It's all good, I just hope it might play nice with the Wine compatibility layer.
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On second thought, I'll just do the album at my own pace. Sorry for getting your hopes up.
Yes, this is legit. No April Fool gags here. I'm actually working on something until mid-spring. This isn't a FAWM entry either in case if you couldn't tell.
Anyway, I plan on making it a cheap, noisy breakcore album akin to Nasenbluten and Passenger of Shit. It's also gonna be made with a piece of software called SunVox, which is actually really awesome and free.
Anyway, wish me luck. If I lose track or interest in my album project, I'll release the resulting tracks, no matter how many come out of it.
I also made this thread to demonstrate a way to talk about your non-Bitsy projects.
 I've realized that this is a tall order for myself. Sorry.
Hi. I guess I'll reintroduce myself. My name is Chase, but you can call me Cheez. I was a bit hesitant to come to this forum because I'm really used to Discord, but now I'm here because I still like Bitsy...and might make a small adventure game with it. Who really know though.
Hey. This does seem like a great tool, but will there be a native Linux build or do I have to run this on the Wine compatibility layer?
Speaking of twee2sam, I hope you'll revive that project in the near future. The latest Twine update allows for exporting to Twee code now with one click apparently. Yay.
Hey-o. I just remembered that this thing can convert Bitsy games into Sega Master System game. So, I was wondering if you could make a quick update to accommodate the later versions of Bitsy Game Maker that include tools to make sound and music.
Will it be possible?
Long story short, the "change background" setting is squashed behind one of the other options...if it actually appears of course. By the way, I'm you're using Godot instead of Unity3D. The latter is a bit of a mess despite being more "popular" than Godot.
Hey-o. So, I've actually tested the Linux build on my Pi desktop using an x86 emulation layer...and it actually works compared to some others I've tried. However, I'm not sure about using OBS on my Pi though. In the meantime, I tested it using Discord's screen share (the browser version of Discord, mind you)
My only complaint is that the interface for setting it up is squashed in some places. Plus, it was unclear about using double-click to turn off transparency or even greenscreen, but other than that, this is probably the most optimized pngtuber app I've seen.
To put it simply, I love it! I would also love a native aarch64/arm64 version for those that can't work with a x86_64 emulation layer.
Thanks for an amazing app though. <3
Thanks for the reply. I might fork it and continue it if all else fails. I'll learn more about batariBasic first though
Okay...so I've been discussing this tool on AtariAge Discord server. Maybe you could implement something like a genre template for things like shoot 'em ups and maybe platformers...?
Well...idk tbh. Sorry. I hope l0bster addresses your complaints and further optimizes the tool. However, I also have a porting project that might help. Look in the dev logs and see what I'm talking about.
Return key should be the same as Enter. You should probably get a Chromium-based browser instead of using Safari on your poor ol' amd64 Macintosh computer. Chrome and other browsers based on Chromium are usually better. Admittedly so is Firefox.
Sorry for the late response btw.
I already said it in the Discord, but...this is a really beautiful tool you got here. I should've tried this a long time ago.
While I do love the tool as it is, I was wondering if there'll be a way for this to work offline as a progressive web app or whatever. In any case, I love it already.
Is there any chance there'll be an ARM64 port of bitsybox in the next update? Because bitsybox won't work on my Raspberry Pi 400 with Raspberry Pi OS 64-bit.
If I sound standoffish right now, I do apologize in advance for that.
I'm not making anything right now. I just created this profile to show my appreciation for bitsy and maybe host my games on here along with Newgrounds.
If I'm bold enough, I could implement bitsy into an emulator made with Golang. If not, then I'll wait for bitsybox to either have aarch64 port or the github of bitsybox to have build instruction.
Love your work btw. <3