyway. Be sure to check back whenever possible. I've been buggin' him on Discord on a killable enemies mechanic here and there, but otherwise I've been patient as well.

There is a github repo. Just download it from there and click on "index.html" or whatever. Very sorry for the late response from the crustacean. Steve is a rather busy one. Plus, I should note that I'm not the main developer. I just really like this engine.

However, keep an eye out. There will be a critical update that enables custom sound soon. Just be patient and we'll see what happens when it's ready. Thanks from me and the-l0bster. <3

Just to let you know, Pocket Platformer has some new feature revealed. Check the devlog when you can to see what's up?

Yeah, I guess you do have a point. Plus, I'm not completely opposed to a mono port either, so keep up the good work anyway.

Thanks for answering my question. Though, I think there is a version of dotnet-runtime on Ubuntu, I know this might sound weird, but I don't like mono that much. I understand that it is needed for running certain exe files, but maybe I would prefer using the dotnet command instead.

I'm not sure how this'll work, because the .NET framework is a bit finicky. I know this, because I had to install it to run FamiStudio natively at one point. Plus, I think dotnet usually runs dll files, so maybe trying mono for now will be my best bet.

Again, I do appreciate you answer, so thank you.

First off, once again, I'm very glad this is being continued. I do have one question: will there be a native Linux port sometime? Because I don't know how well this works on Linux with Wine. I know games using the previous version worked, but will this be any different.

Thanks again for continuing the work on this wonderful engine.

Sincerely,
Cheez26

https://haroldo-ok.itch.io/pocket-platformer-to-sms

Low and behold, the wait is (almost) over, a PP-to-SMS converter. Internally, it uses haroldo-ok's previous project Pocket Platformer Exporter, which just exports JSON and tiles; however, it seem like wish for a platformer tool for retro consoles is pretty much coming true.

Anyhow, go check it out and give it a test drive. Be sure to report bugs on the github that is linked on the PP-to-SMS converter itch page ting.

I'm very glad you kept working on this and my idea aren't in vain.

I'll check this out later down the line. <3

How's it coming along? I remember you mentioning taking a break to take care of the cat that inspired this synth, but it's been awhile. How's the cat doing by any chance?

I'm loving the concept of this. Keep it up! <3

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https://forums.atariage.com/topic/354932-pocket-platformer-on-the-sega-master-sy...
Just a quick note that due to the recent announcement of THE400 Mini as well as my recent interest in learning actual programming languages such as BASIC, I might as well include the Atari 8-bit Famsquad (including the Atari 5200) and the ZX Spectrum into my repitoire of what I can think of for this exporter. I'm very glad I was able to introduce the Pocket Platformer tool to you, senor haroldo-ok.  Maybe someday, I'll make a game for the Speccy or even the Sega Master System or even the Genesis/MegaDrive.

We'll see though. We'll see.

I was thinking of simple combat similar to Atari 2600's Adventure of yesteryears, but that does raise some questions of whether add via a hack or do it yourself somehow. Either way, it would be nice.

I know I've probably asked this somewhere else before, but I really want to make a dungeon crawler type game. Any ideas on where to get started? Maybe even an example or two?

I hope you are doing well. If you return to the SMS conversion project, don't forget to rest here and there.

I'll probably wing it later; thanks for the reply anyway. <3

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Hey-o. So, I'm a Linux user and I was wondering if you're working on a Linux version. Otherwise, how well does this run on Linux with Wine?

This does seem like a nice tool though.